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https://github.com/EQEmu/Server.git
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Remove trailing whitespace
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+6
-6
@@ -63,17 +63,17 @@ public:
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bool GetInventory(uint32 char_id, Inventory* inv);
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bool GetInventory(uint32 account_id, char* name, Inventory* inv);
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bool SetStartingItems(PlayerProfile_Struct* pp, Inventory* inv, uint32 si_race, uint32 si_class, uint32 si_deity, uint32 si_current_zone, char* si_name, int admin);
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string GetBook(const char *txtfile);
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/*
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* Item Methods
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*/
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ItemInst* CreateItem(uint32 item_id, int16 charges=0, uint32 aug1=0, uint32 aug2=0, uint32 aug3=0, uint32 aug4=0, uint32 aug5=0);
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ItemInst* CreateItem(const Item_Struct* item, int16 charges=0, uint32 aug1=0, uint32 aug2=0, uint32 aug3=0, uint32 aug4=0, uint32 aug5=0);
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ItemInst* CreateBaseItem(const Item_Struct* item, int16 charges=0);
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/*
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* Shared Memory crap
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*/
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@@ -85,7 +85,7 @@ public:
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const Item_Struct* IterateItems(uint32* id);
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const Item_Struct* GetItem(uint32 id);
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const EvolveInfo* GetEvolveInfo(uint32 loregroup);
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//faction lists
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void GetFactionListInfo(uint32 &list_count, uint32 &max_lists);
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const NPCFactionList* GetNPCFactionEntry(uint32 id);
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@@ -111,7 +111,7 @@ public:
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void LoadDamageShieldTypes(SPDat_Spell_Struct* sp, int32 iMaxSpellID);
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protected:
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EQEmu::MemoryMappedFile *items_mmf;
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EQEmu::FixedMemoryHashSet<Item_Struct> *items_hash;
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EQEmu::MemoryMappedFile *faction_mmf;
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