13 Commits

Author SHA1 Message Date
Uleat
3d6fe8acba Fix for bot inventory save failure involving items with unlimited charges 2016-06-28 07:58:38 -04:00
Natedog2012
8615df0a03 Bot names skip player name filter to allow for longer bot names.
RoF/RoF2/UF item packets allow for 1000 stack items again.. not capped at 254
2016-06-25 18:05:44 -07:00
Uleat
1890d006a2 Delinked current inventory slot enumeration and constants from EQEmu::constants and global definition 2016-04-22 07:34:55 -04:00
Uleat
8edb6e9595 Eliminated the nested class design of recent EQEmu work; Some more inv2 convergence work 2016-04-19 04:02:53 -04:00
Uleat
149a3c2e82 Would real 'Fix for BotDatabase::LoadBotGroupIDForLoadBotGroup() failures when more than one bot-group exists and requested bg is not primary in retrieval order' please stand up.. 2016-04-12 18:29:09 -04:00
Uleat
89f46144e6 Fix for BotDatabase::LoadBotGroupIDForLoadBotGroup() failures when more than one bot-group exists and requested bg is not primary in retrieval order 2016-04-11 23:08:27 -04:00
Uleat
6e11128cbc Added HealRotation HOT methodology (Heal Override Target) and load/save/delete capabilities 2016-04-08 20:58:17 -04:00
Uleat
e75a53b775 Rework of eq_dictionary 2016-04-07 17:21:55 -04:00
Uleat
28b7e0e208 Fix for bot pet names showing up as numbers 2016-04-05 20:04:31 -04:00
Uleat
51c97211a8 Fix for "ISO C++" taboo 2016-04-05 18:54:40 -04:00
Uleat
e759bb6da8 Moved class Bot database code into class BotDatbase 2016-04-05 18:37:19 -04:00
Uleat
a99befebfe Added code blocks for non-BOTS build failures 2016-03-25 12:29:31 -04:00
Uleat
b327da7092 Activation of the new 'Bots' command system 2016-03-24 18:50:31 -04:00