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Remove trailing whitespace
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+15
-15
@@ -71,7 +71,7 @@ typedef struct _mapHeader {
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unsigned shorts are adequate because, worst case
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even in a zone that is 6000x6000 with a small node
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size of 30x30, there are only 40000 nodes.
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quadrent definitions:
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quad 1 (nodes[0]):
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x>=0, y>=0
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@@ -81,7 +81,7 @@ typedef struct _mapHeader {
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x<0, y<0
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quad 4 (nodes[3]):
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x>=0, y<0
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*/
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enum { //node flags
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nodeFinal = 0x01
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@@ -97,7 +97,7 @@ typedef struct _nodeHeader {
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float miny;
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float maxx;
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float maxy;
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uint8 flags;
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union {
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uint16 nodes[4]; //index 0 means nullptr, not root
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@@ -126,27 +126,27 @@ typedef uint16 NodeRef;
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class Map {
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public:
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static Map* LoadMapfile(const char* in_zonename, const char *directory = nullptr);
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Map();
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~Map();
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bool loadMap(FILE *fp);
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//the result is always final, except special NODE_NONE
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NodeRef SeekNode( NodeRef _node, float x, float y ) const;
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//these are untested since rewrite:
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int *SeekFace( NodeRef _node, float x, float y );
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float GetFaceHeight( int _idx, float x, float y ) const;
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bool LocWithinNode( NodeRef _node, float x, float y ) const;
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//nodes to these functions must be final
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bool LineIntersectsNode( NodeRef _node, VERTEX start, VERTEX end, VERTEX *result, FACE **on = nullptr) const;
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bool LineIntersectsFace( PFACE cface, VERTEX start, VERTEX end, VERTEX *result) const;
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float FindBestZ( NodeRef _node, VERTEX start, VERTEX *result, FACE **on = nullptr) const;
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bool LineIntersectsZone(VERTEX start, VERTEX end, float step, VERTEX *result, FACE **on = nullptr) const;
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// inline unsigned int GetVertexNumber( ) {return m_Vertex; }
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inline uint32 GetFacesNumber( ) const { return m_Faces; }
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// inline PVERTEX GetVertex( int _idx ) {return mFinalVertex + _idx; }
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@@ -154,7 +154,7 @@ public:
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inline PFACE GetFaceFromlist( int _idx) {return &mFinalFaces[ mFaceLists[_idx] ]; }
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inline NodeRef GetRoot( ) const { return MAP_ROOT_NODE; }
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inline PNODE GetNode( NodeRef r ) { return( mNodes + r ); }
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inline float GetMinX() const { return(_minx); }
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inline float GetMaxX() const { return(_maxx); }
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inline float GetMinY() const { return(_miny); }
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@@ -173,13 +173,13 @@ private:
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PFACE mFinalFaces;
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PNODE mNodes;
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uint32 *mFaceLists;
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int mCandFaces[100];
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float _minz, _maxz;
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float _minx, _miny, _maxx, _maxy;
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static void Normalize(VERTEX *p);
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// void RecLoadNode( PNODE _node, FILE *l_f );
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