mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-11 15:58:36 +00:00
Remove trailing whitespace
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+16
-16
@@ -150,11 +150,11 @@ FRAG_CONSTRUCTOR(Data21) {
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}
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}
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FRAG_CONSTRUCTOR(Data22) {
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int pos;
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uchar *data6area ;
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@@ -190,7 +190,7 @@ FRAG_CONSTRUCTOR(Data22) {
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Frag36Ref = *((long *) (data6area+20));
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//printf("Frag 36 reference?: %ld\n", *((long *) (data6area+20)));
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}
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@@ -198,7 +198,7 @@ FRAG_CONSTRUCTOR(Data22) {
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}
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FRAG_CONSTRUCTOR(Data29) {
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long a,flags, numregions, lenstr;
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struct_Data29 *data29 = (struct_Data29 *) malloc(sizeof(struct_Data29));
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@@ -213,7 +213,7 @@ FRAG_CONSTRUCTOR(Data29) {
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else if(!strncmp((char *) &wld->sHash[-frag_name], "VWA", 3)) data29->region_type = 7; // VWater ?
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this->frag = (void *) data29;
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flags = *buf;
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numregions = *((long *)(buf+4));
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data29->region_count = numregions ;
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@@ -277,7 +277,7 @@ FRAG_CONSTRUCTOR(Data30) {
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this->frag = (void *) tex;
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return;
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}
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tex = (Texture *) wld->frags[ref - 1]->frag;
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if(data->params1 & (1 << 1) || data->params1 & (1 << 2) || data->params1 & (1 << 3) || data->params1 & (1 << 4))
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@@ -313,7 +313,7 @@ FRAG_CONSTRUCTOR(Data36) {
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VertexNormal *vn;
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Vert *v;
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TexRef *tr;
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@@ -393,7 +393,7 @@ FRAG_CONSTRUCTOR(Data36) {
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for(i = 0; i < header->normalsCount; ++i) {
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if(i<header->vertexCount) {
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vn = (VertexNormal *) buf;
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vert = model->verts[i];
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@@ -419,7 +419,7 @@ FRAG_CONSTRUCTOR(Data36) {
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// in the WLD loader in the stock azone, and has the effect of screwing up the normals,
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// Changed to keep things consistent with prior versions.
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poly->v1 = p->v1;
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poly->v2 = p->v2;
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poly->v2 = p->v2;
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poly->v3 = p->v3;
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#ifdef DEBUGWLD2
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printf("Frag36: Polygon: %5d Vertices: %5d, %5d, %5d\n", i, poly->v1, poly->v2, poly->v3);
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@@ -502,7 +502,7 @@ int WLDLoader::Open(char *base_path, char *zone_name, Archive *archive) {
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return 0;
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buffer += sizeof(struct_wld_header);
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this->sHash = buffer;
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decode(this->sHash, header->stringHashSize);
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buffer += header->stringHashSize;
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@@ -535,7 +535,7 @@ int WLDLoader::Open(char *base_path, char *zone_name, Archive *archive) {
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case 0x30: FRAGMENT(Data30); break;
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case 0x31: FRAGMENT(Data31); break;
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case 0x36: FRAGMENT(Data36); break;
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default: this->frags[i] = new Fragment; break;
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}
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@@ -545,7 +545,7 @@ int WLDLoader::Open(char *base_path, char *zone_name, Archive *archive) {
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buffer += frag->size - 4;
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}
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if(!strcmp(&zone_name[strlen(zone_name) - 4], "_obj")) {
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@@ -585,12 +585,12 @@ int WLDLoader::Open(char *base_path, char *zone_name, Archive *archive) {
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}
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zm->verts = new Vertex *[zm->vert_count];
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zm->polys = new Polygon *[zm->poly_count];
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vc = pc = 0;
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for(i = 0; i < this->fragcount; ++i) {
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if(this->frags[i]->type != 0x36)
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continue;
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@@ -714,7 +714,7 @@ int WLDLoader::Close() {
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for(j = 0; j < zm->tex_count; ++j)
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delete zm->tex[j];
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delete[] zm->tex;
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delete[] zm->verts;
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delete[] zm->polys;
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}
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