Remove trailing whitespace

This commit is contained in:
j883376
2013-05-06 13:07:41 -04:00
parent 7a93966158
commit ffcff4aea1
548 changed files with 16397 additions and 16398 deletions
+23 -23
View File
@@ -67,7 +67,7 @@ using namespace std;
ushort *array;
struct seminfo *__buf;
void *__pad;
};
};
#endif
#endif
@@ -141,11 +141,11 @@ int main(int argc, char** argv) {
_log(WORLD__INIT, "CURRENT_VERSION: %s", CURRENT_VERSION);
#ifdef _DEBUG
_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
#endif
if (signal(SIGINT, CatchSignal) == SIG_ERR) {
_log(WORLD__INIT_ERR, "Could not set signal handler");
return 0;
@@ -177,7 +177,7 @@ int main(int argc, char** argv) {
iterator.Advance();
}
}
_log(WORLD__INIT, "Connecting to MySQL...");
if (!database.Connect(
Config->DatabaseHost.c_str(),
@@ -190,7 +190,7 @@ int main(int argc, char** argv) {
}
dbasync = new DBAsync(&database);
guild_mgr.SetDatabase(&database);
if (argc >= 2) {
char tmp[2];
if (strcasecmp(argv[1], "help") == 0 || strcasecmp(argv[1], "?") == 0 || strcasecmp(argv[1], "/?") == 0 || strcasecmp(argv[1], "-?") == 0 || strcasecmp(argv[1], "-h") == 0 || strcasecmp(argv[1], "-help") == 0) {
@@ -270,14 +270,14 @@ int main(int argc, char** argv) {
return 0;
}
}
if(Config->WorldHTTPEnabled) {
_log(WORLD__INIT, "Starting HTTP world service...");
http_server.Start(Config->WorldHTTPPort, Config->WorldHTTPMimeFile.c_str());
} else {
_log(WORLD__INIT, "HTTP world service disabled.");
}
_log(WORLD__INIT, "Loading variables..");
database.LoadVariables();
_log(WORLD__INIT, "Loading zones..");
@@ -318,15 +318,15 @@ int main(int argc, char** argv) {
_log(WORLD__INIT_ERR, "Unable to load %s", Config->EQTimeFile.c_str());
_log(WORLD__INIT, "Loading launcher list..");
launcher_list.LoadList();
char tmp[20];
tmp[0] = '\0';
database.GetVariable("holdzones",tmp, 20);
database.GetVariable("holdzones",tmp, 20);
if ((strcasecmp(tmp, "1") == 0)) {
holdzones = true;
}
_log(WORLD__INIT, "Reboot zone modes %s",holdzones ? "ON" : "OFF");
_log(WORLD__INIT, "Deleted %i stale player corpses from database", database.DeleteStalePlayerCorpses());
if (RuleB(World, DeleteStaleCorpeBackups) == true) {
_log(WORLD__INIT, "Deleted %i stale player backups from database", database.DeleteStalePlayerBackups());
@@ -383,10 +383,10 @@ int main(int argc, char** argv) {
EQStream* eqs;
EmuTCPConnection* tcpc;
EQStreamInterface *eqsi;
while(RunLoops) {
Timer::SetCurrentTime();
//check the factory for any new incoming streams.
while ((eqs = eqsf.Pop())) {
//pull the stream out of the factory and give it to the stream identifier
@@ -397,10 +397,10 @@ int main(int argc, char** argv) {
_log(WORLD__CLIENT, "New connection from %s:%d", inet_ntoa(in),ntohs(eqs->GetRemotePort()));
stream_identifier.AddStream(eqs); //takes the stream
}
//give the stream identifier a chance to do its work....
stream_identifier.Process();
//check the stream identifier for any now-identified streams
while((eqsi = stream_identifier.PopIdentified())) {
//now that we know what patch they are running, start up their client object
@@ -425,9 +425,9 @@ int main(int argc, char** argv) {
client_list.Add(client);
}
}
client_list.Process();
while ((tcpc = tcps.NewQueuePop())) {
struct in_addr in;
in.s_addr = tcpc->GetrIP();
@@ -439,26 +439,26 @@ int main(int argc, char** argv) {
{
database.PurgeExpiredInstances();
}
//check for timeouts in other threads
timeout_manager.CheckTimeouts();
loginserverlist.Process();
console_list.Process();
zoneserver_list.Process();
launcher_list.Process();
UCSLink.Process();
QSLink.Process();
LFPGroupList.Process();
adventure_manager.Process();
if (InterserverTimer.Check()) {
InterserverTimer.Start();
database.ping();