6 Commits

Author SHA1 Message Date
Michael Cook (mackal)
ea5a1dd6f1 Bard instrument mods should be more consistent with live
Changes:
	Mods are now saved for in the DB so they are loaded on zone
	This allows long duration buffs from bards that get mods to keep their mods
	Ex. Selo's, Symphony of Battle

	Instrument mods are applied to basically anything that is an instrument skill
	The only exception to this is discs (ex. Puretone is Singing but always 10)

	Singing spells from procs (Ex. Storm Blade) that are instrument skills should
	inherit their buffs instrument mod. Doom effects should also. This isn't
	implemented yet.
2015-05-20 02:01:43 -04:00
Michael Cook (mackal)
06f4fd49ef Implement mob and client melee push
New rules:
Combat:MeleePush turns melee push on/off
Combat:MeleePushChance is the chance that an NPC will be pushed
Clients are pushed every successful hit, need to verify or disprove this
2015-04-30 19:36:21 -04:00
Akkadius
40377447ac string_util.cpp & .h header include cleanup 2014-12-15 22:47:48 -06:00
Michael Cook (mackal)
0f12a74074 Add bool EQEmu::IsSpecializedSkill(SkillUseTypes skill) 2014-09-25 21:40:31 -04:00
Michael Cook (mackal)
723e5d536a EQEmu::IsTradeskill uint32 to SkillUseTypes 2014-09-25 21:20:59 -04:00
Michael Cook (mackal)
a73ac9cfe8 Added helper function bool EQEmu::IsTradeskill(uint32 skill)
Returns true if you pass a tradeskill to it, otherwise false
2014-09-24 23:36:27 -04:00