Tim DeLong
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52541c6532
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Item weight was being downcast to uint8 which impacted any item with weight over 255. For SoD, SoF, and UF, prior to sending item info to the client we now cap weight at 255 to ensure the item remains heavy instead of being made (in most cases), super light.
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2016-01-26 16:44:11 -05:00 |
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Natedog2012
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8133f5312f
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First step into implementing evolving items, added fields to database that were missing.
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2015-12-21 05:39:39 -08:00 |
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Michael Cook (mackal)
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7c4abcc68d
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Fix int16 spell ID limit with items (click, procs, etc)
See issue #7 (Did we resolve it yet?)
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2015-11-14 14:37:24 -05:00 |
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Michael Cook (mackal)
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a4ac2b3831
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Added some comments about powersource [skip ci]
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2015-04-10 21:23:29 -04:00 |
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Trevius
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200027bf89
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(RoF+) Implemented the 6th Augment Slot for Items.
Player Corpses now saved attuned settings for Items.
Renamed IsInstNoDrop() and SetInstNoDrop() to IsAttuned() and SetAttuned() respectively.
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2014-12-15 17:55:23 -06:00 |
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Trevius
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37951d09c7
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(RoF+) Implemented Hero's Forge Armor Models for Items. To use, set herosforgemodel field in the item table to a model number such as 63 (for example).
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2014-12-09 21:18:56 -06:00 |
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Natedog2012
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efdc177b78
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Implement RoF + UF ornament augmentation.. thanks for the help Drajor!
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2014-11-09 03:33:58 -05:00 |
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Uleat
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d7c2d6108f
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Added the initial references for two new dictionaries - EmuConstants and EQLimits..more to come.
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2014-07-16 21:23:16 -04:00 |
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j883376
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4bdd8b2502
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Change space indentation to tabs
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2013-05-09 11:37:51 -04:00 |
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KimLS
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da7347f76f
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svn -> git Migration
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2013-02-16 16:14:39 -08:00 |
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