Remove trailing whitespace

This commit is contained in:
j883376
2013-05-06 13:07:41 -04:00
parent 7a93966158
commit ffcff4aea1
548 changed files with 16397 additions and 16398 deletions
+77 -77
View File
@@ -4,13 +4,13 @@ Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
@@ -41,7 +41,7 @@ void EntityList::CheckClientAggro(Client *around) {
Mob* mob = iterator.GetData();
if(mob->IsClient()) //also ensures that mob != around
continue;
if(mob->CheckWillAggro(around)) {
if(mob->IsEngaged())
{
@@ -57,24 +57,24 @@ void EntityList::CheckClientAggro(Client *around) {
void EntityList::DescribeAggro(Client *towho, NPC *from_who, float d, bool verbose) {
float d2 = d*d;
towho->Message(0, "Describing aggro for %s", from_who->GetName());
bool engaged = from_who->IsEngaged();
if(engaged) {
Mob *top = from_who->GetHateTop();
towho->Message(0, ".. I am currently fighting with %s", top == nullptr?"(nullptr)":top->GetName());
}
bool check_npcs = from_who->WillAggroNPCs();
if(verbose) {
char namebuf[256];
int my_primary = from_who->GetPrimaryFaction();
Mob *own = from_who->GetOwner();
if(own != nullptr)
my_primary = own->GetPrimaryFaction();
if(my_primary == 0) {
strcpy(namebuf, "(No faction)");
} else if(my_primary < 0) {
@@ -85,16 +85,16 @@ void EntityList::DescribeAggro(Client *towho, NPC *from_who, float d, bool verbo
}
towho->Message(0, ".. I am on faction %s (%d)\n", namebuf, my_primary);
}
LinkedListIterator<Mob*> iterator(mob_list);
for(iterator.Reset(); iterator.MoreElements(); iterator.Advance()) {
Mob* mob = iterator.GetData();
if(mob->IsClient()) //also ensures that mob != around
continue;
if(mob->DistNoRoot(*from_who) > d2)
continue;
if(engaged) {
uint32 amm = from_who->GetHateAmount(mob);
if(amm == 0) {
@@ -113,7 +113,7 @@ void EntityList::DescribeAggro(Client *towho, NPC *from_who, float d, bool verbo
void NPC::DescribeAggro(Client *towho, Mob *mob, bool verbose) {
//this logic is duplicated from below, try to keep it up to date.
float iAggroRange = GetAggroRange();
float t1, t2, t3;
t1 = mob->GetX() - GetX();
t2 = mob->GetY() - GetY();
@@ -132,7 +132,7 @@ void NPC::DescribeAggro(Client *towho, Mob *mob, bool verbose) {
t1, t2, t3, iAggroRange);
return;
}
if(mob->IsInvisible(this)) {
towho->Message(0, "...%s is invisible to me. ", mob->GetName());
return;
@@ -142,14 +142,14 @@ void NPC::DescribeAggro(Client *towho, Mob *mob, bool verbose) {
|| mob->CastToClient()->IsLD()
|| mob->CastToClient()->IsBecomeNPC()
|| mob->CastToClient()->GetGM()
)
)
))
{
towho->Message(0, "...%s is my owner. ", mob->GetName());
return;
}
if(mob == GetOwner()) {
towho->Message(0, "...%s a GM or is not connected. ", mob->GetName());
return;
@@ -162,13 +162,13 @@ void NPC::DescribeAggro(Client *towho, Mob *mob, bool verbose) {
dist2, iAggroRange2);
return;
}
if(GetINT() > 75 && mob->GetLevelCon(GetLevel()) == CON_GREEN ) {
towho->Message(0, "...%s is red to me (basically)", mob->GetName(),
