Remove trailing whitespace

This commit is contained in:
j883376
2013-05-06 13:07:41 -04:00
parent 7a93966158
commit ffcff4aea1
548 changed files with 16397 additions and 16398 deletions
+6 -6
View File
@@ -19,8 +19,8 @@
Below are the blob structures for zone state dumping to the database
-Quagmire
create table zone_state_dump (zonename varchar(16) not null primary key, spawn2_count int unsigned not null default 0,
npc_count int unsigned not null default 0, npcloot_count int unsigned not null default 0, gmspawntype_count int unsigned not null default 0,
create table zone_state_dump (zonename varchar(16) not null primary key, spawn2_count int unsigned not null default 0,
npc_count int unsigned not null default 0, npcloot_count int unsigned not null default 0, gmspawntype_count int unsigned not null default 0,
spawn2 mediumblob, npcs mediumblob, npc_loot mediumblob, gmspawntype mediumblob, time timestamp(14));
*/
@@ -36,10 +36,10 @@ struct NPCType
{
char name[64];
char lastname[70];
int32 cur_hp;
int32 max_hp;
float size;
float runspeed;
uint8 gender;
@@ -98,7 +98,7 @@ struct NPCType
int32 mana_regen;
int32 aggroradius; // added for AI improvement - neotokyo
uint8 see_invis; // See Invis flag added
bool see_invis_undead; // See Invis vs. Undead flag added
bool see_invis_undead; // See Invis vs. Undead flag added
bool see_hide;
bool see_improved_hide;
bool qglobal;
@@ -156,7 +156,7 @@ struct ZSDump_NPC_Loot {
Below are the blob structures for saving player corpses to the database
-Quagmire
create table player_corpses (id int(11) unsigned not null auto_increment primary key, charid int(11) unsigned not null,
create table player_corpses (id int(11) unsigned not null auto_increment primary key, charid int(11) unsigned not null,
charname varchar(30) not null, zonename varchar(16)not null, x float not null, y float not null, z float not null,
heading float not null, data blob not null, time timestamp(14), index zonename (zonename));
*/