366 Commits

Author SHA1 Message Date
Alex King
b7f8d0f179
[Feature] Extend Spell Buckets Functionality (#4441) 2024-08-22 18:49:52 -04:00
JJ
6e9ff52dce
[Release] 22.54.0 (#4434)
* Update CHANGELOG.md

* Update version.h

* Update package.json

* Update CHANGELOG.md
2024-07-30 20:30:38 -04:00
Mitch Freeman
e49ab924cc
[Feature] Add Barter/Buyer Features (#4405)
* Add Barter/Buyer Features

Adds barter and buyer features, for ROF2 only at this time including item compensation

* Remove FKs from buyer tables

Remove FKs from buyer tables

* Bug fix for Find Buyer and mutli item selling

Update for quantity purchases not correctly providing multi items.
Update for Find Buyer functionality based on zone instancing.
Update buyer messaging
Update buyer LORE duplicate check

* Revert zone instance comment

* Revert zone_id packet size field

* Add zone instancing to barter/buyer

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-07-30 16:23:37 -04:00
JJ
7918fed81c
[Release] 22.53.1 (#4398) 2024-06-16 21:17:16 -04:00
Chris Miles
7b914c731b
[Release] 22.53.0 (#4395) 2024-06-14 12:44:57 -05:00
Chris Miles
0c45d3b09e
[Release] 22.52.0 (#4380) 2024-06-01 20:37:21 -05:00
Fryguy
b044d8533e
[Release] 22.51.1 (#4353)
### Fixes

* Adjust return for perl release check  @Akkadius 2024-05-26
* Corrected issue with bazaar purchase via parcels where an incorrect quantity would be calculated. ([#4352](https://github.com/EQEmu/Server/pull/4352)) @neckkola 2024-05-27

### Performance

* Improve SkillCaps::GetTrainLevel() Efficiency ([#4350](https://github.com/EQEmu/Server/pull/4350)) @Kinglykrab 2024-05-26

### Rules

* Legacy Compute Defense against modern agi based defense. ([#4349](https://github.com/EQEmu/Server/pull/4349)) @fryguy503 2024-05-27
2024-05-27 16:21:55 -05:00
Chris Miles
983cc1e82a
[Release] 22.51.0 (#4347) 2024-05-26 15:44:28 -05:00
Mitch Freeman
fc79614fac
[Feature] Add RoF2 Bazaar Support (#4315)
* Add RoF2 Bazaar Support

Enable RoF2 bazaar features

* Add augments to Trader Items

* Cleanup

Cleanup of formatting and unused functions

* Update PlayerProfile for correct char_id in trader transactions.  Further cleanup.

* Add parcel delivery price functionality

Add parcel delivery price functionality via rules and new delivery cost struct.

* Add RoF support for bazaar window outside of bazaar with parcel delivery

* Further Testing and ActiveTransaction added

Further testing and a few fixes and messages added.  Add active transaction check to ensure two clients cannot purchase from the bazaar window at the same time

* Cleanup and Formatting updates

Cleanup and Formatting updates

* Update database manifest for the trader table against default peq trader table

* Logs and formatting

* Update bazaarsearch to be content_db aware

* Fix crash

* Simplify search

* Search fixes

* Push up more search logging

* More search fixes

* Formatting

* Update trader_repository.h

* Add Rule for Bazaar Parcel Delivery

Add a rule Bazaar:EnableParcelDelivery to enable/disable bazaar parcel delivery.  Default is True.

* Fix crash

* Update Bazaar Search

Adds/Tested bazaar search with move to content_db
- race, class, money, number of returned items, stats, name, slot, level, traders, local traders, specific trader.
Outstanding
- type, more stats to add (heroic, etc)

* Formatting

* Push

* Update bazaarsearch to include all stats that are available in RoF2

* Update BazaarSearch

Updates the bazaar search for item types.  They should be working as per RoF2+ types.

* Formatting

* Final updates to BazaarSearch

Add search by augmentation slots available on the item.
This enables all but Prestige, which I believe are not implemented yet.

