Remove trailing whitespace

This commit is contained in:
j883376
2013-05-06 13:07:41 -04:00
parent 7a93966158
commit ffcff4aea1
548 changed files with 16397 additions and 16398 deletions
+31 -31
View File
@@ -74,9 +74,9 @@ class NPC : public Mob
public:
static NPC* SpawnNPC(const char* spawncommand, float in_x, float in_y, float in_z, float in_heading = 0, Client* client = 0);
static int8 GetAILevel(bool iForceReRead = false);
NPC(const NPCType* data, Spawn2* respawn, float x, float y, float z, float heading, int iflymode, bool IsCorpse = false);
virtual ~NPC();
//abstract virtual function implementations requird by base abstract class
@@ -109,12 +109,12 @@ public:
void CalcNPCDamage();
int32 GetActSpellDamage(uint16 spell_id, int32 value);
int32 GetActSpellHealing(uint16 spell_id, int32 value);
inline void SetSpellFocusDMG(int32 NewSpellFocusDMG) {SpellFocusDMG = NewSpellFocusDMG;}
inline void SetSpellFocusHeal(int32 NewSpellFocusHeal) {SpellFocusHeal = NewSpellFocusHeal;}
int32 SpellFocusDMG;
int32 SpellFocusHeal;
int32 GetActSpellDamage(uint16 spell_id, int32 value);
int32 GetActSpellHealing(uint16 spell_id, int32 value);
inline void SetSpellFocusDMG(int32 NewSpellFocusDMG) {SpellFocusDMG = NewSpellFocusDMG;}
inline void SetSpellFocusHeal(int32 NewSpellFocusHeal) {SpellFocusHeal = NewSpellFocusHeal;}
int32 SpellFocusDMG;
int32 SpellFocusHeal;
virtual void SetTarget(Mob* mob);
virtual uint16 GetSkill(SkillType skill_num) const { if (skill_num <= HIGHEST_SKILL) { return skills[skill_num]; } return 0; }
@@ -216,9 +216,9 @@ public:
uint32 GetSwarmOwner();
uint32 GetSwarmTarget();
void SetSwarmTarget(int target_id = 0);
void SignalNPC(int _signal_id);
inline int32 GetNPCFactionID() const { return npc_faction_id; }
inline int32 GetPrimaryFaction() const { return primary_faction; }
int32 GetNPCHate(Mob* in_ent) {return hate_list.GetEntHate(in_ent);}
@@ -227,7 +227,7 @@ public:
void SetNPCFactionID(int32 in) { npc_faction_id = in; database.GetFactionIdsForNPC(npc_faction_id, &faction_list, &primary_faction); }
float org_x, org_y, org_z, org_heading;
uint32 GetMaxDMG() const {return max_dmg;}
uint32 GetMinDMG() const {return min_dmg;}
float GetSlowMitigation() const {return slow_mitigation;}
@@ -242,7 +242,7 @@ public:
void AddLootDrop(const Item_Struct*dbitem, ItemList* itemlistconst, int16 charges, uint8 minlevel, uint8 maxlevel, bool equipit, bool wearchange = false);
virtual void DoClassAttacks(Mob *target);
void CheckSignal();
//waypoint crap
int GetMaxWp() const { return max_wp; }
void DisplayWaypointInfo(Client *to);
@@ -257,10 +257,10 @@ public:
void PauseWandering(int pausetime);
void MoveTo(float mtx, float mty, float mtz, float mth, bool saveguardspot);
void GetClosestWaypoint(list<wplist> &wp_list, int count, float m_x, float m_y, float m_z);
uint32 GetEquipment(uint8 material_slot) const; // returns item id
int32 GetEquipmentMaterial(uint8 material_slot) const;
void NextGuardPosition();
void SaveGuardSpot(bool iClearGuardSpot = false);
inline bool IsGuarding() const { return(guard_heading != 0); }
@@ -268,7 +268,7 @@ public:
void RestoreGuardSpotCharm();
void AI_SetRoambox(float iDist, float iRoamDist, uint32 iDelay = 2500);
void AI_SetRoambox(float iDist, float iMaxX, float iMinX, float iMaxY, float iMinY, uint32 iDelay = 2500);
//mercenary stuff
void LoadMercTypes();
void LoadMercs();
@@ -280,12 +280,12 @@ public:
int GetNumMercTypes( uint32 expansion );
int GetNumMercs() { return static_cast<int>(mercDataList.size()); };
int GetNumMercs( uint32 expansion );
inline bool WillAggroNPCs() const { return(npc_aggro); }
inline void GiveNPCTypeData(NPCType *ours) { NPCTypedata_ours = ours; }
inline const uint32 GetNPCSpellsID() const { return npc_spells_id; }
ItemList itemlist; //kathgar - why is this public? Doing other things or I would check the code
NPCProximity* proximity;
@@ -361,8 +361,8 @@ public:
{
ClearQuestDeleteItems(true);
}
void ClearQuestItems(bool delete_=false)
{
LinkedListIterator<ItemInst*> iterator(questItems);
@@ -386,7 +386,7 @@ public:
questDeletionItems.Clear();
}
ItemInst* FindQuestItemByID(uint32 itmID, int charges, bool flagItemForDeletion=false)
{
LinkedListIterator<ItemInst*> iterator(questItems);
@@ -413,7 +413,7 @@ public:
return nullptr;
}
bool DoesQuestItemExist(uint32 itmID, int charges, bool flagItemForDeletion=false) {
bool DoesQuestItemExist(uint32 itmID, int charges, bool flagItemForDeletion=false) {
ItemInst* inst = FindQuestItemByID(itmID,charges,flagItemForDeletion);
if ( inst != nullptr )
{
@@ -462,7 +462,7 @@ public:
void mod_npc_killed(Mob* oos);
protected:
const NPCType* NPCTypedata;
NPCType* NPCTypedata_ours; //special case for npcs with uniquely created data.
@@ -478,7 +478,7 @@ protected:
int32 npc_faction_id;
int32 primary_faction;
Timer attacked_timer; //running while we are being attacked (damaged)
Timer swarm_timer;
Timer classattack_timer;
@@ -499,8 +499,8 @@ protected:
bool HasAISpell;
virtual bool AICastSpell(Mob* tar, uint8 iChance, uint16 iSpellTypes);
virtual bool AIDoSpellCast(uint8 i, Mob* tar, int32 mana_cost, uint32* oDontDoAgainBefore = 0);
uint32 max_dmg;
uint32 min_dmg;
int32 accuracy_rating;
@@ -513,11 +513,11 @@ protected:
uint16 pet_spell_id;
bool taunting;
Timer taunt_timer; //for pet taunting
bool npc_aggro;
deque<int> signal_q;
//waypoint crap:
vector<wplist> Waypoints;
void _ClearWaypints();
@@ -534,7 +534,7 @@ protected:
float roambox_movingto_x;
float roambox_movingto_y;
uint32 roambox_delay;
uint16 skills[HIGHEST_SKILL+1];
uint32 equipment[MAX_WORN_INVENTORY]; //this is an array of item IDs
uint16 d_meele_texture1; //this is an item Material value
@@ -542,7 +542,7 @@ protected:
uint8 prim_melee_type; //Sets the Primary Weapon attack message and animation
uint8 sec_melee_type; //Sets the Secondary Weapon attack message and animation
AA_SwarmPetInfo *swarmInfoPtr;
bool ldon_trapped;
uint8 ldon_trap_type;
uint16 ldon_spell_id;