mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-19 13:28:25 +00:00
Remove trailing whitespace
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+15
-15
@@ -66,7 +66,7 @@ void WorldGuildManager::SendGuildDelete(uint32 guild_id) {
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void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
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switch(pack->opcode) {
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case ServerOP_RefreshGuild: {
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if(pack->size != sizeof(ServerGuildRefresh_Struct)) {
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_log(GUILDS__ERROR, "Received ServerOP_RefreshGuild of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildRefresh_Struct));
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@@ -74,19 +74,19 @@ void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
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}
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ServerGuildRefresh_Struct *s = (ServerGuildRefresh_Struct *) pack->pBuffer;
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_log(GUILDS__REFRESH, "Received and broadcasting guild refresh for %d, changes: name=%d, motd=%d, rank=d, relation=%d", s->guild_id, s->name_change, s->motd_change, s->rank_change, s->relation_change);
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//broadcast this packet to all zones.
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zoneserver_list.SendPacket(pack);
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//preform a local refresh.
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if(!RefreshGuild(s->guild_id)) {
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_log(GUILDS__ERROR, "Unable to preform local refresh on guild %d", s->guild_id);
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//can we do anything?
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}
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break;
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}
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case ServerOP_GuildCharRefresh: {
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if(pack->size != sizeof(ServerGuildCharRefresh_Struct)) {
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_log(GUILDS__ERROR, "Received ServerOP_RefreshGuild of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildCharRefresh_Struct));
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@@ -94,18 +94,18 @@ void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
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}
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ServerGuildCharRefresh_Struct *s = (ServerGuildCharRefresh_Struct *) pack->pBuffer;
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_log(GUILDS__REFRESH, "Received and broadcasting guild member refresh for char %d to all zones with members of guild %d", s->char_id, s->guild_id);
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//preform the local update
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client_list.UpdateClientGuild(s->char_id, s->guild_id);
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//broadcast this update to any zone with a member in this guild.
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//client_list.SendGuildPacket(s->guild_id, pack);
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//because im sick of this not working, sending it to all zones, just spends a bit more bandwidth.
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zoneserver_list.SendPacket(pack);
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break;
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}
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case ServerOP_DeleteGuild: {
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if(pack->size != sizeof(ServerGuildID_Struct)) {
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_log(GUILDS__ERROR, "Received ServerOP_DeleteGuild of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildID_Struct));
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@@ -113,31 +113,31 @@ void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
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}
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ServerGuildID_Struct *s = (ServerGuildID_Struct *) pack->pBuffer;
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_log(GUILDS__REFRESH, "Received and broadcasting guild delete for guild %d", s->guild_id);
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//broadcast this packet to all zones.
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zoneserver_list.SendPacket(pack);
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//preform a local refresh.
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if(!LocalDeleteGuild(s->guild_id)) {
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_log(GUILDS__ERROR, "Unable to preform local delete on guild %d", s->guild_id);
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//can we do anything?
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}
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break;
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}
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case ServerOP_GuildMemberUpdate: {
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if(pack->size != sizeof(ServerGuildMemberUpdate_Struct))
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{
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_log(GUILDS__ERROR, "Received ServerOP_GuildMemberUpdate of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildMemberUpdate_Struct));
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return;
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}
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zoneserver_list.SendPacket(pack);
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break;
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}
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default:
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_log(GUILDS__ERROR, "Unknown packet 0x%x received from zone??", pack->opcode);
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break;
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