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https://github.com/EQEmu/Server.git
synced 2026-09-05 07:16:37 +00:00
Remove trailing whitespace
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+9
-9
@@ -20,9 +20,9 @@ class ClientList {
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public:
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ClientList();
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~ClientList();
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void Process();
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//from old ClientList
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void Add(Client* client);
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Client* Get(uint32 ip, uint16 port);
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@@ -31,10 +31,10 @@ public:
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void ZoneBootup(ZoneServer* zs);
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void RemoveCLEReferances(ClientListEntry* cle);
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//from ZSList
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void SendWhoAll(uint32 fromid,const char* to, int16 admin, Who_All_Struct* whom, WorldTCPConnection* connection);
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void SendFriendsWho(ServerFriendsWho_Struct *FriendsWho, WorldTCPConnection* connection);
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void SendOnlineGuildMembers(uint32 FromID, uint32 GuildID);
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@@ -45,7 +45,7 @@ public:
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bool SendPacket(const char* to, ServerPacket* pack);
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void SendGuildPacket(uint32 guild_id, ServerPacket* pack);
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void ClientUpdate(ZoneServer* zoneserver, ServerClientList_Struct* scl);
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void CLERemoveZSRef(ZoneServer* iZS);
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ClientListEntry* CheckAuth(uint32 iLSID, const char* iKey);
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@@ -62,16 +62,16 @@ public:
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void CLEKeepAlive(uint32 numupdates, uint32* wid);
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void CLEAdd(uint32 iLSID, const char* iLoginName, const char* iLoginKey, int16 iWorldAdmin = 0, uint32 ip = 0, uint8 local=0);
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void UpdateClientGuild(uint32 char_id, uint32 guild_id);
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int GetClientCount();
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void GetClients(const char *zone_name, std::vector<ClientListEntry *> &into);
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protected:
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inline uint32 GetNextCLEID() { return NextCLEID++; }
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//this is the list of people actively connected to zone
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LinkedList<Client*> list;
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//this is the list of people in any zone, not nescesarily connected to world
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Timer CLStale_timer;
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uint32 NextCLEID;
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