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Remove trailing whitespace
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+6
-6
@@ -19,8 +19,8 @@
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Below are the blob structures for zone state dumping to the database
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-Quagmire
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create table zone_state_dump (zonename varchar(16) not null primary key, spawn2_count int unsigned not null default 0,
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npc_count int unsigned not null default 0, npcloot_count int unsigned not null default 0, gmspawntype_count int unsigned not null default 0,
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create table zone_state_dump (zonename varchar(16) not null primary key, spawn2_count int unsigned not null default 0,
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npc_count int unsigned not null default 0, npcloot_count int unsigned not null default 0, gmspawntype_count int unsigned not null default 0,
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spawn2 mediumblob, npcs mediumblob, npc_loot mediumblob, gmspawntype mediumblob, time timestamp(14));
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*/
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@@ -36,10 +36,10 @@ struct NPCType
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{
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char name[64];
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char lastname[70];
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int32 cur_hp;
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int32 max_hp;
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float size;
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float runspeed;
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uint8 gender;
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@@ -98,7 +98,7 @@ struct NPCType
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int32 mana_regen;
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int32 aggroradius; // added for AI improvement - neotokyo
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uint8 see_invis; // See Invis flag added
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bool see_invis_undead; // See Invis vs. Undead flag added
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bool see_invis_undead; // See Invis vs. Undead flag added
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bool see_hide;
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bool see_improved_hide;
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bool qglobal;
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@@ -156,7 +156,7 @@ struct ZSDump_NPC_Loot {
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Below are the blob structures for saving player corpses to the database
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-Quagmire
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create table player_corpses (id int(11) unsigned not null auto_increment primary key, charid int(11) unsigned not null,
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create table player_corpses (id int(11) unsigned not null auto_increment primary key, charid int(11) unsigned not null,
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charname varchar(30) not null, zonename varchar(16)not null, x float not null, y float not null, z float not null,
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heading float not null, data blob not null, time timestamp(14), index zonename (zonename));
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*/
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