Remove trailing whitespace

This commit is contained in:
j883376
2013-05-06 13:07:41 -04:00
parent 7a93966158
commit ffcff4aea1
548 changed files with 16397 additions and 16398 deletions
+7 -7
View File
@@ -66,7 +66,7 @@ typedef enum { //focus types
focusTwincast,
focusSympatheticProc,
focusSpellDamage,
focusFF_Damage_Amount,
focusFF_Damage_Amount,
focusSpellDurByTic,
focusSwarmPetDuration,
focusReduceRecastTime,
@@ -277,7 +277,7 @@ struct StatBonuses {
int16 ExtraAttackChance;
int16 DoTShielding;
int16 DivineSaveChance[2]; // Second Chance (base1 = chance, base2 = spell on trigger)
uint16 DeathSave[4]; // Death Pact [0](value = 1 partial 2 = full) [1]=slot [2]=LvLimit [3]=HealAmt
uint16 DeathSave[4]; // Death Pact [0](value = 1 partial 2 = full) [1]=slot [2]=LvLimit [3]=HealAmt
int16 FlurryChance;
int16 Accuracy[HIGHEST_SKILL+2]; //Accuracy/15 == % increase [Spell Effect: Accuracy)
int16 HundredHands; //extra haste, stacks with all other haste i
@@ -315,7 +315,7 @@ struct StatBonuses {
uint16 CharmBreakChance; // chance to break charm
int16 SongRange; // increases range of beneficial bard songs
uint16 HPToManaConvert; // Uses HP to cast spells at specific conversion
uint16 FocusEffects[HIGHEST_FOCUS+1]; // Stores the focus effectid for each focustype you have.
uint16 FocusEffects[HIGHEST_FOCUS+1]; // Stores the focus effectid for each focustype you have.
bool NegateEffects; // Check if you contain a buff with negate effect. (only spellbonuses)
int16 SkillDamageAmount2[HIGHEST_SKILL+2]; // Adds skill specific damage
uint16 NegateAttacks[2]; // 0 = bool HasEffect 1 = Buff Slot
@@ -326,7 +326,7 @@ struct StatBonuses {
int16 BlockBehind; // Chance to Block Behind (with our without shield)
//bool AbsorbMagicAtt; // Magic Rune *Need to be implemented for NegateEffect
//bool MeleeRune; // Melee Rune *Need to be implemented for NegateEffect
// AAs
int8 Packrat; //weight reduction for items, 1 point = 10%
uint8 BuffSlotIncrease; // Increases number of available buff slots
@@ -340,7 +340,7 @@ struct StatBonuses {
int16 MaxBindWound; // Increase max amount of HP you can bind wound.
int16 ChannelChanceSpells; // Modify chance to channel a spell.
int16 ChannelChanceItems; // Modify chance to channel a items.
uint8 SeeInvis; // See Invs.
uint8 SeeInvis; // See Invs.
uint8 TripleBackstab; // Chance to triple backstab
bool FrontalBackstabMinDmg; // Allow frontal backstabs for min damage
uint8 FrontalBackstabChance; // Chance to backstab from the front for full damage
@@ -363,7 +363,7 @@ struct StatBonuses {
bool GivePetGroupTarget; // All pets to recieve group buffs. (Pet Affinity)
int16 RootBreakChance; // Chance root will break;
int16 UnfailingDivinity; // Improves chance that DI will fire + increase partial heal.
int16 ItemHPRegenCap; // Increase item regen cap.
int16 ItemHPRegenCap; // Increase item regen cap.
int16 SEResist[MAX_RESISTABLE_EFFECTS*2]; // Resist chance by specific spell effects.
int16 OffhandRiposteFail; // chance for opponent to fail riposte with offhand attack.
int16 ItemATKCap; // Raise item attack cap
@@ -426,7 +426,7 @@ typedef enum {
struct MercType {
uint32 Type;
uint32 ClientVersion;
uint32 ClientVersion;
};
struct MercData {