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https://github.com/EQEmu/Server.git
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Remove trailing whitespace
This commit is contained in:
+54
-54
@@ -4,13 +4,13 @@ Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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@@ -89,18 +89,18 @@ uint32 ZoneDatabase::GetZoneForage(uint32 ZoneID, uint8 skill) {
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char *query = 0;
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MYSQL_RES *result;
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MYSQL_ROW row;
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uint8 index = 0;
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uint32 item[FORAGE_ITEM_LIMIT];
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uint32 chance[FORAGE_ITEM_LIMIT];
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uint32 ret;
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for (int c=0; c < FORAGE_ITEM_LIMIT; c++) {
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item[c] = 0;
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}
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uint32 chancepool = 0;
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if (RunQuery(query, MakeAnyLenString(&query, "SELECT itemid,chance FROM forage WHERE zoneid= '%i' and level <= '%i' LIMIT %i", ZoneID, skill, FORAGE_ITEM_LIMIT), errbuf, &result))
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{
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safe_delete_array(query);
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@@ -111,7 +111,7 @@ LogFile->write(EQEMuLog::Error, "Possible Forage: %d with a %d chance", item[ind
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chancepool = chance[index];
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index++;
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}
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mysql_free_result(result);
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}
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else {
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@@ -119,14 +119,14 @@ LogFile->write(EQEMuLog::Error, "Possible Forage: %d with a %d chance", item[ind
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safe_delete_array(query);
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return 0;
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}
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if(chancepool == 0 || index < 1)
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return(0);
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if(index == 1) {
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return(item[0]);
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}
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ret = 0;
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uint32 rindex = MakeRandomInt(1, chancepool);
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@@ -137,7 +137,7 @@ LogFile->write(EQEMuLog::Error, "Possible Forage: %d with a %d chance", item[ind
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break;
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}
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}
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return ret;
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}
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@@ -147,7 +147,7 @@ uint32 ZoneDatabase::GetZoneFishing(uint32 ZoneID, uint8 skill, uint32 &npc_id,
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char *query = 0;
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MYSQL_RES *result;
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MYSQL_ROW row;
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uint8 index = 0;
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uint32 item[50];
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uint32 chance[50];
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@@ -155,12 +155,12 @@ uint32 ZoneDatabase::GetZoneFishing(uint32 ZoneID, uint8 skill, uint32 &npc_id,
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uint32 npc_chances[50];
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uint32 chancepool = 0;
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uint32 ret = 0;
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for (int c=0; c<50; c++) {
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item[c]=0;
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chance[c]=0;
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}
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if (RunQuery(query, MakeAnyLenString(&query, "SELECT itemid,chance,npc_id,npc_chance FROM fishing WHERE (zoneid= '%i' || zoneid = 0) and skill_level <= '%i'",ZoneID, skill ), errbuf, &result))
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{
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safe_delete_array(query);
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@@ -168,12 +168,12 @@ uint32 ZoneDatabase::GetZoneFishing(uint32 ZoneID, uint8 skill, uint32 &npc_id,
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item[index] = atoi(row[0]);
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chance[index] = atoi(row[1])+chancepool;
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chancepool = chance[index];
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npc_ids[index] = atoi(row[2]);
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npc_chances[index] = atoi(row[3]);
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index++;
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}
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mysql_free_result(result);
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}
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else {
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@@ -181,7 +181,7 @@ uint32 ZoneDatabase::GetZoneFishing(uint32 ZoneID, uint8 skill, uint32 &npc_id,
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safe_delete_array(query);
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return 0;
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}
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npc_id = 0;
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npc_chance = 0;
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if (index>0) {
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@@ -199,7 +199,7 @@ uint32 ZoneDatabase::GetZoneFishing(uint32 ZoneID, uint8 skill, uint32 &npc_id,
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} else {
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ret = 0;
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}
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return ret;
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}
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@@ -234,10 +234,10 @@ bool Client::CanFish() {
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HeadingDegrees = (int) ((GetHeading()*360)/256);
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HeadingDegrees = HeadingDegrees % 360;
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RodX = x_pos + RodLength * sin(HeadingDegrees * M_PI/180.0f);
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RodY = y_pos + RodLength * cos(HeadingDegrees * M_PI/180.0f);
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// Do BestZ to find where the line hanging from the rod intersects the water (if it is water).
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// and go 1 unit into the water.
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VERTEX dest;
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@@ -289,13 +289,13 @@ void Client::GoFish()
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7007, // Rusty Dagger
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7007, // Rusty Dagger
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7007 // Rusty Dagger
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};
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//success formula is not researched at all
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int fishing_skill = GetSkill(FISHING); //will take into account skill bonuses on pole & bait
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//make sure we still have a fishing pole on:
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int32 bslot = m_inv.HasItemByUse(ItemTypeFishingBait, 1, invWhereWorn|invWherePersonal);
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const ItemInst* Bait = nullptr;
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@@ -306,21 +306,21 @@ void Client::GoFish()
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if(bslot >= IDX_INV && Bait->GetItem()->SkillModType == FISHING) {
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fishing_skill += Bait->GetItem()->SkillModValue;
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}
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if (fishing_skill > 100)
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{
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fishing_skill = 100+((fishing_skill-100)/2);
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}
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if (MakeRandomInt(0,175) < fishing_skill) {
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uint32 food_id = 0;
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//25% chance to fish an item.
