mirror of
https://github.com/EQEmu/Server.git
synced 2026-09-02 20:56:37 +00:00
Remove trailing whitespace
This commit is contained in:
+12
-12
@@ -94,7 +94,7 @@ public:
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Doors* CastToDoors();
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Trap* CastToTrap();
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Beacon* CastToBeacon();
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const Client* CastToClient() const;
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const NPC* CastToNPC() const;
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const Mob* CastToMob() const;
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@@ -129,7 +129,7 @@ class EntityList
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public:
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EntityList();
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~EntityList();
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Entity* GetID(uint16 id);
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Mob* GetMob(uint16 id);
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inline Mob* GetMobID(uint16 id) { return(GetMob(id)); } //for perl
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@@ -139,7 +139,7 @@ public:
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NPC* GetNPCByID(uint16 id);
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NPC* GetNPCByNPCTypeID(uint32 npc_id);
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Merc* GetMercByID(uint16 id);
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Client* GetClientByName(const char *name);
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Client* GetClientByName(const char *name);
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Client* GetClientByAccID(uint32 accid);
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Client* GetClientByID(uint16 id);
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Client* GetClientByCharID(uint32 iCharID);
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@@ -198,7 +198,7 @@ public:
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Object* FindNearbyObject(float x, float y, float z, float radius);
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bool MakeDoorSpawnPacket(EQApplicationPacket* app, Client *client);
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bool MakeTrackPacket(Client* client);
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void SendTraders(Client* client);
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void SendTraders(Client* client);
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void AddClient(Client*);
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void AddNPC(NPC*, bool SendSpawnPacket = true, bool dontqueue = false);
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void AddMerc(Merc*, bool SendSpawnPacket = true, bool dontqueue = false);
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@@ -250,7 +250,7 @@ public:
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// Entity* GetEntityGroup(uint32 id);
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Entity* GetEntityTrap(uint16 id);
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Entity* GetEntityBeacon(uint16 id);
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void DescribeAggro(Client *towho, NPC *from_who, float dist, bool verbose);
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void Message(uint32 to_guilddbid, uint32 type, const char* message, ...);
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@@ -298,14 +298,14 @@ public:
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void AESpell(Mob *caster, Mob *center, uint16 spell_id, bool affect_caster = true, int16 resist_adjust = 0);
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void MassGroupBuff(Mob *caster, Mob *center, uint16 spell_id, bool affect_caster = true);
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void AEBardPulse(Mob *caster, Mob *center, uint16 spell_id, bool affect_caster = true);
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void RadialSetLogging(Mob *around, bool enabled, bool clients, bool non_clients, float range = 0);
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//trap stuff
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Mob* GetTrapTrigger(Trap* trap);
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void SendAlarm(Trap* trap, Mob* currenttarget, uint8 kos);
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Trap* FindNearbyTrap(Mob* searcher, float max_dist);
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void AddHealAggro(Mob* target, Mob* caster, uint16 thedam);
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Mob* FindDefenseNPC(uint32 npcid);
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void OpenDoorsNear(NPC* opener);
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@@ -338,14 +338,14 @@ public:
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void ClearFeignAggro(Mob* targ);
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void ClearZoneFeignAggro(Client* targ);
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void AggroZone(Mob* who, int hate = 0);
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bool Fighting(Mob* targ);
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void RemoveFromHateLists(Mob* mob, bool settoone = false);
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void RemoveDebuffs(Mob* caster);
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void MessageGroup(Mob* sender, bool skipclose, uint32 type, const char* message, ...);
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void LimitAddNPC(NPC *npc);
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void LimitRemoveNPC(NPC *npc);
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bool LimitCheckType(uint32 npc_type, int count);
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@@ -409,11 +409,11 @@ protected:
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private:
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void AddToSpawnQueue(uint16 entityid, NewSpawn_Struct** app);
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void CheckSpawnQueue();
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//used for limiting spawns
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class SpawnLimitRecord { public: uint32 spawngroup_id; uint32 npc_type; };
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map<uint16, SpawnLimitRecord> npc_limit_list; //entity id -> npc type
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uint32 tsFirstSpawnOnQueue; // timestamp that the top spawn on the spawnqueue was added, should be 0xFFFFFFFF if queue is empty
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uint32 NumSpawnsOnQueue;
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LinkedList<NewSpawn_Struct*> SpawnQueue;
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@@ -454,7 +454,7 @@ class BulkZoneSpawnPacket {
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public:
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BulkZoneSpawnPacket(Client* iSendTo, uint32 iMaxSpawnsPerPacket); // 0 = send zonewide
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virtual ~BulkZoneSpawnPacket();
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bool AddSpawn(NewSpawn_Struct* ns);
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void SendBuffer(); // Sends the buffer and cleans up everything - can safely re-use the object after this function call (no need to free and do another new)
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private:
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