Remove trailing whitespace

This commit is contained in:
j883376
2013-05-06 13:07:41 -04:00
parent 7a93966158
commit ffcff4aea1
548 changed files with 16397 additions and 16398 deletions
+54 -54
View File
@@ -55,7 +55,7 @@ void Client::Handle_OP_ZoneChange(const EQApplicationPacket *app) {
if(zc->zoneID == 0) {
//client dosent know where they are going...
//try to figure it out for them.
switch(zone_mode) {
case EvacToSafeCoords:
case ZoneToSafeCoords:
@@ -85,7 +85,7 @@ void Client::Handle_OP_ZoneChange(const EQApplicationPacket *app) {
} else {
//unable to find a zone point... is there anything else
//that can be a valid un-zolicited zone request?
CheatDetected(MQZone, zc->x, zc->y, zc->z);
Message(13, "Invalid unsolicited zone request.");
LogFile->write(EQEMuLog::Error, "Zoning %s: Invalid unsolicited zone request to zone id '%d'.", GetName(), target_zone_id);
@@ -102,7 +102,7 @@ void Client::Handle_OP_ZoneChange(const EQApplicationPacket *app) {
target_zone_id = zonesummon_id;
else
target_zone_id = zc->zoneID;
//if we are zoning to a specific zone unsolicied,
//then until otherwise determined, they must be zoning
//on a zone line.
@@ -119,7 +119,7 @@ void Client::Handle_OP_ZoneChange(const EQApplicationPacket *app) {
//then we assume this is invalid.
if(!zone_point || zone_point->target_zone_id != target_zone_id) {
LogFile->write(EQEMuLog::Error, "Zoning %s: Invalid unsolicited zone request to zone id '%d'.", GetName(), target_zone_id);
CheatDetected(MQGate, zc->x, zc->y, zc->z);
CheatDetected(MQGate, zc->x, zc->y, zc->z);
SendZoneCancel(zc);
return;
}
@@ -213,11 +213,11 @@ void Client::Handle_OP_ZoneChange(const EQApplicationPacket *app) {
break;
case ZoneUnsolicited: //client came up with this on its own.
//client requested a zoning... what are the cases when this could happen?
//Handle zone point case:
if(zone_point != nullptr) {
//they are zoning using a valid zone point, figure out coords
//999999 is a placeholder for 'same as where they were from'
if(zone_point->target_x == 999999)
dest_x = GetX();
@@ -235,12 +235,12 @@ void Client::Handle_OP_ZoneChange(const EQApplicationPacket *app) {
dest_h = GetHeading();
else
dest_h = zone_point->target_heading;
break;
}
//for now, there are no other cases...
//could not find a valid reason for them to be zoning, stop it.
CheatDetected(MQZoneUnknownDest, 0.0, 0.0, 0.0);
LogFile->write(EQEMuLog::Error, "Zoning %s: Invalid unsolicited zone request to zone id '%s'. Not near a zone point.", GetName(), target_zone_name);
@@ -256,20 +256,20 @@ void Client::Handle_OP_ZoneChange(const EQApplicationPacket *app) {
//not sure when we would use ZONE_ERROR_NOTREADY
//enforce min status and level
if (!ignorerestrictions && (Admin() < minstatus || GetLevel() < minlevel))
if (!ignorerestrictions && (Admin() < minstatus || GetLevel() < minlevel))
{
myerror = ZONE_ERROR_NOEXPERIENCE;
}
if(!ignorerestrictions && flag_needed[0] != '\0') {
//the flag needed string is not empty, meaning a flag is required.
if(Admin() < minStatusToIgnoreZoneFlags && !HasZoneFlag(target_zone_id))
if(Admin() < minStatusToIgnoreZoneFlags && !HasZoneFlag(target_zone_id))
{
Message(13, "You do not have the flag to enter %s.", target_zone_name);
myerror = ZONE_ERROR_NOEXPERIENCE;
}
}
//TODO: ADVENTURE ENTRANCE CHECK
if(myerror == 1) {
@@ -293,15 +293,15 @@ void Client::SendZoneCancel(ZoneChange_Struct *zc) {
zc2->success = 1;
outapp->priority = 6;
FastQueuePacket(&outapp);
//reset to unsolicited.
zone_mode = ZoneUnsolicited;
}
void Client::SendZoneError(ZoneChange_Struct *zc, int8 err)
void Client::SendZoneError(ZoneChange_Struct *zc, int8 err)
{
LogFile->write(EQEMuLog::Error, "Zone %i is not available because target wasn't found or character insufficent level", zc->zoneID);
SetPortExemption(true);
EQApplicationPacket *outapp;
@@ -312,7 +312,7 @@ void Client::SendZoneError(ZoneChange_Struct *zc, int8 err)
zc2->success = err;
outapp->priority = 6;
FastQueuePacket(&outapp);
//reset to unsolicited.
