Remove trailing whitespace

This commit is contained in:
j883376
2013-05-06 13:07:41 -04:00
parent 7a93966158
commit ffcff4aea1
548 changed files with 16397 additions and 16398 deletions
+42 -42
View File
@@ -221,7 +221,7 @@ void Mob::MakePet(uint16 spell_id, const char* pettype, const char *petname) {
MakePoweredPet(spell_id, pettype, -1, petname);
}
// Split from the basic MakePet to allow backward compatiblity with existing code while also
// Split from the basic MakePet to allow backward compatiblity with existing code while also
// making it possible for petpower to be retained without the focus item having to
// stay equipped when the character zones. petpower of -1 means that the currently equipped petfocus
// of a client is searched for and used instead.
@@ -288,9 +288,9 @@ void Mob::MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower, c
npc_type->max_hp += (npc_type->max_hp*MaxHP)/100;
npc_type->cur_hp = npc_type->max_hp;
}
//TODO: think about regen (engaged vs. not engaged)
// Pet naming:
// 0 - `s pet
// 1 - `s familiar
@@ -323,38 +323,38 @@ void Mob::MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower, c
npc_type->name[25] = '\0';
strcat(npc_type->name, "`s_pet");
}
//handle beastlord pet appearance
if(record.petnaming == 2)
if(record.petnaming == 2)
{
switch(GetBaseRace())
switch(GetBaseRace())
{
case VAHSHIR:
npc_type->race = TIGER;
npc_type->size *= 0.8f;
case VAHSHIR:
npc_type->race = TIGER;
npc_type->size *= 0.8f;
break;
case TROLL:
npc_type->race = ALLIGATOR;
npc_type->size *= 2.5f;
case TROLL:
npc_type->race = ALLIGATOR;
npc_type->size *= 2.5f;
break;
case OGRE:
npc_type->race = BEAR;
npc_type->texture = 3;
npc_type->gender = 2;
case OGRE:
npc_type->race = BEAR;
npc_type->texture = 3;
npc_type->gender = 2;
break;
case BARBARIAN:
npc_type->race = WOLF;
case BARBARIAN:
npc_type->race = WOLF;
npc_type->texture = 2;
break;
case IKSAR:
npc_type->race = WOLF;
npc_type->texture = 0;
npc_type->gender = 1;
case IKSAR:
npc_type->race = WOLF;
npc_type->texture = 0;
npc_type->gender = 1;
npc_type->size *= 2.0f;
npc_type->luclinface = 0;
break;
default:
npc_type->race = WOLF;
default:
npc_type->race = WOLF;
npc_type->texture = 0;
}
}
@@ -366,7 +366,7 @@ void Mob::MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower, c
MYSQL_RES *result = nullptr;
MYSQL_ROW row = nullptr;
uint32 monsterid;
// get a random npc id from the spawngroups assigned to this zone
if (database.RunQuery(query, MakeAnyLenString(&query,
"SELECT npcID FROM (spawnentry INNER JOIN spawn2 ON spawn2.spawngroupID = spawnentry.spawngroupID) "
@@ -376,16 +376,16 @@ void Mob::MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower, c
"ORDER BY RAND() LIMIT 1", zone->GetShortName()), errbuf, &result))
{
row = mysql_fetch_row(result);
if (row)
if (row)
monsterid = atoi(row[0]);
else
else
monsterid = 567; // since we don't have any monsters, just make it look like an earth pet for now
}
else { // if the database query failed
LogFile->write(EQEMuLog::Error, "Error querying database for monster summoning pet in zone %s (%s)", zone->GetShortName(), errbuf);
monsterid = 567;
}
// give the summoned pet the attributes of the monster we found
const NPCType* monster = database.GetNPCType(monsterid);
if(monster) {
@@ -426,7 +426,7 @@ void Mob::MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower, c
// We need to handle PetType 5 (petHatelist), add the current target to the hatelist of the pet
}
/* This is why the pets ghost - pets were being spawned too far away from its npc owner and some