dist2, iAggroRange2);
return;
}
if(verbose) {
int my_primary = GetPrimaryFaction();
int mob_primary = mob->GetPrimaryFaction();
@@ -178,7 +178,7 @@ void NPC::DescribeAggro(Client *towho, Mob *mob, bool verbose) {
own = mob->GetOwner();
if(mob_primary > 0 && own != nullptr)
mob_primary = own->GetPrimaryFaction();
if(mob_primary == 0) {
towho->Message(0, "...%s has no primary faction", mob->GetName());
} else if(mob_primary < 0) {
@@ -214,9 +214,9 @@ void NPC::DescribeAggro(Client *towho, Mob *mob, bool verbose) {
}
}
}
FACTION_VALUE fv = mob->GetReverseFactionCon(this);
if(!(
fv == FACTION_SCOWLS
||
@@ -230,12 +230,12 @@ void NPC::DescribeAggro(Client *towho, Mob *mob, bool verbose) {
if(fv == FACTION_THREATENLY) {
towho->Message(0, "...%s threatening to me, so they only have a %d chance per check of attacking.", mob->GetName());
}
if(!CheckLosFN(mob)) {
towho->Message(0, "...%s is out of sight.", mob->GetName());
towho->Message(0, "...%s is out of sight.", mob->GetName());
}
towho->Message(0, "...%s meets all conditions, I should be attacking them.", mob->GetName());
towho->Message(0, "...%s meets all conditions, I should be attacking them.", mob->GetName());
}
/*
@@ -249,24 +249,24 @@ bool Mob::CheckWillAggro(Mob *mob) {
//sometimes if a client has some lag while zoning into a dangerous place while either invis or a GM
//they will aggro mobs even though it's supposed to be impossible, to lets make sure we've finished connecting
if (mob->IsClient()) {
if (mob->IsClient()) {
if (!mob->CastToClient()->ClientFinishedLoading() || mob->CastToClient()->IsHoveringForRespawn())
return false;
}
Mob *ownr = mob->GetOwner();
if(ownr && ownr->IsClient() && !ownr->CastToClient()->ClientFinishedLoading())
return false;
float iAggroRange = GetAggroRange();
// Check If it's invisible and if we can see invis
// Check if it's a client, and that the client is connected and not linkdead,
// and that the client isn't Playing an NPC, with thier gm flag on
// Check if it's not a Interactive NPC
// Trumpcard: The 1st 3 checks are low cost calcs to filter out unnessecary distance checks. Leave them at the beginning, they are the most likely occurence.
// Image: I moved this up by itself above faction and distance checks because if one of these return true, theres no reason to go through the other information
float t1, t2, t3;
t1 = mob->GetX() - GetX();
t2 = mob->GetY() - GetY();
@@ -287,7 +287,7 @@ bool Mob::CheckWillAggro(Mob *mob) {
|| mob->CastToClient()->IsLD()
|| mob->CastToClient()->IsBecomeNPC()
|| mob->CastToClient()->GetGM()
)
)
))
{
return(false);
@@ -308,11 +308,11 @@ bool Mob::CheckWillAggro(Mob *mob) {
// Skip it, out of range
return(false);
}
//Image: Get their current target and faction value now that its required
//this function call should seem backwards
FACTION_VALUE fv = mob->GetReverseFactionCon(this);
// Make sure they're still in the zone
// Are they in range?
// Are they kos?
