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https://github.com/EQEmu/Server.git
synced 2026-05-19 13:28:25 +00:00
Remove trailing whitespace
This commit is contained in:
+13
-13
@@ -667,7 +667,7 @@ void QuestManager::sfollow() {
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void QuestManager::changedeity(int diety_id) {
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//Changes the deity.
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if(initiator)
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{
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{
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if(initiator->IsClient())
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{
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initiator->SetDeity(diety_id);
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@@ -820,7 +820,7 @@ void QuestManager::permagender(int gender_id) {
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uint16 QuestManager::scribespells(uint8 max_level, uint8 min_level) {
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uint16 book_slot, count;
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uint16 curspell;
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uint16 Char_ID = initiator->CharacterID();
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bool SpellGlobalRule = RuleB(Spells, EnableSpellGlobals);
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bool SpellGlobalCheckResult = 0;
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@@ -861,11 +861,11 @@ uint16 QuestManager::scribespells(uint8 max_level, uint8 min_level) {
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uint16 QuestManager::traindiscs(uint8 max_level, uint8 min_level) {
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uint16 count;
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uint16 curspell;
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uint16 Char_ID = initiator->CharacterID();
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bool SpellGlobalRule = RuleB(Spells, EnableSpellGlobals);
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bool SpellGlobalCheckResult = 0;
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for(curspell = 0, count = 0; curspell < SPDAT_RECORDS; curspell++)
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{
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if
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@@ -937,7 +937,7 @@ void QuestManager::givecash(int copper, int silver, int gold, int platinum) {
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tmp = "You receive ";
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else
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tmp += ",";
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tmp += itoa(gold);
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tmp += " gold";
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}
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@@ -957,7 +957,7 @@ void QuestManager::givecash(int copper, int silver, int gold, int platinum) {
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tmp = "You receive ";
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else
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tmp += ",";
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tmp += itoa(copper);
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tmp += " copper";
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}
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@@ -1122,7 +1122,7 @@ void QuestManager::setguild(uint32 new_guild_id, uint8 new_rank) {
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}
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void QuestManager::CreateGuild(const char *guild_name, const char *leader) {
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uint32 cid = database.GetCharacterID(leader);
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uint32 cid = database.GetCharacterID(leader);
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char hString[250];
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if (cid == 0) {
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worldserver.SendEmoteMessage(0, 0, 80, 15, "%s", "Guild Creation: Guild leader not found.");
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@@ -1134,7 +1134,7 @@ void QuestManager::CreateGuild(const char *guild_name, const char *leader) {
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sprintf(hString, "Guild Creation: Error: %s already is the leader of DB# %i '%s'.", leader, tmp, guild_mgr.GetGuildName(tmp));
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worldserver.SendEmoteMessage(0, 0, 80, 15, "%s", hString);
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}
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else {
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else {
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uint32 gid = guild_mgr.CreateGuild(guild_name, cid);
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if (gid == GUILD_NONE)
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worldserver.SendEmoteMessage(0, 0, 80, 15, "%s", "Guild Creation: Guild creation failed");
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@@ -1142,9 +1142,9 @@ void QuestManager::CreateGuild(const char *guild_name, const char *leader) {
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sprintf(hString, "Guild Creation: Guild created: Leader: %i, number %i: %s", cid, gid, leader);
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worldserver.SendEmoteMessage(0, 0, 80, 15, "%s", hString);
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if(!guild_mgr.SetGuild(cid, gid, GUILD_LEADER))
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worldserver.SendEmoteMessage(0, 0, 80, 15, "%s", "Unable to set guild leader's guild in the database. Your going to have to run #guild set");
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worldserver.SendEmoteMessage(0, 0, 80, 15, "%s", "Unable to set guild leader's guild in the database. Your going to have to run #guild set");
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}
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}
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}
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@@ -1671,11 +1671,11 @@ uint32 QuestManager::getplayerburriedcorpsecount(uint32 char_id) {
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return Result;
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}
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bool QuestManager::buryplayercorpse(uint32 char_id)
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bool QuestManager::buryplayercorpse(uint32 char_id)
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{
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bool Result = false;
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if(char_id > 0)
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if(char_id > 0)
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{
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uint32 PlayerCorpse = database.GetFirstCorpseID(char_id);
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if(PlayerCorpse > 0)
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@@ -2016,7 +2016,7 @@ int QuestManager::gettaskactivitydonecount(int task, int activity) {
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return initiator->GetTaskActivityDoneCountFromTaskID(task, activity);
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return 0; //improper args
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}
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void QuestManager::updatetaskactivity(int task, int activity, int count) {
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