Remove trailing whitespace

This commit is contained in:
j883376
2013-05-06 13:07:41 -04:00
parent 7a93966158
commit ffcff4aea1
548 changed files with 16397 additions and 16398 deletions
+30 -30
View File
@@ -67,7 +67,7 @@ void AdventureManager::CalculateAdventureRequestReply(const char *data)
return;
}
/**
/**
* This block checks to see if we actually have any adventures for the requested theme.
*/
map<uint32, list<AdventureTemplate*> >::iterator adv_list_iter = adventure_entries.find(sar->template_id);
@@ -135,7 +135,7 @@ void AdventureManager::CalculateAdventureRequestReply(const char *data)
adv.version = finished_adventures[i]->GetTemplate()->zone_version;
excluded_zones.push_back(adv);
}
if(!IsInExcludedZoneInList(excluded_zone_ins, finished_adventures[i]->GetTemplate()->zone_in_zone_id,
if(!IsInExcludedZoneInList(excluded_zone_ins, finished_adventures[i]->GetTemplate()->zone_in_zone_id,
finished_adventures[i]->GetTemplate()->zone_in_object_id))
{
AdventureZoneIn adv;
@@ -253,7 +253,7 @@ void AdventureManager::CalculateAdventureRequestReply(const char *data)
strcpy(deny->leader, sar->leader);
stringstream ss(stringstream::out | stringstream::in);
ss << "The maximum level range for this adventure is " << RuleI(Adventure, MaxLevelRange);
ss << "The maximum level range for this adventure is " << RuleI(Adventure, MaxLevelRange);
ss << " but the level range calculated was " << (max_level - min_level) << ".";
strcpy(deny->reason, ss.str().c_str());
pack->Deflate();
@@ -396,7 +396,7 @@ void AdventureManager::TryAdventureCreate(const char *data)
delete adv;
return;
}
adv->AddPlayer((data + sizeof(ServerAdventureRequestCreate_Struct) + (64 * i)));
}
@@ -409,7 +409,7 @@ void AdventureManager::TryAdventureCreate(const char *data)
{
int f_count = 0;
Adventure** finished_adventures = GetFinishedAdventures((data + sizeof(ServerAdventureRequestCreate_Struct) + (64 * i)), f_count);
ServerPacket *pack = new ServerPacket(ServerOP_AdventureData, sizeof(ServerSendAdventureData_Struct)
ServerPacket *pack = new ServerPacket(ServerOP_AdventureData, sizeof(ServerSendAdventureData_Struct)
+ (sizeof(ServerFinishedAdventures_Struct) * f_count));
ServerSendAdventureData_Struct *sca = (ServerSendAdventureData_Struct*)pack->pBuffer;
@@ -428,8 +428,8 @@ void AdventureManager::TryAdventureCreate(const char *data)
sca->finished_adventures = f_count;
for(int f = 0; f < f_count; ++f)
{
ServerFinishedAdventures_Struct *sfa = (ServerFinishedAdventures_Struct*)(pack->pBuffer
+ sizeof(ServerSendAdventureData_Struct)
ServerFinishedAdventures_Struct *sfa = (ServerFinishedAdventures_Struct*)(pack->pBuffer
+ sizeof(ServerSendAdventureData_Struct)
+ (sizeof(ServerFinishedAdventures_Struct) * f));
sfa->zone_in_id = finished_adventures[f]->GetTemplate()->zone_in_zone_id;
sfa->zone_in_object = finished_adventures[f]->GetTemplate()->zone_in_object_id;
@@ -464,7 +464,7 @@ void AdventureManager::GetAdventureData(const char *name)
int f_count = 0;
Adventure** finished_adventures = GetFinishedAdventures(name, f_count);
Adventure *current = GetActiveAdventure(name);
ServerPacket *pack = new ServerPacket(ServerOP_AdventureData, sizeof(ServerSendAdventureData_Struct)
ServerPacket *pack = new ServerPacket(ServerOP_AdventureData, sizeof(ServerSendAdventureData_Struct)
+ (sizeof(ServerFinishedAdventures_Struct) * f_count));
ServerSendAdventureData_Struct *sca = (ServerSendAdventureData_Struct*)pack->pBuffer;
@@ -508,8 +508,8 @@ void AdventureManager::GetAdventureData(const char *name)
sca->finished_adventures = f_count;
for(int i = 0; i < f_count; ++i)
{
ServerFinishedAdventures_Struct *sfa = (ServerFinishedAdventures_Struct*)(pack->pBuffer
+ sizeof(ServerSendAdventureData_Struct)
ServerFinishedAdventures_Struct *sfa = (ServerFinishedAdventures_Struct*)(pack->pBuffer
+ sizeof(ServerSendAdventureData_Struct)
+ (sizeof(ServerFinishedAdventures_Struct) * i));
sfa->zone_in_id = finished_adventures[i]->GetTemplate()->zone_in_zone_id;
sfa->zone_in_object = finished_adventures[i]->GetTemplate()->zone_in_object_id;
@@ -644,9 +644,9 @@ bool AdventureManager::LoadAdventureTemplates()
"assa_y, assa_z, assa_h, text, duration, zone_in_time, win_points, lose_points, "
"theme, zone_in_zone_id, zone_in_x, zone_in_y, zone_in_object_id, dest_x, dest_y,"
" dest_z, dest_h, graveyard_zone_id, graveyard_x, graveyard_y, graveyard_z, "
"graveyard_radius FROM adventure_template"), errbuf, &result))
"graveyard_radius FROM adventure_template"), errbuf, &result))
{
while((row = mysql_fetch_row(result)))
while((row = mysql_fetch_row(result)))
{
uint8 x = 0;
