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Remove trailing whitespace
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+10
-10
@@ -1786,7 +1786,7 @@ void Merc::AI_Process() {
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SetHatedCount(0);
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confidence_timer.Disable();
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_check_confidence = false;
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if(!check_target_timer.Enabled())
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check_target_timer.Start(2000, false);
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@@ -2596,7 +2596,7 @@ void Merc::CheckHateList() {
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}
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}
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hateEntryIter++;
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}*/
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}
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@@ -3923,12 +3923,12 @@ MercSpell Merc::GetBestMercSpellForAENuke(Merc* caster, Mob* tar) {
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//check if we have a spell & allow for other AE nuke types
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if(result.spellid == 0 && MakeRandomInt(1, 100) <= castChanceFalloff) {
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result = GetBestMercSpellForPBAENuke(caster, tar);
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//check if we have a spell & allow for other AE nuke types
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if(result.spellid == 0 && MakeRandomInt(1, 100) <= castChanceFalloff) {
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result = GetBestMercSpellForTargetedAENuke(caster, tar);
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}
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}
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@@ -4106,7 +4106,7 @@ MercSpell Merc::GetBestMercSpellForNuke(Merc* caster) {
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for(std::list<MercSpell>::iterator mercSpellListItr = mercSpellList.begin(); mercSpellListItr != mercSpellList.end(); mercSpellListItr++) {
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// Assuming all the spells have been loaded into this list by level and in descending order
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if(IsPureNukeSpell(mercSpellListItr->spellid) && !IsAENukeSpell(mercSpellListItr->spellid)
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if(IsPureNukeSpell(mercSpellListItr->spellid) && !IsAENukeSpell(mercSpellListItr->spellid)
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&& MakeRandomInt(1, 100) <= castChance && CheckSpellRecastTimers(caster, mercSpellListItr->spellid)) {
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result.spellid = mercSpellListItr->spellid;
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result.stance = mercSpellListItr->stance;
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@@ -5250,7 +5250,7 @@ void Client::UpdateMercTimer()
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GetMercInfo().MercTimerRemaining = RuleI(Mercs, UpkeepIntervalMS);
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SendMercTimerPacket(GetMercID(), 5, 0, GetMercInfo().MercTimerRemaining, RuleI(Mercs, SuspendIntervalMS));
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GetMercTimer()->Start(RuleI(Mercs, UpkeepIntervalMS));
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GetMercTimer()->Start(RuleI(Mercs, UpkeepIntervalMS));
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GetMercTimer()->SetTimer(GetMercInfo().MercTimerRemaining);
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// Send upkeep charge message and reset the upkeep timer
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@@ -5436,7 +5436,7 @@ bool Client::CheckCanUnsuspendMerc() {
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{
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SendMercMerchantResponsePacket(16);
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Message(0, "You must wait %i seconds before unsuspending your mercenary.", GetPTimers().GetRemainingTime(pTimerMercSuspend)); //todo: find this packet response and tell them properly.
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return false;
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return false;
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}
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return true;
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}
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@@ -5608,7 +5608,7 @@ bool Merc::Unsuspend(bool setMaxStats) {
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mercOwner->SendMercenaryUnsuspendPacket(0);
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mercOwner->SendMercenaryUnknownPacket(1);
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mercOwner->GetMercInfo().SuspendedTime = 0;
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mercOwner->GetMercTimer()->Start(RuleI(Mercs, UpkeepIntervalMS));
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mercOwner->GetMercTimer()->Start(RuleI(Mercs, UpkeepIntervalMS));
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mercOwner->GetMercTimer()->SetTimer(mercOwner->GetMercInfo().MercTimerRemaining);
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mercOwner->SendMercTimerPacket(GetID(), mercState, suspendedTime, mercOwner->GetMercInfo().MercTimerRemaining, RuleI(Mercs, SuspendIntervalMS));
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if(!mercOwner->GetPTimers().Expired(&database, pTimerMercSuspend, false))
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@@ -5770,7 +5770,7 @@ bool Merc::AddMercToGroup(Merc* merc, Group* group) {
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Merc::RemoveMercFromGroup(merc, merc->GetGroup());
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}
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//Try and add the member, followed by checking if the merc owner exists.
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if(group->AddMember(merc) && merc->GetMercOwner() != nullptr) {
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if(group->AddMember(merc) && merc->GetMercOwner() != nullptr) {
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merc->SetFollowID(merc->GetMercOwner()->GetID());
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Result = true;
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}
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@@ -5863,7 +5863,7 @@ void Client::SetMerc(Merc* newmerc) {
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GetMercInfo().IsSuspended = newmerc->IsSuspended();
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GetMercInfo().SuspendedTime = 0;
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GetMercInfo().Gender = newmerc->GetGender();
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//GetMercInfo().State = newmerc->GetStance();
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//GetMercInfo().State = newmerc->GetStance();
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}
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}
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