6 Commits

Author SHA1 Message Date
Michael Cook (mackal)
7bcfaf60ab Save PlayerState server side
We now send the PlayerState in the spawn struct to allow clients
to see other bard animations with instrument to be played if they
zone in after the bard equipped the instrument

OP_WeaponEquip2 and OP_WeaponUnequip2 renamed to OP_PlayerStateAdd
and OP_PlayerStateRemove

Still needs work: Get AI controlled mobs sending the correct
PlayerStates. (stunned, attacking, etc)
2015-05-07 18:34:19 -04:00
KimLS
aa021addc1 Fix for potion belt name loading. 2014-09-25 04:00:06 -07:00
Michael Cook (mackal)
a445d7e39f Rename OP_BuffFadeMsg to OP_ColoredText since it is a generic opcode 2014-09-24 12:22:06 -04:00
KimLS
0d12715d77 Data verification utils, not in use yet. Also added ability for lua packet to bypass the translation layer (dangerous) if a writer so desires (useful for quickly trying packet stuff) 2014-09-24 03:58:46 -07:00
KimLS
d472c05f5d Lua packet handler dispatch 2013-07-13 13:53:41 -07:00
KimLS
bdc83f4f37 Basic lua packet api, and it works too. Exciting I must say. 2013-07-12 22:21:43 -07:00