* Add Titanium functionality correct ItemType Search

Add Titanium /trader /bazaar functionality.
Added itemtype=armor bazaar search.  It was missed in the search work

* Close off for loops

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-05-26 15:38:25 -05:00
Chris Miles
099c6d657b
[Spells] Add content filtering to NPC spells (#4309)
* [Spells] Add content filtering to NPC spells

* Update mob_ai.cpp

* Add NPC spell reloading

* Oops

* Naming

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-05-17 11:59:20 -04:00
Paul Coene
c0a8fd097e
[Merchants] Add New Classic Greed/Faction/Charisma Prices Rule (#4301)
* [Merchants] Add New Classic Greed/Faction/Charisma Prices Rule

* Fix size of greed field.

* Fix { formatting and add {} to one liners

* Fix return type of GetGreedPercent

* Remove code that slipped in from another patch

* Fix greed to be unsigned

* Update client.cpp

* Update client_packet.cpp

* Update client.cpp

Fix bad name in extra log message added manually from merge.

* Update client_packet.cpp

Spacing.

* Update client.cpp

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-05-17 11:16:02 -04:00
Mitch Freeman
a80ab75260
[Feature] Add parcel container support (#4305)
* Add parcel container support

This allows sending containers with items as a parcel
When sending a item via a parcel, if the player had multiples of that item, the wrong item would be removed from inventory.

* Rebase updates
2024-05-17 01:58:26 -04:00
Akkadius
1be86edf20 [Release] 22.50.1 2024-05-12 14:56:55 -05:00
Mitch Freeman
d302b9c02e
[Fix} Correct a guild bank dup issue (#4308)
When depositing an item in the guild bank with an unlimited charge (-1) a db error would occur resulting in a duplication issue.
Can test with item id 70208
2024-05-12 07:53:42 -04:00
Chris Miles
d36bc3915d
[Release] 22.50.0 (#4304)
* [Release] 22.50.0

* Update CHANGELOG.md
2024-05-09 11:59:56 -05:00
Alex King
7ad97ce168
[Database] Add Extra Haste to Bots/Character Tables (#4286)
* [Database] Add Extra Haste to Bots/Character Tables

* Remove Database::GetExtraHasteByCharacterID

* Update database.h

* Update mob.cpp

* Update database_update_manifest.cpp

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-05-04 18:21:41 -05:00
JJ
7b19225e48
[Database] Break out changes to npc_types from parcels (#4295)
* [Database] Break out changes to `npc_types` from parcels

# Description

Breaking out changes to `npc_types` table to its own update since we need to alter the content schema. See #4198.

## Type of change

- [X] Bug fix (non-breaking change which fixes an issue)

# Testing

Clients tested: N/A

# Checklist

- [X] I have tested my changes
- [X] I have performed a self-review of my code. Ensuring variables, functions and methods are named in a human-readable way, comments are added only where naming of variables, functions and methods can't give enough context.
- [X] I own the changes of my code and take responsibility for the potential issues that occur
- [X] If my changes make database schema changes, I have tested the changes on a local database. Updated version.h CURRENT_BINARY_DATABASE_VERSION to the new version.

* Remove extra line
2024-05-03 01:42:49 -04:00
Paul Coene
1529c0f670
[Doors] Replace magic # in code with a field in doors table for when door closes. (#4288)
* [Doors] Move hard coded door close timer to doors table

* Fix typo in version #

* Make field unsigned and not null
2024-04-25 17:59:01 -04:00
Mitch Freeman
1e0373a3e3
[Feature] Add Augmentation Support for Parcels (#4285)
* Add Augmentation Support for Parcels

Add Augmentation Support for Parcels

* Formatting Updates

* Move augment columns.

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-04-24 17:33:33 -04:00
Mitch Freeman
fcffc6b3d4
[Feature] Add Parcel Feature for RoF2 Clients (#4198)
* Add Parcel Feature

Add the parcel system for RoF2 client

* Fixed a duplicate define

* Reformat

reformating and review changes

* Further Formatting

* Memory Mgmt Updates

Refactored to using unique_ptr/make_unique/etc to avoid manual memory mgmt.

