13 Commits

Author SHA1 Message Date
Trevius
200027bf89 (RoF+) Implemented the 6th Augment Slot for Items.
Player Corpses now saved attuned settings for Items.
Renamed IsInstNoDrop() and SetInstNoDrop() to IsAttuned() and SetAttuned() respectively.
2014-12-15 17:55:23 -06:00
Trevius
9056008342 (RoF+) Implemented Armor Ornamentation using Hero's Forge Armor Models. To use, create an ornamentation augment and set the herosforgemodel field in the items table.
(RoF+) Added command #heromodel (#hm for short) - Usage: #heromodel [hero forge model] [ [slot] ] (example: #heromodel 63)
2014-12-13 13:53:55 -06:00
Michael Cook (mackal)
32a034bd58 Flipped logic wrong :P 2014-11-26 19:12:04 -05:00
Michael Cook (mackal)
2814130aad Fix for compilers w/o C++11 uniform initialization 2014-11-26 19:04:20 -05:00
Michael Cook (mackal)
c5c778f575 Minor bug fixes 2014-11-26 18:29:07 -05:00
Natedog2012
daec5bde66 Item Transformation now works! 2014-11-26 17:23:04 -05:00
Natedog2012
efdc177b78 Implement RoF + UF ornament augmentation.. thanks for the help Drajor! 2014-11-09 03:33:58 -05:00
Uleat
83367ee806 Added clicky items from bags for clients that support it (RoF, currently) 2014-09-30 16:18:25 -04:00
akkadius
b392d16808 Fixed ROF Augment item dupe with not checking for available slots properly and adding items to the virtual instance 2014-09-07 05:43:37 -05:00
Uleat
281b321237 Changed trade behavior to prioritize all main slots before sub slots 2014-09-06 12:45:45 -04:00
Uleat
9a5d2d2bc5 Trade Stacking: BETA 2014-08-22 20:48:11 -04:00
KimLS
7fc21b9e3a Tons of renames 2014-08-21 19:33:02 -07:00
KimLS
405884f47d More file renames. 2014-08-21 16:59:32 -07:00