Remove trailing whitespace

This commit is contained in:
j883376
2013-05-06 13:07:41 -04:00
parent 7a93966158
commit ffcff4aea1
548 changed files with 16397 additions and 16398 deletions
+15 -15
View File
@@ -66,7 +66,7 @@ void WorldGuildManager::SendGuildDelete(uint32 guild_id) {
void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
switch(pack->opcode) {
case ServerOP_RefreshGuild: {
if(pack->size != sizeof(ServerGuildRefresh_Struct)) {
_log(GUILDS__ERROR, "Received ServerOP_RefreshGuild of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildRefresh_Struct));
@@ -74,19 +74,19 @@ void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
}
ServerGuildRefresh_Struct *s = (ServerGuildRefresh_Struct *) pack->pBuffer;
_log(GUILDS__REFRESH, "Received and broadcasting guild refresh for %d, changes: name=%d, motd=%d, rank=d, relation=%d", s->guild_id, s->name_change, s->motd_change, s->rank_change, s->relation_change);
//broadcast this packet to all zones.
zoneserver_list.SendPacket(pack);
//preform a local refresh.
if(!RefreshGuild(s->guild_id)) {
_log(GUILDS__ERROR, "Unable to preform local refresh on guild %d", s->guild_id);
//can we do anything?
}
break;
}
case ServerOP_GuildCharRefresh: {
if(pack->size != sizeof(ServerGuildCharRefresh_Struct)) {
_log(GUILDS__ERROR, "Received ServerOP_RefreshGuild of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildCharRefresh_Struct));
@@ -94,18 +94,18 @@ void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
}
ServerGuildCharRefresh_Struct *s = (ServerGuildCharRefresh_Struct *) pack->pBuffer;
_log(GUILDS__REFRESH, "Received and broadcasting guild member refresh for char %d to all zones with members of guild %d", s->char_id, s->guild_id);
//preform the local update
client_list.UpdateClientGuild(s->char_id, s->guild_id);
//broadcast this update to any zone with a member in this guild.
//client_list.SendGuildPacket(s->guild_id, pack);
//because im sick of this not working, sending it to all zones, just spends a bit more bandwidth.
zoneserver_list.SendPacket(pack);
break;
}
case ServerOP_DeleteGuild: {
if(pack->size != sizeof(ServerGuildID_Struct)) {
_log(GUILDS__ERROR, "Received ServerOP_DeleteGuild of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildID_Struct));
@@ -113,31 +113,31 @@ void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
}
ServerGuildID_Struct *s = (ServerGuildID_Struct *) pack->pBuffer;
_log(GUILDS__REFRESH, "Received and broadcasting guild delete for guild %d", s->guild_id);
//broadcast this packet to all zones.
zoneserver_list.SendPacket(pack);
//preform a local refresh.
if(!LocalDeleteGuild(s->guild_id)) {
_log(GUILDS__ERROR, "Unable to preform local delete on guild %d", s->guild_id);
//can we do anything?
}
break;
}
case ServerOP_GuildMemberUpdate: {
if(pack->size != sizeof(ServerGuildMemberUpdate_Struct))
{
_log(GUILDS__ERROR, "Received ServerOP_GuildMemberUpdate of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildMemberUpdate_Struct));
return;
}
zoneserver_list.SendPacket(pack);
break;
}
default:
_log(GUILDS__ERROR, "Unknown packet 0x%x received from zone??", pack->opcode);
break;