Other format changes

* Refactor db structure

Refactor for db structure of parcels to character_parcels
Removal of parcel_merchants
Addition of npc_types.is_parcel_merchant
Cleanup as a result

* Refactor to use item id 99990 for money transfers.  Removed the money string function as a result, though simplified the messaging related to money.  Other updates based on feedback.

* Move prune routine out of scheduler and into a world process.
Removed RuleI from #define

* Update

* Update database.cpp

* Update database_update_manifest.cpp

* Update main.cpp

* Update client_process.cpp

* Update parcels.cpp

* Remove parcel merchant content to optional sql instead of manifest.

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-04-20 21:15:56 -05:00
Chris Miles
3f49a656c4
[Release] 22.49.1 (#4256) 2024-04-15 07:53:01 -05:00
Chris Miles
2538ee7976
[Release] 22.49.0 (#4254) 2024-04-15 06:38:15 -05:00
Chris Miles
0d09edf9aa
[Loot] Add content filtering to lootdrop_entries (#4229)
* [Loot] Add content filtering to lootdrop_entries

* Comment unnecessary

* We have two sections of this code for some reason

* Comments

* Fix versions
2024-04-15 05:26:38 -05:00
Alex King
0a3f1d3c41
[Feature] Add Character Auto Login (#4216)
* [Feature] Add Character Auto Login

* Add commands and finalize.

* Add methods without character name.

* Update perl_client.cpp

* Add other methods.

* Repository methods.

* Update account_repository.h

* Update command_subsettings_repository.h

* Update command_subsettings_repository.h

* Update client.cpp
2024-04-15 05:13:39 -05:00
Alex King
d7ea290b6b
[Skill Caps] Remove from shared memory and simplify (#4069)
* [Skill Caps] Remove from shared memory and simplify

- Removes Skill Caps loading from shared memory and puts it into zone.
- Adds `id` column to `skill_caps`.
- Remove primary keys and use `id` as primary key.
- Add unique index using `skill_id`, `class_id`, `level`, and `cap`.
- Renames `class` to `class_id` in `skill_caps` table.
- Renames `skillID` to `skill_id` in `skill_caps` table.
- Regenerates Skill Caps repository.
- Adds `#reload skill_caps` to reload skill caps in real time.

* Update groups.cpp

* Update groups.cpp
2024-03-23 18:52:40 -05:00
Alex King
21cec87ac4
[Bug Fix] Fix Bot/Character ID Overlap in Groups (#4093)
* [Bug Fix] Fix Bot/Character ID Overlap in Groups

- Attempt to fix bot/character ID overlap in groups keeping bots with the same unique identifier as players from not spawning on zone.
- Adds `bot_id` to `group_id` to differentiate bots from characters and hopefully alleviate this issue.

* Update base_group_id_repository.h

* Final push
2024-03-23 17:55:03 -05:00
Chris Miles
ea9b7841d4
[Release] 22.48.0 (#4200) 2024-03-23 00:24:01 -05:00
Akkadius
7e94f0ac72 [Release] 22.47.0 2024-03-05 22:18:16 -06:00
Alex King
b90139bd9a
[Feature] Adjust String-based Rules Length (#4138) 2024-03-05 21:52:34 -06:00
Mitch Freeman
add0a8dddf
[Bug Fix] Add id to the guild_bank table (#4155)
* Add id to guild_bank table

Add id as a primary key to guild_bank

* Remove content schema update flag
2024-03-04 19:02:35 -05:00
JJ
4896688ac5
[Release] 22.46.1 (#4148)
### Fixes

* Change `UnburyCorpse` to use repository methods ([#4147](https://github.com/EQEmu/Server/pull/4147)) @joligario 2024-03-03
2024-03-02 19:56:29 -05:00
Chris Miles
9974aaff57
[Release] 22.46.0 (#4146) 2024-03-02 15:21:32 -06:00
JJ
8d12a5b1b1
[Release] 22.45.1 (#4135)
### Character Creation

* Improved Random Name Generator ([#4081](https://github.com/EQEmu/Server/pull/4081)) @catapultam-habeo 2024-02-27