zone_mode = ZoneUnsolicited;
}
@@ -320,15 +320,15 @@ void Client::SendZoneError(ZoneChange_Struct *zc, int8 err)
void Client::DoZoneSuccess(ZoneChange_Struct *zc, uint16 zone_id, uint32 instance_id, float dest_x, float dest_y, float dest_z, float dest_h, int8 ignore_r) {
//this is called once the client is fully allowed to zone here
//it takes care of all the activities which occur when a client zones out
SendLogoutPackets();
//dont clear aggro until the zone is successful
entity_list.RemoveFromHateLists(this);
if(this->GetPet())
entity_list.RemoveFromHateLists(this->GetPet());
LogFile->write(EQEMuLog::Status, "Zoning '%s' to: %s (%i) - (%i) x=%f, y=%f, z=%f",
m_pp.name, database.GetZoneName(zone_id), zone_id, instance_id,
dest_x, dest_y, dest_z);
@@ -342,10 +342,10 @@ void Client::DoZoneSuccess(ZoneChange_Struct *zc, uint16 zone_id, uint32 instanc
m_pp.heading = dest_h;
m_pp.zone_id = zone_id;
m_pp.zoneInstance = instance_id;
//Force a save so its waiting for them when they zone
Save(2);
if (zone_id == zone->GetZoneID() && instance_id == zone->GetInstanceID()) {
// No need to ask worldserver if we're zoning to ourselves (most
// likely to a bind point), also fixes a bug since the default response was failure
@@ -357,7 +357,7 @@ void Client::DoZoneSuccess(ZoneChange_Struct *zc, uint16 zone_id, uint32 instanc
zc2->success = 1;
outapp->priority = 6;
FastQueuePacket(&outapp);
zone->StartShutdownTimer(AUTHENTICATION_TIMEOUT * 1000);
} else {
// vesuvias - zoneing to another zone so we need to the let the world server
@@ -376,7 +376,7 @@ void Client::DoZoneSuccess(ZoneChange_Struct *zc, uint16 zone_id, uint32 instanc
worldserver.SendPacket(pack);
safe_delete(pack);
}
//reset to unsolicited.
zone_mode = ZoneUnsolicited;
zonesummon_x = 0;
@@ -478,7 +478,7 @@ void Client::ZonePC(uint32 zoneID, uint32 instance_id, float x, float y, float z
return;
}
iZoneNameLength = strlen(pZoneName);
switch(zm) {
case EvacToSafeCoords:
case ZoneToSafeCoords:
@@ -492,7 +492,7 @@ void Client::ZonePC(uint32 zoneID, uint32 instance_id, float x, float y, float z
zonesummon_y = y_pos = y;
zonesummon_z = z_pos = z;
SetHeading(heading);
zonesummon_id = zoneID;
zonesummon_ignorerestrictions = 1;
break;
@@ -501,7 +501,7 @@ void Client::ZonePC(uint32 zoneID, uint32 instance_id, float x, float y, float z
zonesummon_y = y;
zonesummon_z = z;
SetHeading(heading);
zonesummon_id = zoneID;
zonesummon_ignorerestrictions = ignorerestrictions;
break;
@@ -516,7 +516,7 @@ void Client::ZonePC(uint32 zoneID, uint32 instance_id, float x, float y, float z
y = y_pos = m_pp.binds[0].y;
z = z_pos = m_pp.binds[0].z;
heading = m_pp.binds[0].heading;
zonesummon_ignorerestrictions = 1;
LogFile->write(EQEMuLog::Debug, "Player %s has died and will be zoned to bind point in zone: %s at LOC x=%f, y=%f, z=%f, heading=%f", GetName(), pZoneName, m_pp.binds[0].x, m_pp.binds[0].y, m_pp.binds[0].z, m_pp.binds[0].heading);
break;
@@ -603,7 +603,7 @@ void Client::ZonePC(uint32 zoneID, uint32 instance_id, float x, float y, float z
gmg->heading = heading;
gmg->instance_id = instance_id;
gmg->type = 0x01; // '0x01' was an observed value for the type field, not sure of meaning
// we hide the real zoneid we want to evac/succor to here
zonesummon_id = zoneID;
@@ -618,19 +618,19 @@ void Client::ZonePC(uint32 zoneID, uint32 instance_id, float x, float y, float z
proximity_x = x_pos;
proximity_y = y_pos;
proximity_z = z_pos;
//send out updates to people in zone.
