Remove trailing whitespace

This commit is contained in:
j883376
2013-05-06 13:07:41 -04:00
parent 7a93966158
commit ffcff4aea1
548 changed files with 16397 additions and 16398 deletions
+35 -35
View File
@@ -1272,7 +1272,7 @@ uint16 Mob::MaxSkill_defensive(uint16 skillid, uint16 class_, uint16 level) cons
case BARD: case BARDGM:
default: break;
}
break;
break;
}
case DISARM:{
switch (class_) {
@@ -1500,7 +1500,7 @@ uint16 Mob::MaxSkill_arcane(uint16 skillid, uint16 class_, uint16 level) const{
r_value = 0;
break;
}
// Int caster
case ENCHANTER: case ENCHANTERGM:
case MAGICIAN: case MAGICIANGM:
@@ -1510,7 +1510,7 @@ uint16 Mob::MaxSkill_arcane(uint16 skillid, uint16 class_, uint16 level) const{
r_value = 0;
break;
}
//make sure only 1 skill can be over 50
uint16 hskill = 0;
uint16 high = 0;
@@ -1544,7 +1544,7 @@ uint16 Mob::MaxSkill_arcane(uint16 skillid, uint16 class_, uint16 level) const{
r_value = 50;
break;
}
if (r_value > 200)
r_value = 200;
break;
@@ -1802,7 +1802,7 @@ uint16 Mob::MaxSkill_class(uint16 skillid, uint16 class_, uint16 level) const{
}// Class Switch
break;
}
//Berzerkers
case BERSERKING: {
switch(class_){
@@ -1817,7 +1817,7 @@ uint16 Mob::MaxSkill_class(uint16 skillid, uint16 class_, uint16 level) const{
}
break;
}
// Shaman
case ALCHEMY:{
switch(class_){
@@ -1875,7 +1875,7 @@ uint16 Mob::MaxSkill_class(uint16 skillid, uint16 class_, uint16 level) const{
}// Class Switch
break;
}
case SNEAK:{
switch(class_){
// True class
@@ -1924,7 +1924,7 @@ uint16 Mob::MaxSkill_class(uint16 skillid, uint16 class_, uint16 level) const{
}// Class Switch
break;
}
case SENSE_TRAPS:
case PICK_LOCK:
case DISARM_TRAPS:{
@@ -2204,25 +2204,25 @@ uint16 Mob::MaxSkill(uint16 skillid, uint16 class_, uint16 level) const {
}
break;
}
case CLERIC: case CLERICGM:{
r_value = ((level*5)+5);
case CLERIC: case CLERICGM:{
r_value = ((level*5)+5);
if(level >= 50) {
if(r_value > 201)
r_value = 201;
r_value = 201;
} else {
if(r_value > 200)
r_value = 200;
}
break;
}
case DRUID: case DRUIDGM:
case SHAMAN: case SHAMANGM:{
r_value = ((level*5) + 5);
if(r_value > 200)
r_value = 200;
r_value = 200;
break;
}
}
case MAGICIAN: case MAGICIANGM:
case ENCHANTER: case ENCHANTERGM:
case NECROMANCER: case NECROMANCERGM:
@@ -2234,23 +2234,23 @@ uint16 Mob::MaxSkill(uint16 skillid, uint16 class_, uint16 level) const {
}
case BEASTLORD: case BEASTLORDGM:
case BERSERKER: case BERSERKERGM:
case MONK: case MONKGM: {
r_value = ((level*5)+5);
case MONK: case MONKGM: {
r_value = ((level*5)+5);
if(level >= 50) {
if(r_value > 210)
r_value = 210;
r_value = 210;
} else {
if(r_value > 200)
r_value = 200;
}
break;
}
case PALADIN: case PALADINGM: {
case PALADIN: case PALADINGM: {
if (level > 10) {
r_value = (((level-10)*5)+5);
r_value = (((level-10)*5)+5);
if(level >= 50) {
if(r_value > 210)
r_value = 210;
r_value = 210;
} else {
if(r_value > 200)
r_value = 200;
@@ -2258,12 +2258,12 @@ uint16 Mob::MaxSkill(uint16 skillid, uint16 class_, uint16 level) const {
}
break;
}
case RANGER: case RANGERGM: {
case RANGER: case RANGERGM: {
if (level > 15) {
r_value = (((level-15)*5)+5);
r_value = (((level-15)*5)+5);
if(level >= 50) {
if(r_value > 200)
r_value = 200;
r_value = 200;
} else {
if(r_value > 150)
r_value = 150;
@@ -2271,35 +2271,35 @@ uint16 Mob::MaxSkill(uint16 skillid, uint16 class_, uint16 level) const {
}
break;
}
case ROGUE: case ROGUEGM: {
r_value = ((level*5)+5);
case ROGUE: case ROGUEGM: {
r_value = ((level*5)+5);
if(level >= 50) {
if(r_value > 210)
r_value = 210;
r_value = 210;
} else {
if(r_value > 176)
r_value = 176;
}
break;
}
case SHADOWKNIGHT: case SHADOWKNIGHTGM: {
r_value = ((level*5)+5);
if(level >= 50) {
case SHADOWKNIGHT: case SHADOWKNIGHTGM: {
r_value = ((level*5)+5);
if(level >= 50) {
if(r_value > 200)
r_value = 200;
r_value = 200;
} else {
if(r_value > 150)
r_value = 150;
}
break;
}
case WARRIOR: case WARRIORGM: {
case WARRIOR: case WARRIORGM: {
if (level > 5) {
r_value = (((level-5)*5)+5);
r_value = (((level-5)*5)+5);
if(level >= 50) {
if(r_value > 210)
r_value = 210;
r_value = 210;
} else {
if(r_value > 175)
r_value = 175;
@@ -2307,7 +2307,7 @@ uint16 Mob::MaxSkill(uint16 skillid, uint16 class_, uint16 level) const {
}
break;
}
default: r_value = 0;
break;
}