Remove trailing whitespace

This commit is contained in:
j883376
2013-05-06 13:07:41 -04:00
parent 7a93966158
commit ffcff4aea1
548 changed files with 16397 additions and 16398 deletions
+68 -68
View File
@@ -4,13 +4,13 @@
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
@@ -52,10 +52,10 @@ void Client::AddEXP(uint32 in_add_exp, uint8 conlevel, bool resexp) {
if(!resexp && (XPRate != 0))
add_exp = static_cast<uint32>(in_add_exp * (static_cast<float>(XPRate) / 100.0f));
if (m_epp.perAA<0 || m_epp.perAA>100)
m_epp.perAA=0; // stop exploit with sanity check
uint32 add_aaxp;
if(resexp) {
add_aaxp = 0;
@@ -65,7 +65,7 @@ void Client::AddEXP(uint32 in_add_exp, uint8 conlevel, bool resexp) {
add_aaxp = add_exp * m_epp.perAA / 100;
//take that ammount away from regular exp
add_exp -= add_aaxp;
float totalmod = 1.0;
float zemmod = 1.0;
//get modifiers
@@ -94,7 +94,7 @@ void Client::AddEXP(uint32 in_add_exp, uint8 conlevel, bool resexp) {
}
add_exp = uint32(float(add_exp) * totalmod * zemmod);
if(RuleB(Character,UseXPConScaling))
{
if (conlevel != 0xFF && !resexp) {
@@ -163,7 +163,7 @@ void Client::AddEXP(uint32 in_add_exp, uint8 conlevel, bool resexp) {
aatotalmod *= zone->newzone_data.zone_exp_multiplier;
}
if(RuleB(Character,UseRaceClassExpBonuses))
{
@@ -190,7 +190,7 @@ void Client::AddEXP(uint32 in_add_exp, uint8 conlevel, bool resexp) {
aaexp += had_aaexp;
if(aaexp < had_aaexp)
aaexp = had_aaexp; //watch for wrap
SetEXP(exp, aaexp, resexp);
}
@@ -202,8 +202,8 @@ void Client::SetEXP(uint32 set_exp, uint32 set_aaxp, bool isrezzexp) {
Message(13, "Error in Client::SetEXP. EXP not set.");
return; // Must be invalid class/race
}
if ((set_exp + set_aaxp) > (m_pp.exp+m_pp.expAA)) {
if (isrezzexp)
this->Message_StringID(MT_Experience, REZ_REGAIN);
@@ -219,7 +219,7 @@ void Client::SetEXP(uint32 set_exp, uint32 set_aaxp, bool isrezzexp) {
else if((set_exp + set_aaxp) < (m_pp.exp+m_pp.expAA)){ //only loss message if you lose exp, no message if you gained/lost nothing.
Message(15, "You have lost experience.");
}
//check_level represents the level we should be when we have
//this ammount of exp (once these loops complete)
uint16 check_level = GetLevel()+1;
@@ -245,37 +245,37 @@ void Client::SetEXP(uint32 set_exp, uint32 set_aaxp, bool isrezzexp) {
}
check_level--;
//see if we gained any AAs
if (set_aaxp >= max_AAXP) {
/*
Note: AA exp is stored differently than normal exp.
Exp points are only stored in m_pp.expAA until you
gain a full AA point, once you gain it, a point is
Exp points are only stored in m_pp.expAA until you
gain a full AA point, once you gain it, a point is
added to m_pp.aapoints and the ammount needed to gain
that point is subtracted from m_pp.expAA
then, once they spend an AA point, it is subtracted from
m_pp.aapoints. In theory it then goes into m_pp.aapoints_spent,
but im not sure if we have that in the right spot.
*/
//record how many points we have
uint32 last_unspentAA = m_pp.aapoints;
//figure out how many AA points we get from the exp were setting
m_pp.aapoints = set_aaxp / max_AAXP;
_log(CLIENT__EXP, "Calculating additional AA Points from AAXP for %s: %u / %u = %.1f points", this->GetCleanName(), set_aaxp, max_AAXP, (float)set_aaxp / (float)max_AAXP);
//get remainder exp points, set in PP below
set_aaxp = set_aaxp - (max_AAXP * m_pp.aapoints);
//add in how many points we had
m_pp.aapoints += last_unspentAA;
//set_aaxp = m_pp.expAA % max_AAXP;
//figure out how many points were actually gained
/*uint32 gained = m_pp.aapoints - last_unspentAA;*/ //unused
//Message(15, "You have gained %d skill points!!", m_pp.aapoints - last_unspentAA);
char val1[20]={0};
Message_StringID(MT_Experience, GAIN_ABILITY_POINT,ConvertArray(m_pp.aapoints, val1),m_pp.aapoints == 1 ? "" : "(s)"); //You have gained an ability point! You now have %1 ability point%2.