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if (MakeRandomInt(0, 399) <= fishing_skill ) {
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uint32 npc_id = 0;
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uint8 npc_chance = 0;
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food_id = database.GetZoneFishing(m_pp.zone_id, fishing_skill, npc_id, npc_chance);
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//check for add NPC
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if(npc_chance > 0 && npc_id) {
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if(npc_chance < MakeRandomInt(0, 99)) {
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@@ -328,31 +328,31 @@ void Client::GoFish()
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if(tmp != nullptr) {
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NPC* npc = new NPC(tmp, nullptr, GetX()+3, GetY(), GetZ(), GetHeading(), FlyMode3);
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npc->AddLootTable();
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npc->AddToHateList(this, 1, 0, false); //no help yelling
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entity_list.AddNPC(npc);
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Message(MT_Emote, "You fish up a little more than you bargained for...");
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}
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}
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}
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}
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//consume bait, should we always consume bait on success?
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DeleteItemInInventory(bslot, 1, true); //do we need client update?
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if(food_id == 0) {
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int index = MakeRandomInt(0, MAX_COMMON_FISH_IDS-1);
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food_id = common_fish_ids[index];
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}
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const Item_Struct* food_item = database.GetItem(food_id);
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Message_StringID(MT_Skills, FISHING_SUCCESS);
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const ItemInst* inst = database.CreateItem(food_item, 1);
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if(inst != nullptr) {
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if(CheckLoreConflict(inst->GetItem()))
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if(CheckLoreConflict(inst->GetItem()))
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{
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this->Message_StringID(0,DUP_LORE);
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}
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@@ -384,7 +384,7 @@ void Client::GoFish()
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parse->EventPlayer(EVENT_FISH_FAILURE, this, "", 0);
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}
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//chance to break fishing pole...
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//this is potentially exploitable in that they can fish
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//and then swap out items in primary slot... too lazy to fix right now
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@@ -401,9 +401,9 @@ void Client::GoFish()
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}
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void Client::ForageItem(bool guarantee) {
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int skill_level = GetSkill(FORAGE);
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//be wary of the string ids in switch below when changing this.
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uint32 common_food_ids[MAX_COMMON_FOOD_IDS] = {
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13046, // Fruit
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@@ -415,23 +415,23 @@ void Client::ForageItem(bool guarantee) {
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14905, // mushroom
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13106 // Fishing Grubs
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};
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// these may need to be fine tuned, I am just guessing here
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if (guarantee || MakeRandomInt(0,199) < skill_level) {
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uint32 foragedfood = 0;
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uint32 stringid = FORAGE_NOEAT;
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if (MakeRandomInt(0,99) <= 25) {
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foragedfood = database.GetZoneForage(m_pp.zone_id, skill_level);
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}
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//not an else in case theres no DB food
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if(foragedfood == 0) {
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uint8 index = 0;
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index = MakeRandomInt(0, MAX_COMMON_FOOD_IDS-1);
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foragedfood = common_food_ids[index];
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}
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const Item_Struct* food_item = database.GetItem(foragedfood);
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if(!food_item) {
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@@ -439,17 +439,17 @@ void Client::ForageItem(bool guarantee) {
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return;
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}
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if(foragedfood == 13106)
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if(foragedfood == 13106)
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stringid = FORAGE_GRUBS;
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else
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switch(food_item->ItemType) {
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case ItemTypeFood:
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case ItemTypeFood:
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stringid = FORAGE_FOOD;
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break;
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case ItemTypeDrink:
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if(strstr(food_item->Name, "ater"))
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case ItemTypeDrink:
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if(strstr(food_item->Name, "ater"))
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stringid = FORAGE_WATER;
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else
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stringid = FORAGE_DRINK;
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@@ -457,12 +457,12 @@ void Client::ForageItem(bool guarantee) {
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default:
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break;
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}
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Message_StringID(MT_Skills, stringid);
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const ItemInst* inst = database.CreateItem(food_item, 1);
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if(inst != nullptr) {
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// check to make sure it isn't a foraged lore item
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if(CheckLoreConflict(inst->GetItem()))
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if(CheckLoreConflict(inst->GetItem()))
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{
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this->Message_StringID(0,DUP_LORE);
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}
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@@ -474,9 +474,9 @@ void Client::ForageItem(bool guarantee) {
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}
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safe_delete(inst);
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}
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parse->EventPlayer(EVENT_FORAGE_SUCCESS, this, "", inst != nullptr ? inst->GetItem()->ID : 0);
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int ChanceSecondForage = aabonuses.ForageAdditionalItems + itembonuses.ForageAdditionalItems + spellbonuses.ForageAdditionalItems;
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if(!guarantee && MakeRandomInt(0,99) < ChanceSecondForage) {
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this->Message_StringID(MT_Skills, FORAGE_MASTERY);
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@@ -487,7 +487,7 @@ void Client::ForageItem(bool guarantee) {
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Message_StringID(MT_Skills, FORAGE_FAILED);
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parse->EventPlayer(EVENT_FORAGE_FAILURE, this, "", 0);
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}
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CheckIncreaseSkill(FORAGE, nullptr, 5);
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}
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