@@ -362,7 +362,7 @@ bool Mob::CheckWillAggro(Mob *mob) {
printf("Faction: %d\n", fv);
printf("Int: %d\n", GetINT());
printf("Con: %d\n", GetLevelCon(mob->GetLevel()));
#endif
#endif
return(false);
}
@@ -381,11 +381,11 @@ Mob* EntityList::AICheckCloseAggro(Mob* sender, float iAggroRange, float iAssist
//float distZ;
while(iterator.MoreElements()) {
Mob* mob = iterator.GetData();
if(sender->CheckWillAggro(mob)) {
return(mob);
}
iterator.Advance();
}
//LogFile->write(EQEMuLog::Debug, "Check aggro for %s no target.", sender->GetName());
@@ -407,7 +407,7 @@ int EntityList::GetHatedCount(Mob *attacker, Mob *exclude) {
NPC* mob = iterator.GetData();
if(!mob || (mob == exclude)) continue;
if(!mob->IsEngaged()) continue;
if(mob->IsFeared() || mob->IsMezzed()) continue;
@@ -419,7 +419,7 @@ int EntityList::GetHatedCount(Mob *attacker, Mob *exclude) {
float AggroRange = mob->GetAggroRange();
// Square it because we will be using DistNoRoot
AggroRange = AggroRange * AggroRange;
if(mob->DistNoRoot(*attacker) > AggroRange) continue;
@@ -438,9 +438,9 @@ void EntityList::AIYellForHelp(Mob* sender, Mob* attacker) {
return;
if (sender->GetPrimaryFaction() == 0 )
return; // well, if we dont have a faction set, we're gonna be indiff to everybody
LinkedListIterator<NPC*> iterator(npc_list);
for(iterator.Reset(); iterator.MoreElements(); iterator.Advance()) {
NPC* mob = iterator.GetData();
if(!mob){
@@ -480,8 +480,8 @@ void EntityList::AIYellForHelp(Mob* sender, Mob* attacker) {
//attacking someone on same faction, or a friend
//Father Nitwit: make sure we can see them.
if(mob->CheckLosFN(sender)) {
#if (EQDEBUG>=5)
LogFile->write(EQEMuLog::Debug, "AIYellForHelp(\"%s\",\"%s\") %s attacking %s Dist %f Z %f",
#if (EQDEBUG>=5)
LogFile->write(EQEMuLog::Debug, "AIYellForHelp(\"%s\",\"%s\") %s attacking %s Dist %f Z %f",
sender->GetName(), attacker->GetName(), mob->GetName(), attacker->GetName(), mob->DistNoRoot(*sender), fabs(sender->GetZ()+mob->GetZ()));
#endif
mob->AddToHateList(attacker, 1, 0, false);
@@ -528,7 +528,7 @@ bool Mob::IsAttackAllowed(Mob *target, bool isSpellAttack)
return false;
else if(our_owner && our_owner == target)
return false;
//cannot hurt untargetable mobs
bodyType bt = target->GetBodyType();
@@ -553,10 +553,10 @@ bool Mob::IsAttackAllowed(Mob *target, bool isSpellAttack)
return false;
}
}
// solar: the format here is a matrix of mob type vs mob type.
// redundant ones are omitted and the reverse is tried if it falls through.
// first figure out if we're pets. we always look at the master's flags.
// no need to compare pets to anything
mob1 = our_owner ? our_owner : this;
@@ -571,7 +571,7 @@ bool Mob::IsAttackAllowed(Mob *target, bool isSpellAttack)
{
c1 = mob1->CastToClient();
c2 = mob2->CastToClient();
if // if both are pvp they can fight
(
c1->GetPVP() &&
@@ -590,19 +590,19 @@ bool Mob::IsAttackAllowed(Mob *target, bool isSpellAttack)
return false;
}
else if(_NPC(mob2)) // client vs npc
{
{
return true;
}
else if(_BECOMENPC(mob2)) // client vs becomenpc
{
c1 = mob1->CastToClient();
becomenpc = mob2->CastToClient();
if(c1->GetLevel() > becomenpc->GetBecomeNPCLevel())
return false;
else
return true;
}
}
else if(_CLIENTCORPSE(mob2)) // client vs client corpse
{
return false;
@@ -722,7 +722,7 @@ bool Mob::IsBeneficialAllowed(Mob *target)
return true;
// solar: see IsAttackAllowed for notes
// first figure out if we're pets. we always look at the master's flags.