### Code

* Fix Server Rules Documentation Generation ([#4125](https://github.com/EQEmu/Server/pull/4125)) @Kinglykrab 2024-02-26
* Remove unnecessary stoptimer logs ([#4128](https://github.com/EQEmu/Server/pull/4128)) @Kinglykrab 2024-02-28

### Commands

* Add `#forage` command ([#4133](https://github.com/EQEmu/Server/pull/4133)) @joligario 2024-02-29

### Crash

* Fix crash issue during database dump ([#4127](https://github.com/EQEmu/Server/pull/4127)) @Akkadius 2024-02-29

### Crash Fix

* D20 crash if mitigation average resulted in 0 ([#4131](https://github.com/EQEmu/Server/pull/4131)) @nytmyr 2024-02-29

### Fixes

* Fix forage returning first result from table ([#4130](https://github.com/EQEmu/Server/pull/4130)) @nytmyr 2024-02-29
* Who /all displays incorrect guild name ([#4123](https://github.com/EQEmu/Server/pull/4123)) @neckkola 2024-02-25

### Quest API

* Add Pet Owner Methods to Perl/Lua ([#4115](https://github.com/EQEmu/Server/pull/4115)) @Kinglykrab 2024-02-25
2024-02-29 18:22:40 -05:00
Chris Miles
eb3664a444
[Release] 22.45.0 (#4121) 2024-02-24 23:06:37 -06:00
Alex King
f505c2cfd2
[Feature] Add Augments to Starting Items for Bots/Players (#4100)
* [Feature] Add Augments to Starting Items for Bots/Players

- Adds support for augments to `bot_starting_items` and `starting_items`.
- Will allow operators to kit bots/players out with augmented gear from the start if they so choose.

* Update database_update_manifest.cpp

* Update client.cpp
2024-02-20 22:23:22 -06:00
Chris Miles
d182fc3613
[Expansions] Zone Expansion Version Routing (#4084)
* Expansion version routing

* CheckForImproperContentFiles rule

* Update world_content_service.cpp

* Update client.cpp

* Update client.cpp

* Update CheckForImproperContentFiles

* Remove nek pok check

* Remove file checking

* Remove

* Command and dev tools menu tweaks

* Update world_content_service.cpp

* Update world_content_service.cpp

* Update version path

* Update content_filter_criteria.h

* Update content_filter_criteria.h

* Update quest_parser_collection.cpp

* Update comments

* PR feedback

* Update client_packet.cpp

* Remove notes column for display cleanliness
2024-02-19 20:35:17 -06:00
Akkadius
c50100fcdb [Hotfix] Fix issues where we're using the wrong database pointers 2024-02-12 21:41:52 -06:00
JJ
20cdc1e63d
[Release] 22.44.4 (#4074)
### Fixes

* Fix ClearSpawnTimers() ([#4073](https://github.com/EQEmu/Server/pull/4073)) @Kinglykrab 2024-02-13
2024-02-12 20:34:40 -06:00
JJ
e060d97798
[Release] 22.44.3 (#4072)
### Fixes

* Fix Issue with ClearSpawnTimers() ([#4070](https://github.com/EQEmu/Server/pull/4070)) @Kinglykrab 2024-02-13
2024-02-12 19:20:04 -06:00
Chris Miles
508b37dc93
[Release] 22.44.2 (#4068) 2024-02-12 13:43:38 -06:00
JJ
6bc9bcf15a
[Database] Proper default for droptime from object_contents (#4061) 2024-02-11 17:59:48 -05:00
JJ
86a2a86ba8
[Database] Fix default value for time_of_death in character_corpses (#4060)
* [Database] Fix default value for `time_of_death` in `character_corpses`

* Extra `NULL`

* Update repository

* Repositories with updated structure this time
2024-02-11 16:12:07 -05:00
Akkadius
a27a8adf1e [Release] 22.44.1 2024-02-11 02:46:47 -06:00
Chris Miles
78aa527bc7
[Release] 22.44.0 (#4056)
* [Release] 22.44.0

* Update CHANGELOG.md
2024-02-10 05:02:33 -06:00
Mitch Freeman
91f5932c6d
[Feature] Add RoF2 Guild features (#3699)
* [Feature] Add additional Guild Features

