Michael Cook (mackal)
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0e6a0b5a70
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Add Item SubType to data structures and DB
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2020-05-09 22:37:35 -04:00 |
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Natedog2012
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8133f5312f
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First step into implementing evolving items, added fields to database that were missing.
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2015-12-21 05:39:39 -08:00 |
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Trevius
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200027bf89
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(RoF+) Implemented the 6th Augment Slot for Items.
Player Corpses now saved attuned settings for Items.
Renamed IsInstNoDrop() and SetInstNoDrop() to IsAttuned() and SetAttuned() respectively.
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2014-12-15 17:55:23 -06:00 |
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Trevius
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37951d09c7
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(RoF+) Implemented Hero's Forge Armor Models for Items. To use, set herosforgemodel field in the item table to a model number such as 63 (for example).
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2014-12-09 21:18:56 -06:00 |
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Natedog2012
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efdc177b78
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Implement RoF + UF ornament augmentation.. thanks for the help Drajor!
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2014-11-09 03:33:58 -05:00 |
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KimLS
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da7347f76f
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svn -> git Migration
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2013-02-16 16:14:39 -08:00 |
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