// no need to compare pets to anything
mob1 = this->GetOwnerID() ? this->GetOwner() : this;
@@ -880,7 +880,7 @@ bool Mob::CombatRange(Mob* other)
// prevention of ridiculously sized hit boxes
if (size_mod > 10000)
size_mod = size_mod / 7;
if (DistNoRoot(*other) <= size_mod)
{
return true;
@@ -1036,16 +1036,16 @@ bool Mob::CheckLosFN(float posX, float posY, float posZ, float mobSize) {
#endif
}
_ZP(Mob_CheckLosFN);
VERTEX myloc;
VERTEX oloc;
#define LOS_DEFAULT_HEIGHT 6.0f
myloc.x = GetX();
myloc.y = GetY();
myloc.z = GetZ() + (GetSize()==0.0?LOS_DEFAULT_HEIGHT:GetSize())/2 * HEAD_POSITION;
oloc.x = posX;
oloc.y = posY;
oloc.z = posZ + (mobSize==0.0?LOS_DEFAULT_HEIGHT:mobSize)/2 * SEE_POSITION;
@@ -1053,11 +1053,11 @@ bool Mob::CheckLosFN(float posX, float posY, float posZ, float mobSize) {
#if LOSDEBUG>=5
LogFile->write(EQEMuLog::Debug, "LOS from (%.2f, %.2f, %.2f) to (%.2f, %.2f, %.2f) sizes: (%.2f, %.2f)", myloc.x, myloc.y, myloc.z, oloc.x, oloc.y, oloc.z, GetSize(), mobSize);
#endif
FACE *onhit;
NodeRef mynode;
NodeRef onode;
VERTEX hit;
//see if anything in our node is in the way
mynode = zone->zonemap->SeekNode( zone->zonemap->GetRoot(), myloc.x, myloc.y);
@@ -1067,7 +1067,7 @@ bool Mob::CheckLosFN(float posX, float posY, float posZ, float mobSize) {
LogFile->write(EQEMuLog::Debug, "Check LOS for %s target position, cannot see.", GetName());
LogFile->write(EQEMuLog::Debug, "\tPoly: (%.2f, %.2f, %.2f) (%.2f, %.2f, %.2f) (%.2f, %.2f, %.2f)\n",
onhit->a.x, onhit->a.y, onhit->a.z,
onhit->b.x, onhit->b.y, onhit->b.z,
onhit->b.x, onhit->b.y, onhit->b.z,
onhit->c.x, onhit->c.y, onhit->c.z);
#endif
return(false);
@@ -1078,7 +1078,7 @@ bool Mob::CheckLosFN(float posX, float posY, float posZ, float mobSize) {
LogFile->write(EQEMuLog::Debug, "WTF, I have no node, what am I standing on??? (%.2f, %.2f).", myloc.x, myloc.y);
}
#endif
//see if they are in a different node.
//if so, see if anything in their node is blocking me.
if(! zone->zonemap->LocWithinNode(mynode, oloc.x, oloc.y)) {
@@ -1089,7 +1089,7 @@ bool Mob::CheckLosFN(float posX, float posY, float posZ, float mobSize) {
LogFile->write(EQEMuLog::Debug, "Check LOS for %s target position, cannot see (2).", GetName());
LogFile->write(EQEMuLog::Debug, "\tPoly: (%.2f, %.2f, %.2f) (%.2f, %.2f, %.2f) (%.2f, %.2f, %.2f)\n",
onhit->a.x, onhit->a.y, onhit->a.z,
onhit->b.x, onhit->b.y, onhit->b.z,
onhit->b.x, onhit->b.y, onhit->b.z,
onhit->c.x, onhit->c.y, onhit->c.z);
#endif
return(false);
@@ -1101,23 +1101,23 @@ bool Mob::CheckLosFN(float posX, float posY, float posZ, float mobSize) {
}
#endif
}
/*
if(zone->zonemap->LineIntersectsZone(myloc, oloc, CHECK_LOS_STEP, &onhit)) {
#if LOSDEBUG>=5
LogFile->write(EQEMuLog::Debug, "Check LOS for %s target %s, cannot see.", GetName(), other->GetName() );
LogFile->write(EQEMuLog::Debug, "\tPoly: (%.2f, %.2f, %.2f) (%.2f, %.2f, %.2f) (%.2f, %.2f, %.2f)\n",
onhit->a.x, onhit->a.y, onhit->a.z,
onhit->b.x, onhit->b.y, onhit->b.z,
onhit->b.x, onhit->b.y, onhit->b.z,
onhit->c.x, onhit->c.y, onhit->c.z);
#endif
return(false);
}*/
#if LOSDEBUG>=5
LogFile->write(EQEMuLog::Debug, "Check LOS for %s target position, CAN SEE.", GetName());
#endif