into walls or objects (+10), this sometimes creates the "ghost" effect. I changed to +2 (as close as I
into walls or objects (+10), this sometimes creates the "ghost" effect. I changed to +2 (as close as I
could get while it still looked good). I also noticed this can happen if an NPC is spawned on the same spot of another or in a related bad spot.*/
Pet::Pet(NPCType *type_data, Mob *owner, PetType type, uint16 spell_id, int16 power)
: NPC(type_data, 0, owner->GetX()+2, owner->GetY()+2, owner->GetZ(), owner->GetHeading(), FlyMode3)
@@ -465,7 +465,7 @@ bool ZoneDatabase::GetPoweredPetEntry(const char *pet_type, int16 petpower, PetR
safe_delete_array(query);
if (mysql_num_rows(result) == 1) {
row = mysql_fetch_row(result);
into->npc_type = atoi(row[0]);
into->temporary = atoi(row[1]);
into->petpower = atoi(row[2]);
@@ -473,7 +473,7 @@ bool ZoneDatabase::GetPoweredPetEntry(const char *pet_type, int16 petpower, PetR
into->petnaming = atoi(row[4]);
into->monsterflag = atoi(row[5]);
into->equipmentset = atoi(row[6]);
mysql_free_result(result);
return(true);
}
@@ -489,18 +489,18 @@ bool ZoneDatabase::GetPoweredPetEntry(const char *pet_type, int16 petpower, PetR
Mob* Mob::GetPet() {
if(GetPetID() == 0)
return(nullptr);
Mob* tmp = entity_list.GetMob(GetPetID());
if(tmp == nullptr) {
SetPetID(0);
return(nullptr);
}
if(tmp->GetOwnerID() != GetID()) {
SetPetID(0);
return(nullptr);
}
return(tmp);
}
@@ -535,10 +535,10 @@ void Mob::SetPetID(uint16 NewPetID) {
void NPC::GetPetState(SpellBuff_Struct *pet_buffs, uint32 *items, char *name) {
//save the pet name
strn0cpy(name, GetName(), 64);
//save their items, we only care about what they are actually wearing
memcpy(items, equipment, sizeof(uint32)*MAX_WORN_INVENTORY);
//save their buffs.
for (int i=0; i < GetPetMaxTotalSlots(); i++) {
if (buffs[i].spellid != SPELL_UNKNOWN) {
@@ -561,7 +561,7 @@ void NPC::GetPetState(SpellBuff_Struct *pet_buffs, uint32 *items, char *name) {
void NPC::SetPetState(SpellBuff_Struct *pet_buffs, uint32 *items) {
//restore their buffs...
int i;
for (i = 0; i < GetPetMaxTotalSlots(); i++) {
for(int z = 0; z < GetPetMaxTotalSlots(); z++) {
@@ -571,7 +571,7 @@ void NPC::SetPetState(SpellBuff_Struct *pet_buffs, uint32 *items) {
pet_buffs[i].spellid = 0xFFFFFFFF;
}
}
if (pet_buffs[i].spellid <= (uint32)SPDAT_RECORDS && pet_buffs[i].spellid != 0 && pet_buffs[i].duration > 0) {
if(pet_buffs[i].level == 0 || pet_buffs[i].level > 100)
pet_buffs[i].level = 1;
@@ -627,7 +627,7 @@ void NPC::SetPetState(SpellBuff_Struct *pet_buffs, uint32 *items) {
for(i = 0; i < MAX_WORN_INVENTORY; i++) {
if(items[i] == 0)
continue;
const Item_Struct* item2 = database.GetItem(items[i]);
if (item2 && item2->NoDrop != 0) {
//dont bother saving item charges for now, NPCs never use them
@@ -670,7 +670,7 @@ bool ZoneDatabase::GetBasePetItems(int32 equipmentset, uint32 *items) {
// already. If no, add the item id to the equipment array.
while (curset >= 0 && depth < 5) {
if (RunQuery(query,
if (RunQuery(query,
MakeAnyLenString(&query, "SELECT nested_set FROM pets_equipmentset WHERE set_id='%s'", curset),
errbuf, &result))
{
@@ -679,8 +679,8 @@ bool ZoneDatabase::GetBasePetItems(int32 equipmentset, uint32 *items) {
row = mysql_fetch_row(result);
nextset = atoi(row[0]);
mysql_free_result(result);
if (RunQuery(query,
if (RunQuery(query,
MakeAnyLenString(&query, "SELECT slot, item_id FROM pets_equipmentset_entries WHERE set_id='%s'", curset),
errbuf, &result))
{