Remove trailing whitespace

This commit is contained in:
j883376
2013-05-06 13:07:41 -04:00
parent 7a93966158
commit ffcff4aea1
548 changed files with 16397 additions and 16398 deletions
+83 -83
View File
@@ -63,7 +63,7 @@ struct DuelResponse_Struct
};
/*
Cofruben:
Adventure stuff,not a net one,just one for our use
Adventure stuff,not a net one,just one for our use
*/
static const uint32 ADVENTURE_COLLECT = 0;
static const uint32 ADVENTURE_MASSKILL = 1;
@@ -158,10 +158,10 @@ struct CharacterSelect_Struct {
**
*/
/*
** Generic Spawn Struct
** Length: 383 Octets
** Used in:
/*
** Generic Spawn Struct
** Length: 383 Octets
** Used in:
** spawnZoneStruct
** dbSpawnStruct
** petStruct
@@ -214,14 +214,14 @@ struct Spawn_Struct {
/*0147*/ uint8 unknown0147[4];
/*0151*/ uint8 level; // Spawn Level
/*0152*/ uint8 unknown0259[4]; // ***Placeholder
/*0156*/ uint8 beard; // Beard style
/*0156*/ uint8 beard; // Beard style
/*0157*/ char suffix[32]; // Player's suffix (of Veeshan, etc.)
/*0189*/ uint32 petOwnerId; // If this is a pet, the spawn id of owner
/*0193*/ uint8 guildrank; // 0=normal, 1=officer, 2=leader
/*0194*/ uint8 unknown0194[3];
/*0197*/ union
/*0197*/ union
{
struct
struct
{
/*0197*/ uint32 equip_helmet; // Equipment: Helmet Visual
/*0201*/ uint32 equip_chest; // Equipment: Chest Visual
@@ -255,7 +255,7 @@ struct Spawn_Struct {
/*0334*/ uint8 gender; // Gender (0=male, 1=female)
/*0335*/ uint8 bodytype; // Bodytype
/*0336*/ uint8 unknown0336[3];
union
union
{
/*0339*/ uint8 equip_chest2; // Second place in packet for chest texture (usually 0xFF in live packets)
// Not sure why there are 2 of them, but it effects chest texture!
@@ -264,9 +264,9 @@ union
};
/*0340*/ uint32 spawnId; // Spawn Id
/*0344*/ uint8 unknown0344[4];
/*0348*/ union
/*0348*/ union
{
struct
struct
{
/*0348*/ Color_Struct color_helmet; // Color of helmet item
/*0352*/ Color_Struct color_chest; // Color of chest item
@@ -350,9 +350,9 @@ struct NewZone_Struct {
** Length: 12 Bytes
**
*/
struct MemorizeSpell_Struct {
uint32 slot; // Spot in the spell book/memorized slot
uint32 spell_id; // Spell id (200 or c8 is minor healing, etc)
struct MemorizeSpell_Struct {
uint32 slot; // Spot in the spell book/memorized slot
uint32 spell_id; // Spell id (200 or c8 is minor healing, etc)
uint32 scribing; // 1 if memorizing a spell, set to 0 if scribing to book, 2 if un-memming
uint32 unknown12;
};
@@ -386,20 +386,20 @@ struct DeleteSpell_Struct
};
struct ManaChange_Struct
{
{
uint32 new_mana; // New Mana AMount
uint32 stamina;
uint32 spell_id;
uint32 unknown12;
};
struct SwapSpell_Struct
{
uint32 from_slot;
uint32 to_slot;
struct SwapSpell_Struct
{
uint32 from_slot;
uint32 to_slot;
};
};
struct BeginCast_Struct
{
@@ -571,7 +571,7 @@ struct CharCreate_Struct
struct AA_Array
{
uint32 AA;
uint32 value;
uint32 value;
};
@@ -611,7 +611,7 @@ struct Bandolier_Struct {
struct PotionBelt_Struct {
BandolierItem_Struct items[MAX_PLAYER_BANDOLIER_ITEMS];
};
static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
static const uint32 MAX_RAID_LEADERSHIP_AA_ARRAY = 16;
static const uint32 MAX_LEADERSHIP_AA_ARRAY = (MAX_GROUP_LEADERSHIP_AA_ARRAY+MAX_RAID_LEADERSHIP_AA_ARRAY);
@@ -625,18 +625,18 @@ struct RaidLeadershipAA_Struct {
uint32 ranks[MAX_RAID_LEADERSHIP_AA_ARRAY];
};
/**
* A bind point.