AdventureTemplate *t = new AdventureTemplate;
@@ -704,9 +704,9 @@ bool AdventureManager::LoadAdventureEntries()
MYSQL_RES *result;
MYSQL_ROW row;
if(database.RunQuery(query,MakeAnyLenString(&query,"SELECT id, template_id FROM adventure_template_entry"), errbuf, &result))
if(database.RunQuery(query,MakeAnyLenString(&query,"SELECT id, template_id FROM adventure_template_entry"), errbuf, &result))
{
while((row = mysql_fetch_row(result)))
while((row = mysql_fetch_row(result)))
{
int id = atoi(row[0]);
int template_id = atoi(row[1]);
@@ -862,7 +862,7 @@ void AdventureManager::IncrementCount(uint16 instance_id)
ServerAdventureCountUpdate_Struct *ac = (ServerAdventureCountUpdate_Struct*)pack->pBuffer;
ac->count = current->GetCount();
ac->total = current->GetTemplate()->type_count;
while(siter != slist.end())
{
ClientListEntry *pc = client_list.FindCharacter((*siter).c_str());
@@ -1097,9 +1097,9 @@ void AdventureManager::LoadLeaderboardInfo()
MYSQL_ROW row;
if(database.RunQuery(query,MakeAnyLenString(&query,"select ch.name, ch.id, adv_stats.* from adventure_stats "
"AS adv_stats ""left join character_ AS ch on adv_stats.player_id = ch.id;"), errbuf, &result))
"AS adv_stats ""left join character_ AS ch on adv_stats.player_id = ch.id;"), errbuf, &result))
{
while((row = mysql_fetch_row(result)))
while((row = mysql_fetch_row(result)))
{
if(row[0])
{
@@ -1329,7 +1329,7 @@ void AdventureManager::DoLeaderboardRequestWins(const char* player)
al->success = our_successes;
al->failure = our_failures;
}
pack->Deflate();
zoneserver_list.SendPacket(pc->zone(), pc->instance(), pack);
delete pack;
@@ -1396,7 +1396,7 @@ void AdventureManager::DoLeaderboardRequestPercentage(const char* player)
al->success = our_successes;
al->failure = our_failures;
}
pack->Deflate();
zoneserver_list.SendPacket(pc->zone(), pc->instance(), pack);
delete pack;
@@ -1463,7 +1463,7 @@ void AdventureManager::DoLeaderboardRequestWinsGuk(const char* player)
al->success = our_successes;
al->failure = our_failures;
}
pack->Deflate();
zoneserver_list.SendPacket(pc->zone(), pc->instance(), pack);
delete pack;
@@ -1530,7 +1530,7 @@ void AdventureManager::DoLeaderboardRequestPercentageGuk(const char* player)
al->success = our_successes;
al->failure = our_failures;
}
pack->Deflate();
zoneserver_list.SendPacket(pc->zone(), pc->instance(), pack);
delete pack;
@@ -1597,7 +1597,7 @@ void AdventureManager::DoLeaderboardRequestWinsMir(const char* player)
al->success = our_successes;
al->failure = our_failures;
}
pack->Deflate();
zoneserver_list.SendPacket(pc->zone(), pc->instance(), pack);
delete pack;
@@ -1664,7 +1664,7 @@ void AdventureManager::DoLeaderboardRequestPercentageMir(const char* player)
al->success = our_successes;
al->failure = our_failures;
}
pack->Deflate();
zoneserver_list.SendPacket(pc->zone(), pc->instance(), pack);
delete pack;
@@ -1731,7 +1731,7 @@ void AdventureManager::DoLeaderboardRequestWinsMmc(const char* player)
al->success = our_successes;
al->failure = our_failures;
}
pack->Deflate();
zoneserver_list.SendPacket(pc->zone(), pc->instance(), pack);
delete pack;
@@ -1798,7 +1798,7 @@ void AdventureManager::DoLeaderboardRequestPercentageMmc(const char* player)
al->success = our_successes;
al->failure = our_failures;
}
pack->Deflate();
zoneserver_list.SendPacket(pc->zone(), pc->instance(), pack);
delete pack;
@@ -1865,7 +1865,7 @@ void AdventureManager::DoLeaderboardRequestWinsRuj(const char* player)
al->success = our_successes;
al->failure = our_failures;
}
pack->Deflate();
zoneserver_list.SendPacket(pc->zone(), pc->instance(), pack);
delete pack;
@@ -1932,7 +1932,7 @@ void AdventureManager::DoLeaderboardRequestPercentageRuj(const char* player)
al->success = our_successes;
al->failure = our_failures;
}
pack->Deflate();
zoneserver_list.SendPacket(pc->zone(), pc->instance(), pack);
delete pack;
@@ -1999,7 +1999,7 @@ void AdventureManager::DoLeaderboardRequestWinsTak(const char* player)
al->success = our_successes;
al->failure = our_failures;
}
pack->Deflate();
zoneserver_list.SendPacket(pc->zone(), pc->instance(), pack);
delete pack;
@@ -2066,7 +2066,7 @@ void AdventureManager::DoLeaderboardRequestPercentageTak(const char* player)
al->success = our_successes;
al->failure = our_failures;
}
pack->Deflate();
zoneserver_list.SendPacket(pc->zone(), pc->instance(), pack);
delete pack;
@@ -2119,7 +2119,7 @@ void AdventureManager::Save()
int number_of_elements = adventure_list.size();
ss.write((const char*)&number_of_elements, sizeof(int));
char null_term = 0;
list<Adventure*>::iterator a_iter = adventure_list.begin();
while(a_iter != adventure_list.end())