Remove trailing whitespace

This commit is contained in:
j883376
2013-05-06 13:07:41 -04:00
parent 7a93966158
commit ffcff4aea1
548 changed files with 16397 additions and 16398 deletions
+16 -16
View File
@@ -150,11 +150,11 @@ FRAG_CONSTRUCTOR(Data21) {
}
}
FRAG_CONSTRUCTOR(Data22) {
int pos;
uchar *data6area ;
@@ -190,7 +190,7 @@ FRAG_CONSTRUCTOR(Data22) {
Frag36Ref = *((long *) (data6area+20));
//printf("Frag 36 reference?: %ld\n", *((long *) (data6area+20)));
}
@@ -198,7 +198,7 @@ FRAG_CONSTRUCTOR(Data22) {
}
FRAG_CONSTRUCTOR(Data29) {
long a,flags, numregions, lenstr;
struct_Data29 *data29 = (struct_Data29 *) malloc(sizeof(struct_Data29));
@@ -213,7 +213,7 @@ FRAG_CONSTRUCTOR(Data29) {
else if(!strncmp((char *) &wld->sHash[-frag_name], "VWA", 3)) data29->region_type = 7; // VWater ?
this->frag = (void *) data29;
flags = *buf;
numregions = *((long *)(buf+4));
data29->region_count = numregions ;
@@ -277,7 +277,7 @@ FRAG_CONSTRUCTOR(Data30) {
this->frag = (void *) tex;
return;
}
tex = (Texture *) wld->frags[ref - 1]->frag;
if(data->params1 & (1 << 1) || data->params1 & (1 << 2) || data->params1 & (1 << 3) || data->params1 & (1 << 4))
@@ -313,7 +313,7 @@ FRAG_CONSTRUCTOR(Data36) {
VertexNormal *vn;
Vert *v;
TexRef *tr;
@@ -393,7 +393,7 @@ FRAG_CONSTRUCTOR(Data36) {
for(i = 0; i < header->normalsCount; ++i) {
if(i<header->vertexCount) {
vn = (VertexNormal *) buf;
vert = model->verts[i];
@@ -419,7 +419,7 @@ FRAG_CONSTRUCTOR(Data36) {
// in the WLD loader in the stock azone, and has the effect of screwing up the normals,
// Changed to keep things consistent with prior versions.
poly->v1 = p->v1;
poly->v2 = p->v2;
poly->v2 = p->v2;
poly->v3 = p->v3;
#ifdef DEBUGWLD2
printf("Frag36: Polygon: %5d Vertices: %5d, %5d, %5d\n", i, poly->v1, poly->v2, poly->v3);
@@ -502,7 +502,7 @@ int WLDLoader::Open(char *base_path, char *zone_name, Archive *archive) {
return 0;
buffer += sizeof(struct_wld_header);
this->sHash = buffer;
decode(this->sHash, header->stringHashSize);
buffer += header->stringHashSize;
@@ -535,7 +535,7 @@ int WLDLoader::Open(char *base_path, char *zone_name, Archive *archive) {
case 0x30: FRAGMENT(Data30); break;
case 0x31: FRAGMENT(Data31); break;
case 0x36: FRAGMENT(Data36); break;
default: this->frags[i] = new Fragment; break;
}
@@ -545,7 +545,7 @@ int WLDLoader::Open(char *base_path, char *zone_name, Archive *archive) {
buffer += frag->size - 4;
}
if(!strcmp(&zone_name[strlen(zone_name) - 4], "_obj")) {
@@ -585,12 +585,12 @@ int WLDLoader::Open(char *base_path, char *zone_name, Archive *archive) {
}
zm->verts = new Vertex *[zm->vert_count];
zm->polys = new Polygon *[zm->poly_count];
vc = pc = 0;
for(i = 0; i < this->fragcount; ++i) {
if(this->frags[i]->type != 0x36)
continue;
@@ -714,7 +714,7 @@ int WLDLoader::Close() {
for(j = 0; j < zm->tex_count; ++j)
delete zm->tex[j];
delete[] zm->tex;
delete[] zm->verts;
delete[] zm->polys;
}