* Size: 20 Octets
*/
struct BindStruct {
/*000*/ uint32 zoneId;
/*004*/ float x;
/*008*/ float y;
/*012*/ float z;
/*016*/ float heading;
/*020*/
};
/**
* A bind point.
* Size: 20 Octets
*/
struct BindStruct {
/*000*/ uint32 zoneId;
/*004*/ float x;
/*008*/ float y;
/*012*/ float z;
/*016*/ float heading;
/*020*/
};
/*
@@ -698,8 +698,8 @@ sed -e 's/_t//g' -e 's/MAX_AA/MAX_PP_AA_ARRAY/g' \
-e 's/thirst/thirst_level/g' \
-e 's/guildstatus/guildrank/g' \
-e 's/airRemaining/air_remaining/g' \
*/
struct PlayerProfile_Struct
@@ -741,7 +741,7 @@ struct PlayerProfile_Struct
/*02264*/ uint8 face; // Player face
/*02265*/ uint8 unknown02264[47];
/*02312*/ uint32 spell_book[MAX_PP_SPELLBOOK]; // List of the Spells in spellbook
/*03912*/ uint8 unknown4184[448]; // all 0xff after last spell
/*03912*/ uint8 unknown4184[448]; // all 0xff after last spell
/*04360*/ uint32 mem_spells[MAX_PP_MEMSPELL]; // List of spells memorized
/*04396*/ uint8 unknown04396[32];
/*04428*/ uint32 platinum; // Platinum Pieces on player
@@ -752,7 +752,7 @@ struct PlayerProfile_Struct
/*04448*/ uint32 gold_cursor; // Gold Pieces on cursor
/*04452*/ uint32 silver_cursor; // Silver Pieces on cursor
/*04456*/ uint32 copper_cursor; // Copper Pieces on cursor
/*04460*/ uint32 skills[MAX_PP_SKILL]; // List of skills
/*04460*/ uint32 skills[MAX_PP_SKILL]; // List of skills
/*04760*/ uint8 unknown04760[236];
/*04996*/ uint32 toxicity; // Potion Toxicity (15=too toxic, each potion adds 3)
/*05000*/ uint32 thirst_level; // Drink (ticks till next drink)
@@ -778,7 +778,7 @@ struct PlayerProfile_Struct
/*13044*/ uint32 lastlogin; // character last save time
/*13048*/ uint32 timePlayedMin; // time character played
/*13052*/ uint8 pvp; // 1=pvp, 0=not pvp
/*13053*/ uint8 anon; // 2=roleplay, 1=anon, 0=not anon
/*13053*/ uint8 anon; // 2=roleplay, 1=anon, 0=not anon
/*13054*/ uint8 gm; // 0=no, 1=yes (guessing!)
/*13055*/ uint8 guildrank; // 0=member, 1=officer, 2=guildleader
/*13056*/ uint32 guildbanker;
@@ -791,7 +791,7 @@ struct PlayerProfile_Struct
/*13116*/ float x; // Players x position
/*13120*/ float y; // Players y position
/*13124*/ float z; // Players z position
/*13128*/ float heading; // Players heading
/*13128*/ float heading; // Players heading
/*13132*/ uint8 unknown13132[4]; // ***Placeholder
/*13136*/ uint32 platinum_bank; // Platinum Pieces in Bank
/*13140*/ uint32 gold_bank; // Gold Pieces in Bank
@@ -805,7 +805,7 @@ struct PlayerProfile_Struct
/*13260*/ uint8 unknown13260[16];
/*13276*/ uint16 zone_id; // see zones.h
/*13278*/ uint16 zoneInstance; // Instance id
/*13280*/ char groupMembers[MAX_GROUP_MEMBERS][64];// all the members in group, including self
/*13280*/ char groupMembers[MAX_GROUP_MEMBERS][64];// all the members in group, including self
/*13664*/ char groupLeader[64]; // Leader of the group ?