@@ -286,7 +286,7 @@ void Client::SetEXP(uint32 set_exp, uint32 set_aaxp, bool isrezzexp) {
if(maxlevel <= 1)
maxlevel = RuleI(Character, MaxLevel) + 1;
if(check_level > maxlevel) {
check_level = maxlevel;
@@ -299,7 +299,7 @@ void Client::SetEXP(uint32 set_exp, uint32 set_aaxp, bool isrezzexp) {
set_exp = GetEXPForLevel(maxlevel);
}
}
if(RuleB(Character, PerCharacterQglobalMaxLevel)){
uint32 MaxLevel = GetCharMaxLevelFromQGlobal();
if(MaxLevel){
@@ -328,7 +328,7 @@ void Client::SetEXP(uint32 set_exp, uint32 set_aaxp, bool isrezzexp) {
Message(15, "Welcome to level %i!", check_level);
SetLevel(check_level);
}
//If were at max level then stop gaining experience if we make it to the cap
if(GetLevel() == maxlevel - 1){
uint32 expneeded = GetEXPForLevel(maxlevel);
@@ -336,12 +336,12 @@ void Client::SetEXP(uint32 set_exp, uint32 set_aaxp, bool isrezzexp) {
{
set_exp = expneeded;
}
}
}
//set the client's EXP and AAEXP
m_pp.exp = set_exp;
m_pp.expAA = set_aaxp;
if (GetLevel() < 51) {
m_epp.perAA = 0; // turn off aa exp if they drop below 51
} else
@@ -358,7 +358,7 @@ void Client::SetEXP(uint32 set_exp, uint32 set_aaxp, bool isrezzexp) {
eu->exp = (uint32)(330.0f * tmpxp);
FastQueuePacket(&outapp);
}
if (admin>=100 && GetGM()) {
char val1[20]={0};
char val2[20]={0};
@@ -433,7 +433,7 @@ void Client::SetLevel(uint8 set_level, bool command)
{
SetHP(CalcMaxHP()); // Why not, lets give them a free heal
}
DoTributeUpdate();
SendHPUpdate();
SetMana(CalcMaxMana());
@@ -480,11 +480,11 @@ uint32 Client::GetEXPForLevel(uint16 check_level)
mod = 3.0;
else
mod = 3.1;
float base = (check_levelm1)*(check_levelm1)*(check_levelm1);
mod *= 1000;
return(uint32(base * mod));
}
@@ -511,21 +511,21 @@ void Group::SplitExp(uint32 exp, Mob* other) {
if(other->GetOwner() && other->GetOwner()->IsClient()) // Ensure owner isn't pc
return;
unsigned int i;
uint32 groupexp = exp;
uint8 membercount = 0;
unsigned int i;
uint32 groupexp = exp;
uint8 membercount = 0;
uint8 maxlevel = 1;
for (i = 0; i < MAX_GROUP_MEMBERS; i++) {
if (members[i] != nullptr) {
if(members[i]->GetLevel() > maxlevel)
maxlevel = members[i]->GetLevel();
for (i = 0; i < MAX_GROUP_MEMBERS; i++) {
if (members[i] != nullptr) {
if(members[i]->GetLevel() > maxlevel)
maxlevel = members[i]->GetLevel();
membercount++;
}
}
}
float groupmod;
if (membercount == 2)
groupmod = 1.2;
@@ -545,25 +545,25 @@ void Group::SplitExp(uint32 exp, Mob* other) {
int conlevel = Mob::GetLevelCon(maxlevel, other->GetLevel());
if(conlevel == CON_GREEN)
return; //no exp for greenies...