This adds the following guild features and design pattern
- the existing guild system was used
- guild features are based on RoF2 within source with translaters used to converted between client differences
- backward compatible with Ti and UF, and allows for mixed client servers
- Guild Back for Ti and UF is based on RoF2 Permissions for banking if Guild Leader does not use Ti/UF
- Guild Ranks and Permissions are enabled.
- Guild Tributes are enabled.
- Event logging via rules for donating tribute items and plat
- Rules to limit Guild Tributes based on max level of server
- Rewrote guild communications to client using specific opcodes
-- Server no longer sends a guild member list on each zone
-- Guild window is updated when a member levels, rank changes, zone changes, banker/alt status using individual opcodes
-- When a member is removed or added to a guild, a single opcode is sent to each guild member
-- This reduces network traffic considerably

Known issues:
- Visual bug only. Guild Tributes window will display a 0 for level if tribute is above max level rule setting.
- Visual bug only. Guild Mgmt Window will not display an online member if the player has 'show offline' unchecked and a guild member zones within the Notes/Tribute tab.  This is resolved by selecting and de-selecting the 'Show Offline' checkbox.

* Updated RoF2 Guild Comms

Updated RoF2 Guild Comms
Update RoF2 Opcodes
Rewrote RoF2 Guild Communications using specific opcodes.
Added database changes - they are irreversible

* Formatting

* Update base_guild_members_repository.h

* Format GuildInfo

* Format GuildAction enum

* Formatting in clientlist

* quantity vs quantity

* desc vs description

* Format structs

* Inline struct values

* Formatting

* Formatting

* Formatting fixes

* Formatting items

* Formatting

* Formatting

* struct formatting updates

* Updated formatting

* Updated
- std:string items
- naming conventions
- magic numbers

* Repo refactors
Other formatting updates

* Remove test guild commands

* Updated #guild info command

* Add new repo methods for Neckolla ReplaceOne and ReplaceMany

* Fix guild_tributes repo

* Update database_update_manifest.cpp

* Phase 1 of final testing with RoF2 -> RoF2.
Next phase will be inter compatibility review

* Remove #guild testing commands

* Fix uf translator error
Rewrite LoadGuilds

* Use extended repository

* FIx guild window on member add

* LoadGuild Changes

* Update guild_base.cpp

* Few small fixes for display issue with UF

* Update guild_base.cpp

* Update guild_members_repository.h

* Update zoneserver.cpp

* Update guild.cpp

* Update entity.h

* Switch formatting

* Formatting

* Update worldserver.cpp

* Switch formatting

* Formatting switch statement

* Update guild.cpp

* Formatting in guild_base

* We don't need to validate m_db everywhere

* More formatting / spacing issues

* Switch format

* Update guild_base.cpp

* Fix an UF issue displaying incorrect guildtag as <>

* Updated several constants, fixed a few issues with Ti/UF and guild tributes not being removed or sent when a member is removed/disbands from a guild.

* Formatting and logging updates

* Fix for Loadguilds and permissions after repo updates.

* Cleanup unnecessary m_db checks

* Updated logging to use player_event_logs

* Updated to use the single opcodes for guild traffic for Ti/UF/RoF2.  Several enhancements for guild functionality for more reusable code and readability.

* Update to fix Demote Self and guild invites declining when option set to not accept guild invites

* Potential fix for guild notes/tribute display issues when client has 'Show Offline' unchecked.

* Updates to fox recent master changes

Updates to fix recent master changes

* Updates in response to comments

* Further Updates in response to comments

* Comment updates and refactor for SendAppearance functions

* Comment updates

* Update client spawn process for show guild name

Add show guild tag to default spawn process

* Update to use zone spawn packets for RoF2
Removed several unused functions as a result
Updated MemberRankUpdate to properly update guild_show on rank change.
Updated OP_GuildURLAndChannel opcode for UF/RoF2

* Cleanup of world changes
Created function for repetitive zonelist sendpackets to only booted zones
Re-Inserted accidental delete of scanclosemobs

