Trevius
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200027bf89
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(RoF+) Implemented the 6th Augment Slot for Items.
Player Corpses now saved attuned settings for Items.
Renamed IsInstNoDrop() and SetInstNoDrop() to IsAttuned() and SetAttuned() respectively.
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2014-12-15 17:55:23 -06:00 |
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Trevius
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9056008342
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(RoF+) Implemented Armor Ornamentation using Hero's Forge Armor Models. To use, create an ornamentation augment and set the herosforgemodel field in the items table.
(RoF+) Added command #heromodel (#hm for short) - Usage: #heromodel [hero forge model] [ [slot] ] (example: #heromodel 63)
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2014-12-13 13:53:55 -06:00 |
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Michael Cook (mackal)
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32a034bd58
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Flipped logic wrong :P
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2014-11-26 19:12:04 -05:00 |
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Michael Cook (mackal)
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2814130aad
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Fix for compilers w/o C++11 uniform initialization
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2014-11-26 19:04:20 -05:00 |
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Michael Cook (mackal)
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c5c778f575
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Minor bug fixes
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2014-11-26 18:29:07 -05:00 |
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Natedog2012
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daec5bde66
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Item Transformation now works!
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2014-11-26 17:23:04 -05:00 |
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Natedog2012
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efdc177b78
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Implement RoF + UF ornament augmentation.. thanks for the help Drajor!
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2014-11-09 03:33:58 -05:00 |
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Uleat
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83367ee806
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Added clicky items from bags for clients that support it (RoF, currently)
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2014-09-30 16:18:25 -04:00 |
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akkadius
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b392d16808
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Fixed ROF Augment item dupe with not checking for available slots properly and adding items to the virtual instance
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2014-09-07 05:43:37 -05:00 |
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Uleat
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281b321237
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Changed trade behavior to prioritize all main slots before sub slots
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2014-09-06 12:45:45 -04:00 |
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Uleat
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9a5d2d2bc5
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Trade Stacking: BETA
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2014-08-22 20:48:11 -04:00 |
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KimLS
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7fc21b9e3a
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Tons of renames
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2014-08-21 19:33:02 -07:00 |
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KimLS
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405884f47d
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More file renames.
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2014-08-21 16:59:32 -07:00 |
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