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https://github.com/EQEmu/Server.git
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Remove trailing whitespace
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@@ -331,7 +331,7 @@ struct Spawn_Struct
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/*0000*/ //char suffix[0]; // only read if(hasTitleOrSuffix & 8)
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char unknown20[8];
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uint8 IsMercenary; // If NPC == 1 and this == 1, then the NPC name is Orange.
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/*0000*/ char unknown21[28];
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/*0000*/ char unknown21[28];
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};
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@@ -561,7 +561,7 @@ struct SpellBuffFade_Struct_Underfoot {
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/*012*/ uint32 spellid;
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/*016*/ uint32 duration;
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/*020*/ uint32 unknown016;
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/*024*/ uint32 playerId; // Global player ID?
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/*024*/ uint32 playerId; // Global player ID?
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/*028*/ uint32 unknown020;
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/*032*/ uint8 unknown0028[48];
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/*080*/ uint32 slotid;
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@@ -645,7 +645,7 @@ struct CharCreate_Struct
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{
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/*0000*/ uint32 class_;
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/*0004*/ uint32 haircolor;
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/*0008*/ uint32 beard;
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/*0008*/ uint32 beard;
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/*0012*/ uint32 beardcolor;
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/*0016*/ uint32 gender;
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/*0020*/ uint32 race;
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@@ -871,7 +871,7 @@ struct PlayerProfile_Struct
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/*04176*/ uint32 INT; // Intelligence - 3c 00 00 00 - 60
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/*04180*/ uint32 AGI; // Agility - 5f 00 00 00 - 95
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/*04184*/ uint32 WIS; // Wisdom - 46 00 00 00 - 70
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/*04188*/ uint8 unknown04188[28]; //
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/*04188*/ uint8 unknown04188[28]; //
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/*04216*/ uint8 face; // Player face - Actually uint32?
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/*04217*/ uint8 unknown04217[147]; // was [175]
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/*04364*/ uint32 spell_book[MAX_PP_SPELLBOOK]; // List of the Spells in spellbook 720 = 90 pages [2880] was [1920]
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@@ -906,7 +906,7 @@ struct PlayerProfile_Struct
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/*18008*/ uint8 unknown18008[8];
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/*18016*/ uint32 available_slots;
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/*18020*/ uint8 unknown18020[80]; //
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//END SUB-STRUCT used for shrouding.
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//END SUB-STRUCT used for shrouding.
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/*18100*/ char name[64]; // Name of player
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/*18164*/ char last_name[32]; // Last name of player
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/*18196*/ uint8 unknown18196[8]; //#### Not In Titanium #### new to SoF[12]
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@@ -1000,7 +1000,7 @@ struct PlayerProfile_Struct
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/*25584*/ uint32 level3; // SoF looks at the level here to determine how many leadership AA you can bank.
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/*25588*/ uint32 showhelm; // 0=no, 1=yes
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/*25592*/ uint32 RestTimer;
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/*25596*/ uint8 unknown25596[1036]; // ***Placeholder (2/13/2007) was[1028]or[940]or[1380] - END of Struct
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/*25596*/ uint8 unknown25596[1036]; // ***Placeholder (2/13/2007) was[1028]or[940]or[1380] - END of Struct
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/*26632*/
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};
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@@ -1247,7 +1247,7 @@ struct CombatDamage_Struct
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/* 19 */ uint8 unknown19[9]; // was [9]
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/* 28 */
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};
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/*
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** Consider Struct
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@@ -1260,7 +1260,7 @@ struct Consider_Struct{
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/*012*/ uint32 level; // Level
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/*016*/ uint8 pvpcon; // Pvp con flag 0/1
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/*017*/ uint8 unknown017[3]; //
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/*020*/
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/*020*/
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};
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/*
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@@ -1383,14 +1383,14 @@ struct PlayerPositionUpdateClient_Struct
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/*0012*/ float y_pos; // y coord (1st loc value)
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/*0016*/ signed delta_heading:10; // change in heading
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unsigned padding0036:10; // animation
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unsigned padding0016:12; // ***Placeholder
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unsigned padding0016:12; // ***Placeholder
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/*0020*/ float delta_x; // Change in x
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/*0024*/ float delta_y; // Change in y
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/*0028*/ float z_pos; // z coord (3rd loc value)
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/*0032*/ float delta_z; // Change in z
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/*0036*/ unsigned animation:10; // ***Placeholder
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/*0036*/ unsigned animation:10; // ***Placeholder
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unsigned heading:12; // Directional heading
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unsigned padding0037:10; // ***Placeholder
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unsigned padding0037:10; // ***Placeholder
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/*0040*/
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};
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@@ -1937,7 +1937,7 @@ struct AdventureLeaderboard_Struct
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/*008*/ uint32 success;
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/*012*/ uint32 failure;
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/*016*/ uint32 our_rank;
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/*020*/
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/*020*/
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};
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/*struct Item_Shop_Struct {
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@@ -1962,15 +1962,15 @@ struct Illusion_Struct { //size: 256
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/*079*/ uint8 unknown079; //
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/*080*/ uint32 face; //
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/*084*/ uint8 hairstyle; // Some Races don't change Hair Style Properly in SoF
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/*085*/ uint8 haircolor; //
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/*086*/ uint8 beard; //
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/*087*/ uint8 beardcolor; //
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/*088*/ float size; //
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/*085*/ uint8 haircolor; //
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/*086*/ uint8 beard; //
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/*087*/ uint8 beardcolor; //
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/*088*/ float size; //
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/*092*/ uint8 unknown092[148];
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/*240*/ uint32 unknown240; // Removes armor?