/*13728*/ uint8 unknown13728[656];
/*14384*/ uint32 entityid;
@@ -826,7 +826,7 @@ struct PlayerProfile_Struct
/*14572*/ uint32 tribute_active; // 0 = off, 1=on
/*14576*/ Tribute_Struct tributes[MAX_PLAYER_TRIBUTES]; // Current tribute loadout
/*14616*/ uint32 unknown14616;
/*14620*/ double group_leadership_exp;
/*14620*/ double group_leadership_exp;
/*14628*/ double raid_leadership_exp;
/*14640*/ uint32 group_leadership_points; // Unspent group lead AA points
/*14644*/ uint32 raid_leadership_points; // Unspent raid lead AA points
@@ -858,7 +858,7 @@ struct PlayerProfile_Struct
/*19580*/ uint32 showhelm; // 0=no, 1=yes
/*19584*/ uint8 unknown19584[4]; // ***Placeholder (10/27/2005)
/*19588*/ uint32 unknown19588; // *** Placeholder
/*19584*/
/*19584*/
};
@@ -969,7 +969,7 @@ struct BindWound_Struct
/*
** Type: Zone Change Request (before hand)
** Length: 88 bytes
** Length: 88 bytes
** OpCode: a320
*/
@@ -992,7 +992,7 @@ struct RequestClientZoneChange_Struct {
/*08*/ float x;
/*12*/ float z;
/*16*/ float heading;
/*20*/ uint32 type; //unknown... values
/*20*/ uint32 type; //unknown... values
};
struct Animation_Struct {
@@ -1272,13 +1272,13 @@ struct TradeMoneyUpdate_Struct{
** Surname struct
** Size: 100 bytes
*/
struct Surname_Struct
{
struct Surname_Struct
{
/*0000*/ char name[64];
/*0064*/ uint32 unknown0064;
/*0068*/ char lastname[32];
/*0100*/
};
};
struct GuildsListEntry_Struct {
char name[64];
@@ -1534,7 +1534,7 @@ struct Merchant_Click_Struct {
/*000*/ uint32 npcid; // Merchant NPC's entity id
/*004*/ uint32 playerid;
/*008*/ uint32 command; //1=open, 0=cancel/close
/*012*/ float rate; //cost multiplier, dosent work anymore
/*012*/ float rate; //cost multiplier, dosent work anymore
};
/*
Unknowns:
@@ -1635,7 +1635,7 @@ struct Illusion_Struct {
/*068*/ uint16 race;
/*070*/ char unknown070[2];
/*072*/ uint8 gender;
/*073*/ uint8 texture;
/*073*/ uint8 texture;
/*074*/ uint8 helmtexture;
/*075*/ uint8 unknown075;
/*076*/ uint32 face;
@@ -1686,14 +1686,14 @@ struct GroupCancel_Struct {
uint8 toggle;
};
struct GroupUpdate_Struct {
struct GroupUpdate_Struct {
/*0000*/ uint32 action;
/*0004*/ char yourname[64];
/*0068*/ char membername[5][64];
/*0388*/ char leadersname[64];
};
struct GroupUpdate2_Struct {
struct GroupUpdate2_Struct {
/*0000*/ uint32 action;
/*0004*/ char yourname[64];
/*0068*/ char membername[5][64];
@@ -1702,7 +1702,7 @@ struct GroupUpdate2_Struct {
/*0580*/ uint8 unknown[188];
/*0768*/
};
struct GroupJoin_Struct {
struct GroupJoin_Struct {
/*0000*/ uint32 action;
/*0004*/ char yourname[64];
/*0068*/ char membername[64];
@@ -1716,10 +1716,10 @@ struct FaceChange_Struct {
/*003*/ uint8 eyecolor2;
/*004*/ uint8 hairstyle;
/*005*/ uint8 beard; // vesuvias
/*006*/ uint8 face;
/*006*/ uint8 face;
//vesuvias:
//there are only 10 faces for barbs changing woad just
//increase the face value by ten so if there were 8 woad
//increase the face value by ten so if there were 8 woad
//designs then there would be 80 barb faces
};
@@ -1801,11 +1801,11 @@ struct Who_All_Struct { // 76 length total
/*140*/
};
struct Stun_Struct { // 4 bytes total
struct Stun_Struct { // 4 bytes total
uint32 duration; // Duration of stun
};
struct AugmentItem_Struct {
struct AugmentItem_Struct {
/*00*/ int16 container_slot;
/*02*/ char unknown02[2];
/*04*/ int32 augment_slot;
@@ -1819,11 +1819,11 @@ struct Emote_Struct {
/*1028*/
};
// Inspect
struct Inspect_Struct {
uint32 TargetID;
uint32 PlayerID;
};
// Inspect
struct Inspect_Struct {
uint32 TargetID;
uint32 PlayerID;
};
//OP_InspectAnswer
struct InspectResponse_Struct{//Cofruben:need to send two of this for the inspect response.
