mirror of
https://github.com/EQEmu/Server.git
synced 2026-09-04 02:06:50 +00:00
Remove trailing whitespace
This commit is contained in:
+15
-15
@@ -38,7 +38,7 @@
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class Map;
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class WaterMap;
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struct ZonePoint
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struct ZonePoint
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{
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float x;
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float y;
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@@ -67,7 +67,7 @@ struct ZoneClientAuth_Struct {
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struct ZoneEXPModInfo {
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float ExpMod;
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float AAExpMod;
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float AAExpMod;
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};
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struct item_tick_struct {
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@@ -90,7 +90,7 @@ class Zone
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public:
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static bool Bootup(uint32 iZoneID, uint32 iInstanceID, bool iStaticZone = false);
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static void Shutdown(bool quite = false);
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Zone(uint32 in_zoneid, uint32 in_instanceid, const char* in_short_name);
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~Zone();
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bool Init(bool iStaticZone);
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@@ -128,7 +128,7 @@ public:
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bool LoadZoneObjects();
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bool LoadGroundSpawns();
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void ReloadStaticData();
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uint32 CountSpawn2();
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ZonePoint* GetClosestZonePoint(float x, float y, float z, const char* to_name, Client *client, float max_distance = 40000.0f);
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ZonePoint* GetClosestZonePoint(float x, float y, float z, uint32 to, Client *client, float max_distance = 40000.0f);
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@@ -137,7 +137,7 @@ public:
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bool RemoveSpawnEntry(uint32 spawnid);
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bool RemoveSpawnGroup(uint32 in_id);
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bool Process();
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void DumpAllSpawn2(ZSDump_Spawn2* spawn2dump, uint32* spawn2index);
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uint32 DumpSpawn2(ZSDump_Spawn2* spawn2dump, uint32* spawn2index, Spawn2* spawn2);
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@@ -165,9 +165,9 @@ public:
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inline bool IsStaticZone() { return staticzone; }
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inline void GotCurTime(bool time) { gottime = time; }
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void DBAWComplete(uint8 workpt_b1, DBAsyncWork* dbaw);
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void SpawnConditionChanged(const SpawnCondition &c, int16 old_value);
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void GetMerchantDataForZoneLoad();
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void LoadNewMerchantData(uint32 merchantid);
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void LoadTempMerchantData();
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@@ -184,7 +184,7 @@ public:
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void LoadLDoNTraps();
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void LoadLDoNTrapEntries();
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void LoadAdventureFlavor();
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map<uint32,NPCType *> npctable;
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map<uint32,NPCType *> merctable;
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map<uint32,std::list<MerchantList> > merchanttable;
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@@ -216,7 +216,7 @@ public:
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uint8 zone_weather;
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SpawnConditionManager spawn_conditions;
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EQTime zone_time;
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void GetTimeSync();
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void SetDate(uint16 year, uint8 month, uint8 day, uint8 hour, uint8 minute);
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@@ -231,10 +231,10 @@ public:
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bool AllowMercs() const {return(allow_mercs);}
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bool IsHotzone() const { return(is_hotzone); }
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inline bool BuffTimersSuspended() const { return newzone_data.SuspendBuffs != 0; };
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time_t weather_timer;
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uint8 weather_type;
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uint8 loglevelvar;
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uint8 merchantvar;
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uint8 tradevar;
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@@ -259,7 +259,7 @@ public:
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LinkedList<Spawn2*> spawn2_list;
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LinkedList<ZonePoint*> zone_point_list;
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uint32 numzonepoints;
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LinkedList<NPC_Emote_Struct*> NPCEmoteList;
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void LoadTickItems();
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@@ -295,10 +295,10 @@ private:
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int totalBS;
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ZoneSpellsBlocked *blocked_spells;
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int totalAAs;
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SendAA_Struct **aas; //array of AA structs
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/*
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Spawn related things
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*/
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@@ -308,7 +308,7 @@ private:
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bool staticzone;
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bool gottime;
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uint32 pQueuedMerchantsWorkID;
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uint32 pQueuedTempMerchantsWorkID;
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