return(true);
}
@@ -1189,8 +1189,8 @@ int32 Mob::CheckAggroAmount(uint16 spellid, bool isproc) {
int val = CalcSpellEffectValue_formula(spells[spell_id].formula[o], spells[spell_id].base[o], spells[spell_id].max[o], this->GetLevel(), spell_id);
if (val < 0)
{
AggroAmount -= val*2;
}
AggroAmount -= val*2;
}
break;
}
case SE_ResistMagic:
@@ -1245,7 +1245,7 @@ int32 Mob::CheckAggroAmount(uint16 spellid, bool isproc) {
}
case SE_Amnesia:
case SE_Silence:{
AggroAmount += slevel*2;
AggroAmount += slevel*2;
break;
}
case SE_Destroy:{
@@ -1287,7 +1287,7 @@ int32 Mob::CheckAggroAmount(uint16 spellid, bool isproc) {
}
case SE_CancelMagic:
case SE_DispelDetrimental:{
AggroAmount += slevel;
AggroAmount += slevel;
break;
}
case SE_ReduceHate:
@@ -1313,7 +1313,7 @@ int32 Mob::CheckAggroAmount(uint16 spellid, bool isproc) {
AggroAmount = AggroAmount * RuleI(Aggro, SongAggroMod) / 100;
if (GetOwner() && IsPet())
AggroAmount = AggroAmount * RuleI(Aggro, PetSpellAggroMod) / 100;
if(AggroAmount > 0)
{
@@ -1333,8 +1333,8 @@ int32 Mob::CheckAggroAmount(uint16 spellid, bool isproc) {
//every time you cast on live you get a certain amount of "this is a spell" aggro
//confirmed by EQ devs to be 100 exactly at level 85. From their wording it doesn't seem like it's affected
//by hate modifiers either.
//AggroAmount += (slevel*slevel/72);
// Saved so I can reimplement it;
//AggroAmount += (slevel*slevel/72);
// Saved so I can reimplement it;
// this should only be on the spell to aggro the npc not every spell
}
@@ -1385,7 +1385,7 @@ int32 Mob::CheckHealAggroAmount(uint16 spellid, uint32 heal_possible) {
//Live AA - Spell casting subtlety
HateMod += aabonuses.hatemod + spellbonuses.hatemod + itembonuses.hatemod;
AggroAmount = (AggroAmount * HateMod) / 100;
//made up number probably scales a bit differently on live but it seems like it will be close enough
@@ -1425,7 +1425,7 @@ void Mob::RemoveFromFeignMemory(Client* attacker) {
void Mob::ClearFeignMemory() {
std::set<uint32>::iterator RememberedCharID = feign_memory_list.begin();
while (RememberedCharID != feign_memory_list.end())
while (RememberedCharID != feign_memory_list.end())
{
Client* remember_client = entity_list.GetClientByCharID(*RememberedCharID);
if(remember_client != nullptr) //Still in zone
@@ -1461,15 +1461,15 @@ bool Mob::PassCharismaCheck(Mob* caster, Mob* spellTarget, uint16 spell_id) {
//2: The mob makes a resistance check against the charm
if (resist_check == 100)
return true;
return true;
else
{
if (caster->IsClient())
{
//3: At maxed ability, Total Domination has a 50% chance of preventing the charm break that otherwise would have occurred.
//3: At maxed ability, Total Domination has a 50% chance of preventing the charm break that otherwise would have occurred.
uint16 TotalDominationBonus = caster->aabonuses.CharmBreakChance + caster->spellbonuses.CharmBreakChance + caster->itembonuses.CharmBreakChance;
if (MakeRandomInt(0, 100) < TotalDominationBonus)
return true;
@@ -1481,7 +1481,7 @@ bool Mob::PassCharismaCheck(Mob* caster, Mob* spellTarget, uint16 spell_id) {
{
// Assume this is a harmony/pacify spell
if (resist_check == 100)
return true;
return true;
}
return false;