mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-31 09:06:46 +00:00
Remove trailing whitespace
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+12
-12
@@ -4,13 +4,13 @@
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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@@ -31,35 +31,35 @@ class EQW {
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EQW();
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public:
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static EQW *Singleton() { return(&s_EQW); }
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void AppendOutput(const char *str);
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const std::string &GetOutput() const;
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void ClearOutput() { m_outputBuffer = ""; }
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//BEGIN PERL EXPORT
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//NOTE: you must have a space after the * of a return value
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Const_char * GetConfig(Const_char *var_name);
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void LockWorld();
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void UnlockWorld();
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bool LSConnected();
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void LSReconnect();
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int CountZones();
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vector<string> ListBootedZones(); //returns an array of zone_refs (opaque)
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map<string,string> GetZoneDetails(Const_char *zone_ref); //returns a hash ref of details
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int CountPlayers();
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vector<string> ListPlayers(Const_char *zone_name = ""); //returns an array of player refs (opaque)
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map<string,string> GetPlayerDetails(Const_char *player_ref); //returns a hash ref of details
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int CountLaunchers(bool active_only);
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// vector<string> ListActiveLaunchers(); //returns an array of launcher names
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vector<string> ListLaunchers(); //returns an array of launcher names
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EQLConfig * GetLauncher(Const_char *launcher_name); //returns the EQLConfig object for the specified launcher.
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void CreateLauncher(Const_char *launcher_name, int dynamic_count);
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// EQLConfig * FindLauncher(Const_char *zone_ref);
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//Guild routines, mostly wrappers around guild_mgr
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uint32 CreateGuild(const char* name, uint32 leader_char_id);
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bool DeleteGuild(uint32 guild_id);
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@@ -71,7 +71,7 @@ public:
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bool SetBankerFlag(uint32 charid, bool is_banker);
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bool SetTributeFlag(uint32 charid, bool enabled);
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bool SetPublicNote(uint32 charid, const char *note);
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//bugs
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int CountBugs();
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vector<string> ListBugs(uint32 offset); //returns an array of zone_refs (opaque)
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@@ -85,9 +85,9 @@ public:
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protected:
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std::string m_outputBuffer;
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std::string m_returnBuffer;
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bool m_worldLocked;
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private:
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static EQW s_EQW;
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};
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