Michael Cook (mackal)
54de212214
Implement OP_CancelSneakHide
...
Didn't test every client, but they should all work
2016-06-30 17:50:31 -04:00
Michael Cook (mackal)
7bcfaf60ab
Save PlayerState server side
...
We now send the PlayerState in the spawn struct to allow clients
to see other bard animations with instrument to be played if they
zone in after the bard equipped the instrument
OP_WeaponEquip2 and OP_WeaponUnequip2 renamed to OP_PlayerStateAdd
and OP_PlayerStateRemove
Still needs work: Get AI controlled mobs sending the correct
PlayerStates. (stunned, attacking, etc)
2015-05-07 18:34:19 -04:00
Michael Cook (mackal)
c5a217842f
Fix issues with claims and implement for RoF/RoF2
2015-02-20 16:29:56 -05:00
Michael Cook (mackal)
a6ae2ca635
Switch Inspect Buffs to use the OP code
...
Client 6.2 is SOL until someone find the op for that client
2014-10-19 22:30:11 -04:00
Michael Cook (mackal)
a445d7e39f
Rename OP_BuffFadeMsg to OP_ColoredText since it is a generic opcode
2014-09-24 12:22:06 -04:00
SecretsOTheP
a7c15ef598
Secrets: Added functionality to Perl/Server for $client->PlayMP3("name of file").
2013-12-24 01:28:32 -05:00
KimLS
a96f10b6aa
More work on OP_Marquee. Should be enough to implement a function with it. Anyone wants to fiddle around with the unknowns and get them better documented they are free to.
2013-12-23 15:42:13 -08:00
j883376
ffcff4aea1
Remove trailing whitespace
2013-05-09 11:13:16 -04:00
KimLS
da7347f76f
svn -> git Migration
2013-02-16 16:14:39 -08:00