10 Commits

Author SHA1 Message Date
Knightly
7ab909ee47 Standardize Licensing
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE
- This is confirmed by the inclusion of libraries that are incompatible with GPLv2
- This is also confirmed by KLS and the agreement of KLS's predecessors
- Added GPLv3 license headers to the compilable source files
- Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations
- Removed individual contributor license headers since the project has been under the "developer" mantle for many years
- Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
2026-04-01 17:09:57 -07:00
brainiac
7fe49b5630 normalize includes: zone 2025-12-26 20:58:07 -08:00
Aeadoin
eb51550109
[Cleanup] Cleanup Strings::ToInt uses. (#3142)
* [Cleanup] Cleanup Strings::ToInt uses.

* fix for conversion

* remove != 0

* cleanup
2023-03-25 20:32:30 -04:00
KimLS
d5098a56e0 Timers and some more loading stuff 2015-06-20 19:44:00 -07:00
KimLS
065363480f Added AA grant to quest system, fixed a bug here or there noticed incrementaa needs to be fixed or removed 2015-06-17 12:05:09 -07:00
KimLS
1589169200 AAs should load from character data now, though will be fucked up if you already had stacked aas. 2015-06-10 22:46:57 -07:00
KimLS
8422ce6f25 Moved effects to a vector since we dont need the random access by slot 2015-06-09 22:46:53 -07:00
KimLS
dbbe6b5a91 Experimenting with packets 2015-06-09 12:39:39 -07:00
KimLS
250d0cc903 More aa work, it actually loads yay 2015-06-08 20:06:14 -07:00
KimLS
3d1dc6314d New style AA data loading, still rudimentary 2015-06-07 19:42:12 -07:00