SendPosition();
#ifdef PACKET_UPDATE_MANAGER
#ifdef PACKET_UPDATE_MANAGER
//flush our position queues because we dont know where we will end up
update_manager.FlushQueues();
#endif
}
EQApplicationPacket* outapp = new EQApplicationPacket(OP_RequestClientZoneChange, sizeof(RequestClientZoneChange_Struct));
RequestClientZoneChange_Struct* gmg = (RequestClientZoneChange_Struct*) outapp->pBuffer;
gmg->zone_id = zoneID;
gmg->x = x;
gmg->y = y;
@@ -703,9 +703,9 @@ void Client::SetBindPoint(int to_zone, float new_x, float new_y, float new_z) {
void Client::GoToBind(uint8 bindnum) {
// if the bind number is invalid, use the primary bind
if(bindnum > 4)
if(bindnum > 4)
bindnum = 0;
// move the client, which will zone them if needed.
// ignore restrictions on the zone request..?
if(bindnum == 0)
@@ -721,13 +721,13 @@ void Client::GoToDeath() {
void Client::SetZoneFlag(uint32 zone_id) {
if(HasZoneFlag(zone_id))
return;
zone_flags.insert(zone_id);
//update the DB
char errbuf[MYSQL_ERRMSG_SIZE];
char *query = 0;
// Retrieve all waypoints for this grid
if(!database.RunQuery(query,MakeAnyLenString(&query,
"INSERT INTO zone_flags (charID,zoneID) VALUES(%d,%d)",
@@ -739,13 +739,13 @@ void Client::SetZoneFlag(uint32 zone_id) {
void Client::ClearZoneFlag(uint32 zone_id) {
if(!HasZoneFlag(zone_id))
return;
zone_flags.erase(zone_id);
//update the DB
char errbuf[MYSQL_ERRMSG_SIZE];
char *query = 0;
// Retrieve all waypoints for this grid
if(!database.RunQuery(query,MakeAnyLenString(&query,
"DELETE FROM zone_flags WHERE charID=%d AND zoneID=%d",
@@ -759,7 +759,7 @@ void Client::LoadZoneFlags() {
char *query = 0;
MYSQL_RES *result;
MYSQL_ROW row;
// Retrieve all waypoints for this grid
if(database.RunQuery(query,MakeAnyLenString(&query,
"SELECT zoneID from zone_flags WHERE charID=%d",
@@ -786,24 +786,24 @@ void Client::SendZoneFlagInfo(Client *to) const {
to->Message(0, "%s has no zone flags.", GetName());
return;
}
set<uint32>::const_iterator cur, end;
cur = zone_flags.begin();
end = zone_flags.end();
char empty[1] = { '\0' };
to->Message(0, "Flags for %s:", GetName());
for(; cur != end; cur++) {
uint32 zoneid = *cur;
const char *short_name = database.GetZoneName(zoneid);
char *long_name = nullptr;
database.GetZoneLongName(short_name, &long_name);
if(long_name == nullptr)
long_name = empty;
float safe_x, safe_y, safe_z;
int16 minstatus = 0;
uint8 minlevel = 0;
@@ -811,7 +811,7 @@ void Client::SendZoneFlagInfo(Client *to) const {
if(!database.GetSafePoints(short_name, 0, &safe_x, &safe_y, &safe_z, &minstatus, &minlevel, flag_name)) {
strcpy(flag_name, "(ERROR GETTING NAME)");
}
to->Message(0, "Has Flag %s for zone %s (%d,%s)", flag_name, long_name, zoneid, short_name);
if(long_name != empty)
delete[] long_name;
@@ -825,7 +825,7 @@ bool Client::CanBeInZone() {
if(Admin() >= RuleI(GM, MinStatusToZoneAnywhere))
return(true);
float safe_x, safe_y, safe_z;
int16 minstatus = 0;
uint8 minlevel = 0;
@@ -835,7 +835,7 @@ bool Client::CanBeInZone() {
_log(CLIENT__ERROR, "Unable to query zone info for ourself '%s'", zone->GetShortName());
return(false);
}
if(GetLevel() < minlevel) {
_log(CLIENT__ERROR, "Character does not meet min level requirement (%d < %d)!", GetLevel(), minlevel);
return(false);
@@ -844,7 +844,7 @@ bool Client::CanBeInZone() {
_log(CLIENT__ERROR, "Character does not meet min status requirement (%d < %d)!", Admin(), minstatus);
return(false);
}
if(flag_needed[0] != '\0') {
//the flag needed string is not empty, meaning a flag is required.
if(Admin() < minStatusToIgnoreZoneFlags && !HasZoneFlag(zone->GetZoneID())) {