Remove trailing whitespace

This commit is contained in:
j883376
2013-05-06 13:07:41 -04:00
parent 7a93966158
commit ffcff4aea1
548 changed files with 16397 additions and 16398 deletions
+19 -19
View File
@@ -253,7 +253,7 @@ struct Spawn_Struct {
/*0614*/ uint8 unknown0614[11];
/*0625*/ uint8 bodytype2; //New Field - Seems to do the same thing as bodytype
/*0626*/ uint8 unknown0626[28];
union
union
{
/*0654*/ uint8 equip_chest2; // This is Texture for NPCs
/*0654*/ uint8 mount_color; // This should be merged into 1 field, "texture"
@@ -599,7 +599,7 @@ struct CharCreate_Struct
{
/*0000*/ uint32 class_;
/*0004*/ uint32 haircolor;
/*0008*/ uint32 beard;
/*0008*/ uint32 beard;
/*0012*/ uint32 beardcolor;
/*0016*/ uint32 gender;
/*0020*/ uint32 race;
@@ -1200,7 +1200,7 @@ struct Consider_Struct{
/*012*/ uint32 level; // Level
/*016*/ uint8 pvpcon; // Pvp con flag 0/1
/*017*/ uint8 unknown017[3]; //
/*020*/
/*020*/
};
/*
@@ -1874,7 +1874,7 @@ struct AdventureLeaderboard_Struct
/*008*/ uint32 success;
/*012*/ uint32 failure;
/*016*/ uint32 our_rank;
/*020*/
/*020*/
};
/*struct Item_Shop_Struct {
@@ -1899,15 +1899,15 @@ struct Illusion_Struct { //size: 256
/*079*/ uint8 unknown079; //
/*080*/ uint32 face; //
/*084*/ uint8 hairstyle; // Some Races don't change Hair Style Properly in SoF
/*085*/ uint8 haircolor; //
/*086*/ uint8 beard; //
/*087*/ uint8 beardcolor; //
/*088*/ float size; //
/*085*/ uint8 haircolor; //
/*086*/ uint8 beard; //
/*087*/ uint8 beardcolor; //
/*088*/ float size; //
/*092*/ uint8 unknown092[148];
/*240*/ uint32 unknown240; // Removes armor?
/*244*/ uint32 drakkin_heritage; //
/*248*/ uint32 drakkin_tattoo; //
/*252*/ uint32 drakkin_details; //
/*244*/ uint32 drakkin_heritage; //
/*248*/ uint32 drakkin_tattoo; //
/*252*/ uint32 drakkin_details; //
/*256*/
};
@@ -2225,7 +2225,7 @@ struct BookRequest_Struct {
/*0000*/ uint32 window; // where to display the text (0xFFFFFFFF means new window).
/*0004*/ uint32 invslot; // The inventory slot the book is in. Not used, but echoed in the response packet.
/*0008*/ uint32 type; // 0 = Scroll, 1 = Book, 2 = Item Info. Possibly others
/*0012*/ uint32 unknown0012;
/*0012*/ uint32 unknown0012;
/*0016*/ uint16 unknown0016;
/*0018*/ char txtfile[8194];
};
@@ -2326,7 +2326,7 @@ struct Door_Struct
/*0054*/ uint8 unknown0054[4]; // 00 00 00 00
/*0060*/ uint8 doorId; // door's id #
/*0061*/ uint8 opentype;
/*0062*/ uint8 state_at_spawn;
/*0062*/ uint8 state_at_spawn;
/*0063*/ uint8 invert_state; // if this is 1, the door is normally open
/*0064*/ uint32 door_param; // normally ff ff ff ff (-1)
/*0068*/ uint32 unknown0068; // 00 00 00 00
@@ -2591,7 +2591,7 @@ struct Tracking_Struct_New {
struct Track_Struct_New {
uint16 entityid; // Entity ID
uint16 unknown002; // 00 00
uint32 unknown004; //
uint32 unknown004; //
uint8 level; // level of mob
uint8 unknown009; // 01 maybe type of mob? player/npc?
char name[1]; // name of mob
@@ -3750,7 +3750,7 @@ struct ItemBodyStruct
uint32 icon;
uint8 unknown1;
uint8 unknown2;
uint32 BenefitFlag;
uint32 BenefitFlag;
uint8 tradeskills;
int8 CR;
int8 DR;
@@ -3819,7 +3819,7 @@ struct ItemBodyStruct
int32 FactionAmt3;
uint32 FactionMod4;
int32 FactionAmt4;
};
struct AugSlotStruct
@@ -3854,9 +3854,9 @@ struct ItemTertiaryBodyStruct
uint8 no_transfer;
uint16 expendablearrow;
uint32 unknown8;
uint32 unknown9;
uint32 unknown10;
uint32 unknown8;
uint32 unknown9;
uint32 unknown10;
uint32 unknown11;
uint8 unknown12;
uint8 unknown13;