* Fixes

* Further world cleanup

* Fix a few test guild bank cases for backward compat
Removed a duplicate db call
Fixed a fallthrough issue

* Update guild_mgr.cpp

* Cleanup

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-02-10 03:27:58 -06:00
Fryguy
772fed5e30
[Feature] Corpse Overhaul (#3938)
# Corpse Overhaul

Changelog:

- Player corpses now have two timers, one specific to the rezability of the corpse and the other to cover the overall rot timer of the player corpse.
- The rezability timer is based on the online presence of the player/account and is not affected by being offline.
- The rot timer is not affected by offline/online status and will count to the rot status of the corpse.
- Corpses can be rezzed multiple times, however only the first rez that yeilds returned xp will be counted. Not other rez will return any xp. This allows for a "Poor mans COTH" as was used many times in the early eras.
- All Corpse class private/protected member variables are all now prefixed with m_
- Added Corpses logging category along with many debug logs
- Removed LoadCharacterCorpseData
- Removed LoadCharacterCorpseEntity
- Added LoadCharacterCorpse(const CharacterCorpsesRepository::CharacterCorpses, const glm::vec4 &position) which simplifies areas of consumption and reduces double queries from removing LoadCharacterCorpseData and replacing LoadCharacterCorpseEntity
- All parameters that were prefixed with in_ have been dropped
- Removed two queries from CheckIsOwnerOnline and have it query the world's CLE by account_id since that is how live works
- Regenerated repository character_corpses
- Cleaned up many list iterators to use range based for loops
- Rate limit Corpse::Process m_is_rezzable with a 1 second check timer
- General code cleanup
- Added a Server Up check to bury all corpses in instances to prevent lost corpses if an instance is released during server down. This facilitates player recovery via shadowrest or priests of luclin.


This PR also now fixes a long standing issue with HasItem performance in our script plugins. It is significantly faster, we will need to coordinate quest changes and comms with operators.

```lua
    if ($client->HasItemOnCorpse($item_id)) {
        return 1;
    }
```

```lua
    --corpse
    if self:HasItemOnCorpse(itemid) then
        return true
    end
```


Testing Completed:

- Create a Corpse
- Standard rezzing
- Ghetto Coth (No Extra XP)
- Rezzing after graveyard move
- Divine Rez works as intended
- No XP Rez (Corpse Call) does not give XP
- Corpse Burying
- Cross Instance Graveyard Corpse movement/Rezzing
- DZ End/Quit Corpse Movement/Rezzing
- Server Shutdown/Reinit DZ Corpse Movement/Rezzing


---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-02-07 23:02:30 -05:00
Alex King
8edf7a07e3
[Base Data] Remove from shared memory and simplify (#4045)
* [Base Data] Remove from shared memory and simplify

- Removes Base Data loading from shared memory and puts it into zone.
- Changes type of `level` and `class` to `uint8_t` from `uint32_t` for consistency since we're renaming fields here anyway.
- Renames `unk1` to `hp_regen` in `base_data` table.
- Renames `unk2` to `end_regen` in `base_data` table.
- These changed fields were already mapped, we just hadn't renamed them for whatever reason.
- Regenerates Base Data repository.
- Adds `#reload base_data` to reload base data in real time.

* Cleanup

* Update shareddb.h

* Cleanup.

* Update shareddb.cpp

* Update main.cpp
2024-02-05 17:11:20 -06:00
Alex King
71f47dbcef
[Objects] Add fix_z column to ground spawns (#3992)
* [Objects] Add is_floating column to objects/ground spawns

# Notes
- Allows ground spawns/objects to float without having `FixZ()` called.

* Remove from object.