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/*244*/ uint32 drakkin_heritage; //
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/*248*/ uint32 drakkin_tattoo; //
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/*252*/ uint32 drakkin_details; //
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/*244*/ uint32 drakkin_heritage; //
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/*248*/ uint32 drakkin_tattoo; //
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/*252*/ uint32 drakkin_details; //
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/*256*/
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};
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@@ -2330,7 +2330,7 @@ struct BookRequest_Struct {
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/*0000*/ uint32 window; // where to display the text (0xFFFFFFFF means new window).
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/*0004*/ uint32 invslot; // The inventory slot the book is in. Not used, but echoed in the response packet.
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/*0008*/ uint32 type; // 0 = Scroll, 1 = Book, 2 = Item Info. Possibly others
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/*0012*/ uint32 unknown0012;
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/*0012*/ uint32 unknown0012;
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/*0016*/ uint16 unknown0016;
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/*0018*/ char txtfile[8194];
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};
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@@ -2431,7 +2431,7 @@ struct Door_Struct
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/*0054*/ uint8 unknown0054[4]; // 00 00 00 00
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/*0060*/ uint8 doorId; // door's id #
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/*0061*/ uint8 opentype;
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/*0062*/ uint8 state_at_spawn;
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/*0062*/ uint8 state_at_spawn;
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/*0063*/ uint8 invert_state; // if this is 1, the door is normally open
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/*0064*/ uint32 door_param; // normally ff ff ff ff (-1)
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/*0068*/ uint32 unknown0068; // 00 00 00 00
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@@ -2735,7 +2735,7 @@ struct Tracking_Struct_New {
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struct Track_Struct_New {
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uint16 entityid; // Entity ID
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uint16 unknown002; // 00 00
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uint32 unknown004; //
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uint32 unknown004; //
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uint8 level; // level of mob
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uint8 unknown009; // 01 maybe type of mob? player/npc?
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char name[1]; // name of mob
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@@ -3942,7 +3942,7 @@ struct ItemBodyStruct
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uint32 icon;
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uint8 unknown1;
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uint8 unknown2;
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uint32 BenefitFlag;
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uint32 BenefitFlag;
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uint8 tradeskills;
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int8 CR;
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int8 DR;
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@@ -4045,9 +4045,9 @@ struct ItemTertiaryBodyStruct
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uint8 no_transfer;
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uint16 expendablearrow;
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uint32 unknown8;
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uint32 unknown9;
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uint32 unknown10;
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uint32 unknown8;
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uint32 unknown9;
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uint32 unknown10;
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uint32 unknown11;
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uint8 unknown12;
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uint8 unknown13;
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@@ -4148,7 +4148,7 @@ struct ItemQuaternaryBodyStruct
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int32 clairvoyance;
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uint8 unknown18; //Power Source Capacity or evolve filename?
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uint32 evolve_string; // Some String, but being evolution related is just a guess
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uint8 unknown19;
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uint8 unknown19;
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uint32 unknown20; // Bard Stuff?
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uint32 unknown21;
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uint32 unknown22;
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@@ -4295,7 +4295,7 @@ struct MercenaryListEntry_Struct {
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/*0041*/ uint32 MercUnk02; // Unknown (normally see 1, but sometimes 2 or 0)
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/*0045*/ uint32 StanceCount; // Iterations of MercenaryStance_Struct - Normally 2 to 4 seen
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/*0049*/ int32 MercUnk03; // Unknown (always 0 at merchant) - Seen on active merc: 93 a4 03 77, b8 ed 2f 26, 88 d5 8b c3, and 93 a4 ad 77
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/*0053*/ uint8 MercUnk04; // Seen 1
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/*0053*/ uint8 MercUnk04; // Seen 1
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/*0054*/ MercenaryStance_Struct Stances[1]; // Count Varies, but hard set to 2 for now - From dbstr_us.txt - 1^24^Passive^0, 2^24^Balanced^0, etc (1 to 9 as of April 2012)
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};
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@@ -4342,7 +4342,7 @@ struct MercenaryData_Struct {
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// [OPCode: 0x6537] On Live as of April 2 2012 [Server->Client]
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// Should be named OP_MercenaryDataResponse, but the current opcode using that name should be renamed first
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// Size varies if mercenary is hired or if browsing Mercenary Merchant
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// This may also be the response for Client->Server 0x0327 (size 0) packet On Live as of April 2 2012
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// This may also be the response for Client->Server 0x0327 (size 0) packet On Live as of April 2 2012
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struct MercenaryDataUpdate_Struct {
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/*0000*/ int32 MercStatus; // Seen 0 with merc and -1 with no merc hired
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/*0004*/ uint32 MercCount; // Seen 1 with 1 merc hired and 0 with no merc hired
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