/*000*/ uint32 TargetID;
@@ -2005,7 +2005,7 @@ struct CloseContainer_Struct {
/*
** Generic Door Struct
** Length: 52 Octets
** Used in:
** Used in:
** cDoorSpawnsStruct(f721)
**
*/
@@ -2616,7 +2616,7 @@ struct Split_Struct
** Last Updated: Oct-15-2003
**
*/
struct NewCombine_Struct {
struct NewCombine_Struct {
/*00*/ int16 container_slot;
/*02*/ char unknown02[2];
/*04*/
@@ -2882,21 +2882,21 @@ struct UpdateLeadershipAA_Struct {
/*12*/
};
/**
* Leadership AA update
* Length: 32 Octets
* OpCode: LeadExpUpdate
*/
struct leadExpUpdateStruct {
/*0000*/ uint32 unknown0000; // All zeroes?
/*0004*/ uint32 group_leadership_exp; // Group leadership exp value
/*0008*/ uint32 group_leadership_points; // Unspent group points
/*0012*/ uint32 unknown0012; // Type?
/*0016*/ uint32 unknown0016; // All zeroes?
/*0020*/ uint32 raid_leadership_exp; // Raid leadership exp value
/*0024*/ uint32 raid_leadership_points; // Unspent raid points
/*0028*/ uint32 unknown0028;
};
/**
* Leadership AA update
* Length: 32 Octets
* OpCode: LeadExpUpdate
*/
struct leadExpUpdateStruct {
/*0000*/ uint32 unknown0000; // All zeroes?
/*0004*/ uint32 group_leadership_exp; // Group leadership exp value
/*0008*/ uint32 group_leadership_points; // Unspent group points
/*0012*/ uint32 unknown0012; // Type?
/*0016*/ uint32 unknown0016; // All zeroes?
/*0020*/ uint32 raid_leadership_exp; // Raid leadership exp value
/*0024*/ uint32 raid_leadership_points; // Unspent raid points
/*0028*/ uint32 unknown0028;
};
@@ -2939,7 +2939,7 @@ struct RaidDetails_Struct {
/*000*/ uint32 action; //=6,20
/*004*/ char leader_name[64];
/*068*/ uint32 unknown68[4];
/*084*/ LeadershipAA_Struct abilities; //ranks in backwards byte order
/*084*/ LeadershipAA_Struct abilities; //ranks in backwards byte order
/*128*/ uint8 unknown128[142];
/*354*/ uint32 leader_id;
};
@@ -3100,7 +3100,7 @@ struct AA_Action {
};
struct AA_Skills { //this should be removed and changed to AA_Array
/*00*/ uint32 aa_skill;
/*00*/ uint32 aa_skill;
/*04*/ uint32 aa_value;
};
@@ -3131,13 +3131,13 @@ struct AATable_Struct {
struct Weather_Struct {
uint32 val1; //generall 0x000000FF
uint32 type; //0x31=rain, 0x02=snow(i think), 0 = normal
uint32 mode;
uint32 mode;
};
struct ZoneInUnknown_Struct {
uint32 val1;
uint32 val2;
uint32 val3;
uint32 val3;
};
struct MobHealth_Struct {