* Database version

* Fix

* Change to fix_z
2024-02-01 04:42:51 -06:00
Alex King
7c982df0e3
[Release] 22.43.3 (#4034)
### API

* Add lock_status method to world API ([#4028](https://github.com/EQEmu/Server/pull/4028)) @Akkadius 2024-01-29

### Alternate Currency

* Convert Load of Alternate Currencies to Repositories ([#3993](https://github.com/EQEmu/Server/pull/3993)) @Kinglykrab 2024-01-29

### Beacon

* Cleanup Beacons Code ([#4024](https://github.com/EQEmu/Server/pull/4024)) @Kinglykrab 2024-01-29

### Bots

* Convert Bot Database Methods to Repositories ([#4023](https://github.com/EQEmu/Server/pull/4023)) @Kinglykrab 2024-01-29
* Missing boolean returns on DeletePetStats and SaveInspectMessage ([#4031](https://github.com/EQEmu/Server/pull/4031)) @joligario 2024-01-30

### Code

* Add Raid Loot Type Constants ([#4022](https://github.com/EQEmu/Server/pull/4022)) @Kinglykrab 2024-01-29
* Cleanup cross-zone/world-wide OPCode handling ([#4003](https://github.com/EQEmu/Server/pull/4003)) @Kinglykrab 2024-01-29

### Commands

* Cleanup #petitems Command ([#4005](https://github.com/EQEmu/Server/pull/4005)) @Kinglykrab 2024-01-29

### Crash Fix

* Fix Possible Crash in HateList::Find ([#4027](https://github.com/EQEmu/Server/pull/4027)) @Kinglykrab 2024-01-28

### Fixes

* Fix NPC After Death Emotes ([#4021](https://github.com/EQEmu/Server/pull/4021)) @Kinglykrab 2024-01-29
* Fix database loading routines ([#4030](https://github.com/EQEmu/Server/pull/4030)) @Akkadius 2024-01-29
* Fix issue in character_corpses Repository Query ([#4029](https://github.com/EQEmu/Server/pull/4029)) @Kinglykrab 2024-01-29
* Limit Pet Taunt Distance ([#4018](https://github.com/EQEmu/Server/pull/4018)) @fryguy503 2024-01-26
* Limit Player Taunt Distance ([#4019](https://github.com/EQEmu/Server/pull/4019)) @fryguy503 2024-01-26
* Patch for recent change to DEATH ([#4032](https://github.com/EQEmu/Server/pull/4032)) @noudess 2024-01-30
* spawn_conditions map was being emptied by mistake ([#4033](https://github.com/EQEmu/Server/pull/4033)) @noudess 2024-01-30

### Grids

* Convert Grid/Grid Entries to Repositories ([#4011](https://github.com/EQEmu/Server/pull/4011)) @Kinglykrab 2024-01-29

### Mercenaries

* Add expansion settings update to Mercs:Enable ([#4001](https://github.com/EQEmu/Server/pull/4001)) @Kinglykrab 2024-01-29

### Merchants

* Convert Merchant Load to Repositories ([#4007](https://github.com/EQEmu/Server/pull/4007)) @Kinglykrab 2024-01-29

### Pets

* Convert Load of Pets Beastlord Data to Repositories ([#3995](https://github.com/EQEmu/Server/pull/3995)) @Kinglykrab 2024-01-29

### Quests

* Use separate variable for quest idle override. ([#4026](https://github.com/EQEmu/Server/pull/4026)) @noudess 2024-01-27

### Rules

* Add rules for cross-zone/world-wide casts to affect Bots/Mercenaries/Pets ([#4002](https://github.com/EQEmu/Server/pull/4002)) @Kinglykrab 2024-01-29

### Spawn2

* Convert Spawn2 Methods to Repositories ([#4014](https://github.com/EQEmu/Server/pull/4014)) @Kinglykrab 2024-01-29

### Traps

* Convert Load/Set of Traps to Repositories ([#3994](https://github.com/EQEmu/Server/pull/3994)) @Kinglykrab 2024-01-29

### Zone

* Convert Fishing/Foraging to Repositories ([#4008](https://github.com/EQEmu/Server/pull/4008)) @Kinglykrab 2024-01-30
2024-01-30 19:26:50 -05:00
Alex King
ce907c9519
[Bots] Convert Bot Database Methods to Repositories (#4023)
* [Bots] Convert Bot Database Methods to Repositories

* Final push.

* Cleanup.

* Cleanup.

* Update bot_database.cpp

* Update bot_database.cpp

* Update bot_database.cpp

* Update bot_database.cpp

* Update bot_database.cpp
2024-01-28 20:23:31 -06:00