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Remove trailing whitespace
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+7
-7
@@ -66,7 +66,7 @@ typedef enum { //focus types
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focusTwincast,
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focusSympatheticProc,
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focusSpellDamage,
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focusFF_Damage_Amount,
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focusFF_Damage_Amount,
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focusSpellDurByTic,
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focusSwarmPetDuration,
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focusReduceRecastTime,
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@@ -277,7 +277,7 @@ struct StatBonuses {
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int16 ExtraAttackChance;
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int16 DoTShielding;
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int16 DivineSaveChance[2]; // Second Chance (base1 = chance, base2 = spell on trigger)
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uint16 DeathSave[4]; // Death Pact [0](value = 1 partial 2 = full) [1]=slot [2]=LvLimit [3]=HealAmt
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uint16 DeathSave[4]; // Death Pact [0](value = 1 partial 2 = full) [1]=slot [2]=LvLimit [3]=HealAmt
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int16 FlurryChance;
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int16 Accuracy[HIGHEST_SKILL+2]; //Accuracy/15 == % increase [Spell Effect: Accuracy)
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int16 HundredHands; //extra haste, stacks with all other haste i
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@@ -315,7 +315,7 @@ struct StatBonuses {
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uint16 CharmBreakChance; // chance to break charm
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int16 SongRange; // increases range of beneficial bard songs
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uint16 HPToManaConvert; // Uses HP to cast spells at specific conversion
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uint16 FocusEffects[HIGHEST_FOCUS+1]; // Stores the focus effectid for each focustype you have.
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uint16 FocusEffects[HIGHEST_FOCUS+1]; // Stores the focus effectid for each focustype you have.
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bool NegateEffects; // Check if you contain a buff with negate effect. (only spellbonuses)
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int16 SkillDamageAmount2[HIGHEST_SKILL+2]; // Adds skill specific damage
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uint16 NegateAttacks[2]; // 0 = bool HasEffect 1 = Buff Slot
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@@ -326,7 +326,7 @@ struct StatBonuses {
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int16 BlockBehind; // Chance to Block Behind (with our without shield)
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//bool AbsorbMagicAtt; // Magic Rune *Need to be implemented for NegateEffect
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//bool MeleeRune; // Melee Rune *Need to be implemented for NegateEffect
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// AAs
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int8 Packrat; //weight reduction for items, 1 point = 10%
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uint8 BuffSlotIncrease; // Increases number of available buff slots
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@@ -340,7 +340,7 @@ struct StatBonuses {
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int16 MaxBindWound; // Increase max amount of HP you can bind wound.
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int16 ChannelChanceSpells; // Modify chance to channel a spell.
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int16 ChannelChanceItems; // Modify chance to channel a items.
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uint8 SeeInvis; // See Invs.
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uint8 SeeInvis; // See Invs.
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uint8 TripleBackstab; // Chance to triple backstab
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bool FrontalBackstabMinDmg; // Allow frontal backstabs for min damage
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uint8 FrontalBackstabChance; // Chance to backstab from the front for full damage
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@@ -363,7 +363,7 @@ struct StatBonuses {
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bool GivePetGroupTarget; // All pets to recieve group buffs. (Pet Affinity)
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int16 RootBreakChance; // Chance root will break;
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int16 UnfailingDivinity; // Improves chance that DI will fire + increase partial heal.
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int16 ItemHPRegenCap; // Increase item regen cap.
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int16 ItemHPRegenCap; // Increase item regen cap.
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int16 SEResist[MAX_RESISTABLE_EFFECTS*2]; // Resist chance by specific spell effects.
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int16 OffhandRiposteFail; // chance for opponent to fail riposte with offhand attack.
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int16 ItemATKCap; // Raise item attack cap
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@@ -426,7 +426,7 @@ typedef enum {
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struct MercType {
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uint32 Type;
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uint32 ClientVersion;
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uint32 ClientVersion;
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};
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struct MercData {
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