Remove trailing whitespace

This commit is contained in:
j883376
2013-05-06 13:07:41 -04:00
parent 7a93966158
commit ffcff4aea1
548 changed files with 16397 additions and 16398 deletions
+31 -31
View File
@@ -99,7 +99,7 @@ const int MaxMercStanceID = 9;
struct MercStanceInfo {
uint8 ProficiencyID;
uint8 ClassID;
uint8 ClassID;
uint32 StanceID;
uint8 IsDefault;
};
@@ -162,7 +162,7 @@ struct MercSpellEntry {
struct ClientMercEntry {
uint32 id;
uint32 npcid;
uint32 npcid;
};
class ItemInst;
@@ -177,7 +177,7 @@ public:
ZoneDatabase();
ZoneDatabase(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
virtual ~ZoneDatabase();
/*
* Objects and World Containers
*/
@@ -188,7 +188,7 @@ public:
void UpdateObject(uint32 id, uint32 type, uint32 icon, const Object_Struct& object, const ItemInst* inst);
void DeleteObject(uint32 id);
Ground_Spawns* LoadGroundSpawns(uint32 zone_id, int16 version, Ground_Spawns* gs);
/*
* Traders
*/
@@ -214,17 +214,17 @@ public:
*/
bool SetServerFilters(char* name, ServerSideFilters_Struct *ssfs);
uint32 GetServerFilters(char* name, ServerSideFilters_Struct *ssfs);
bool GetAccountInfoForLogin(uint32 account_id, int16* admin = 0, char* account_name = 0,
bool GetAccountInfoForLogin(uint32 account_id, int16* admin = 0, char* account_name = 0,
uint32* lsaccountid = 0, uint8* gmspeed = 0, bool* revoked = 0, bool* gmhideme = 0);
bool GetAccountInfoForLogin_result(MYSQL_RES* result, int16* admin = 0, char* account_name = 0,
uint32* lsaccountid = 0, uint8* gmspeed = 0, bool* revoked = 0, bool* gmhideme = false,
bool GetAccountInfoForLogin_result(MYSQL_RES* result, int16* admin = 0, char* account_name = 0,
uint32* lsaccountid = 0, uint8* gmspeed = 0, bool* revoked = 0, bool* gmhideme = false,
uint32* account_creation = 0);
bool GetCharacterInfoForLogin_result(MYSQL_RES* result, uint32* character_id = 0, char* current_zone = 0,
PlayerProfile_Struct* pp = 0, Inventory* inv = 0, ExtendedProfile_Struct *ext = 0, uint32* pplen = 0,
bool GetCharacterInfoForLogin_result(MYSQL_RES* result, uint32* character_id = 0, char* current_zone = 0,
PlayerProfile_Struct* pp = 0, Inventory* inv = 0, ExtendedProfile_Struct *ext = 0, uint32* pplen = 0,
uint32* guilddbid = 0, uint8* guildrank = 0, uint8 *class_= 0, uint8 *level = 0, bool *LFP = 0,
bool *LFG = 0, uint8 *NumXTargets = 0, uint8* firstlogon = 0);
bool GetCharacterInfoForLogin(const char* name, uint32* character_id = 0, char* current_zone = 0,
PlayerProfile_Struct* pp = 0, Inventory* inv = 0, ExtendedProfile_Struct *ext = 0, uint32* pplen = 0,
bool GetCharacterInfoForLogin(const char* name, uint32* character_id = 0, char* current_zone = 0,
PlayerProfile_Struct* pp = 0, Inventory* inv = 0, ExtendedProfile_Struct *ext = 0, uint32* pplen = 0,
uint32* guilddbid = 0, uint8* guildrank = 0, uint8 *class_ = 0, uint8 *level = 0, bool *LFP = 0,
bool *LFG = 0, uint8 *NumXTargets = 0, uint8* firstlogon = 0);
void SaveBuffs(Client *c);
@@ -237,7 +237,7 @@ public:
* Character Inventory
*/
bool NoRentExpired(const char* name);
/*
* Corpses
*/
@@ -265,7 +265,7 @@ public:
uint32 GetPlayerCorpseID(uint32 char_id, uint8 corpse);
uint32 GetPlayerCorpseItemAt(uint32 corpse_id, uint16 slotid);
uint32 GetPlayerCorpseTimeLeft(uint8 corpse, uint8 type);
/*
* Faction
*/
@@ -277,7 +277,7 @@ public:
bool LoadFactionData();
bool LoadFactionValues(uint32 char_id, faction_map & val_list);
bool LoadFactionValues_result(MYSQL_RES* result, faction_map & val_list);
/*
* AAs
*/
@@ -291,7 +291,7 @@ public:
void LoadAAs(SendAA_Struct **load);
uint32 CountAAEffects();
void FillAAEffects(SendAA_Struct* aa_struct);
/*
* Zone related
*/
@@ -303,7 +303,7 @@ public:
bool UpdateZoneSafeCoords(const char* zonename, float x, float y, float z);
uint8 GetUseCFGSafeCoords();
int getZoneShutDownDelay(uint32 zoneID, uint32 version);
/*
* Spawns and Spawn Points
*/
@@ -315,7 +315,7 @@ public:
void UpdateSpawn2Timeleft(uint32 id, uint16 instance_id,uint32 timeleft);
uint32 GetSpawnTimeLeft(uint32 id, uint16 instance_id);
void UpdateSpawn2Status(uint32 id, uint8 new_status);
/*
* Grids/Paths
*/
@@ -333,7 +333,7 @@ public:
void AssignGrid(Client *client, float x, float y, uint32 id);
int GetHighestGrid(uint32 zoneid);
int GetHighestWaypoint(uint32 zoneid, uint32 gridid);
/*
* NPCs
*/
@@ -371,14 +371,14 @@ public:
void UpdatePetitionToDB(Petition* wpet);
void InsertPetitionToDB(Petition* wpet);
void RefreshPetitionsFromDB();
/*
* Merchants
*/
void SaveMerchantTemp(uint32 npcid, uint32 slot, uint32 item, uint32 charges);
void DeleteMerchantTemp(uint32 npcid, uint32 slot);
/*
* Tradeskills
*/
@@ -387,12 +387,12 @@ public:
uint32 GetZoneForage(uint32 ZoneID, uint8 skill); /* for foraging - BoB */
uint32 GetZoneFishing(uint32 ZoneID, uint8 skill, uint32 &npc_id, uint8 &npc_chance);
void UpdateRecipeMadecount(uint32 recipe_id, uint32 char_id, uint32 madecount);
/*
* Tribute
*/
bool LoadTributes();
/*
* Doors
*/
@@ -407,7 +407,7 @@ public:
int32 GetDoorsCountPlusOne(const char *zone_name, int16 version);
int32 GetDoorsDBCountPlusOne(const char *zone_name, int16 version);
void InsertDoor(uint32 did, uint16 ddoorid, const char* ddoor_name, float dxpos, float dypos, float dzpos, float dheading, uint8 dopentype, uint16 dguildid, uint32 dlockpick, uint32 dkeyitem, uint8 ddoor_param, uint8 dinvert, int dincline, uint16 dsize);
/*
* Blocked Spells
*/
@@ -426,7 +426,7 @@ public:
*/
uint32 GetZoneTZ(uint32 zoneid, uint32 version);
bool SetZoneTZ(uint32 zoneid, uint32 version, uint32 tz);
/*
* Weather
*/
@@ -446,7 +446,7 @@ public:
* Instancing
*/
void ListAllInstances(Client* c, uint32 charid);
/*
* QGlobals
*/
@@ -457,25 +457,25 @@ public:
*/
void LoadAltCurrencyValues(uint32 char_id, std::map<uint32, uint32> &currency);
void UpdateAltCurrencyValue(uint32 char_id, uint32 currency_id, uint32 value);
/*
* Misc stuff.
* PLEASE DO NOT ADD TO THIS COLLECTION OF CRAP UNLESS YOUR METHOD
* PLEASE DO NOT ADD TO THIS COLLECTION OF CRAP UNLESS YOUR METHOD
* REALLY HAS NO BETTER SECTION
*/
bool logevents(const char* accountname,uint32 accountid,uint8 status,const char* charname,const char* target, const char* descriptiontype, const char* description,int event_nid);
void GetEventLogs(const char* name,char* target,uint32 account_id=0,uint8 eventid=0,char* detail=0,char* timestamp=0, CharacterEventLog_Struct* cel=0);
uint32 GetKarma(uint32 acct_id);
void UpdateKarma(uint32 acct_id, uint32 amount);
/*
* Things which really dont belong here...
*/
int16 CommandRequirement(const char* commandname);
protected:
void ZDBInitVars();
uint32 max_faction;
Faction** faction_array;
uint32 npc_spells_maxid;