11 Commits

Author SHA1 Message Date
Akkadius
834062fbf9 Add another layer of randomization to roam box logic, npc's who weren't originally spawned in water won't roambox into water 2018-08-18 22:01:46 -05:00
Michael Cook (mackal)
6a7ea65dd0 Ask water map if we're in a zoneline to prevent false positives
I don't think this should open up any chance to exploit
Trying to use a ZL to go somewhere else is still detected etc

This should really cut down on false positives and we really can't
see real cheater from all the noise this creates
2016-08-05 01:07:12 -04:00
Michael Cook (mackal)
68df09a570 Implement PVP regions 2016-08-04 23:56:08 -04:00
KimLS
143c0cf0f9 Fix for x and y swapped on water maps 2015-01-23 12:23:24 -08:00
KimLS
269d56e1d0 Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types 2015-01-23 00:01:10 -08:00
Arthur Ice
4094d43c49 InLiquid converted to xyz_location 2014-11-26 19:39:39 -08:00
Arthur Ice
2f203fa6bb InLava converted to xyz_location 2014-11-26 19:38:53 -08:00
Arthur Ice
5140e6fabf InVWater converted to xyz_location 2014-11-26 19:37:32 -08:00
Arthur Ice
ef18458480 ReturnRegionType converted to xyz_location 2014-11-26 19:36:47 -08:00
Arthur Ice
f9e65acf78 InWater(y,x,z) converted to InWater(xyz_location) 2014-11-26 19:18:06 -08:00
KimLS
8c92271804 Initial v2 water map format. 2014-05-20 00:14:26 -07:00