phredi
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b997a040d7
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Config File Update Initial Update
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2016-05-20 21:03:34 -05:00 |
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KimLS
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269d56e1d0
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Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types
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2015-01-23 00:01:10 -08:00 |
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Michael Cook (mackal)
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ce9bcef620
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std::deque is a much better fit, should have bit better performance
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2014-12-18 02:20:03 -05:00 |
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Michael Cook (mackal)
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a14f8058da
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Switch path stuff to vectors
This should be more CPU cache friendly compared to lists so should
be faster. (profiling looked promising)
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2014-12-17 01:52:00 -05:00 |
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Akkadius
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631d8cb015
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pathing.cpp & .h header include cleanup
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2014-12-15 18:10:45 -06:00 |
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Michael Cook (mackal)
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c1baade00f
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Fix build failure
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2014-12-15 19:06:38 -05:00 |
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KimLS
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951c321ba6
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Partial port of der's map rewrite, no new azone format yet but it's coming. Will convert legacy map formats on the fly atm.
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2014-02-23 21:17:28 -08:00 |
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Michael Cook
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0fdfe025cb
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Remove 'using namespaces std' fixes #61
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2013-05-22 16:17:19 -04:00 |
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j883376
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ffcff4aea1
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Remove trailing whitespace
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2013-05-09 11:13:16 -04:00 |
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KimLS
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da7347f76f
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svn -> git Migration
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2013-02-16 16:14:39 -08:00 |
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