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https://github.com/EQEmu/Server.git
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Remove trailing whitespace
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+6
-6
@@ -27,7 +27,7 @@
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//these values are pulled out of my ass, should be tuned some day
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const float UpdateManager::level_distances2[UPDATE_LEVELS]
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= { 50*50, 250*250, 500*500, 800*800 };
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//delay between sending packets in each level, in ms
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//its best if they are all multiples of UPDATE_RESOLUTION
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//these values are pulled out of my ass, should be tuned some day
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@@ -45,14 +45,14 @@ const uint32 UpdateManager::level_timers[UPDATE_LEVELS+1]
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opcodes contain the same info at different times, and will prefer
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to send only the most recent packet. If this is bad, then this
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thing needs a redesign.
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*/
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//build a unique ID based on opcode and mob id..
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#define MakeUpdateID(mob, app) (((mob->GetID())<<12) | (app->GetOpcode()&0xFFF))
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UpdateManager::UpdateManager(EQStream *c)
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: limiter(UPDATE_RESOLUTION)
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: limiter(UPDATE_RESOLUTION)
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{
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net = c;
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int r;
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@@ -150,7 +150,7 @@ if(level > 0)
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}
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}
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}*/
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UMMap::iterator cur,end;
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UMMap *curm;
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UMMap *om = levels + level;
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@@ -158,7 +158,7 @@ if(level > 0)
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end = om->end();
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uint32 key;
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int r;
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while(cur != end) {
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key = cur->first;
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//relies on fast queue setting .app to null if it eats it
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@@ -167,7 +167,7 @@ if(level > 0)
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//EQApplicationPacket::PacketUsed(&cur->second.app);
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cur++;
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om->erase(key);
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//need to clear our any updates in slower levels
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//so mobs dont jump backwards from old updates
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curm = om + 1;
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