if (membercount == 0)
return;
if (membercount == 0)
return;
for (i = 0; i < MAX_GROUP_MEMBERS; i++) {
if (members[i] != nullptr && members[i]->IsClient()) // If Group Member is Client
{
Client *cmember = members[i]->CastToClient();
// add exp + exp cap
// add exp + exp cap
int16 diff = cmember->GetLevel() - maxlevel;
int16 maxdiff = -(cmember->GetLevel()*15/10 - cmember->GetLevel());
if(maxdiff > -5)
maxdiff = -5;
if (diff >= (maxdiff)) { /*Instead of person who killed the mob, the person who has the highest level in the group*/
if (diff >= (maxdiff)) { /*Instead of person who killed the mob, the person who has the highest level in the group*/
uint32 tmp = (cmember->GetLevel()+3) * (cmember->GetLevel()+3) * 75 * 35 / 10;
uint32 tmp2 = groupexp / membercount;
cmember->AddEXP( tmp < tmp2 ? tmp : tmp2, conlevel );
}
}
cmember->AddEXP( tmp < tmp2 ? tmp : tmp2, conlevel );
}
}
}
}
@@ -574,17 +574,17 @@ void Raid::SplitExp(uint32 exp, Mob* other) {
if(other->GetOwner() && other->GetOwner()->IsClient()) // Ensure owner isn't pc
return;
uint32 groupexp = exp;
uint8 membercount = 0;
uint32 groupexp = exp;
uint8 membercount = 0;
uint8 maxlevel = 1;
for (int i = 0; i < MAX_RAID_MEMBERS; i++) {
if (members[i].member != nullptr) {
if(members[i].member->GetLevel() > maxlevel)
maxlevel = members[i].member->GetLevel();
for (int i = 0; i < MAX_RAID_MEMBERS; i++) {
if (members[i].member != nullptr) {
if(members[i].member->GetLevel() > maxlevel)
maxlevel = members[i].member->GetLevel();
membercount++;
}
membercount++;
}
}
groupexp = (uint32)((float)groupexp * (1.0f-(RuleR(Character, RaidExpMultiplier))));
@@ -593,24 +593,24 @@ void Raid::SplitExp(uint32 exp, Mob* other) {
if(conlevel == CON_GREEN)
return; //no exp for greenies...
if (membercount == 0)
return;
if (membercount == 0)
return;
for (unsigned int x = 0; x < MAX_RAID_MEMBERS; x++) {
if (members[x].member != nullptr) // If Group Member is Client
{
Client *cmember = members[x].member;
// add exp + exp cap
// add exp + exp cap
int16 diff = cmember->GetLevel() - maxlevel;
int16 maxdiff = -(cmember->GetLevel()*15/10 - cmember->GetLevel());
if(maxdiff > -5)
maxdiff = -5;
if (diff >= (maxdiff)) { /*Instead of person who killed the mob, the person who has the highest level in the group*/
if (diff >= (maxdiff)) { /*Instead of person who killed the mob, the person who has the highest level in the group*/
uint32 tmp = (cmember->GetLevel()+3) * (cmember->GetLevel()+3) * 75 * 35 / 10;
uint32 tmp2 = (groupexp / membercount) + 1;
cmember->AddEXP( tmp < tmp2 ? tmp : tmp2, conlevel );
}
}
cmember->AddEXP( tmp < tmp2 ? tmp : tmp2, conlevel );
}
}
}
}
@@ -625,10 +625,10 @@ void Client::SetLeadershipEXP(uint32 group_exp, uint32 raid_exp) {
m_pp.raid_leadership_points++;
Message_StringID(MT_Leadership, GAIN_RAID_LEADERSHIP_POINT);
}
m_pp.group_leadership_exp = group_exp;
m_pp.raid_leadership_exp = raid_exp;
SendLeadershipEXPUpdate();
}
@@ -639,12 +639,12 @@ void Client::AddLeadershipEXP(uint32 group_exp, uint32 raid_exp) {
void Client::SendLeadershipEXPUpdate() {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_LeadershipExpUpdate, sizeof(LeadershipExpUpdate_Struct));
LeadershipExpUpdate_Struct* eu = (LeadershipExpUpdate_Struct *) outapp->pBuffer;
eu->group_leadership_exp = m_pp.group_leadership_exp;
eu->group_leadership_points = m_pp.group_leadership_points;
eu->raid_leadership_exp = m_pp.raid_leadership_exp;
eu->raid_leadership_points = m_pp.raid_leadership_points;
FastQueuePacket(&outapp);
}