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https://github.com/EQEmu/Server.git
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Remove trailing whitespace
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@@ -253,7 +253,7 @@ struct Spawn_Struct {
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/*0614*/ uint8 unknown0614[11];
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/*0625*/ uint8 bodytype2; //New Field - Seems to do the same thing as bodytype
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/*0626*/ uint8 unknown0626[28];
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union
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union
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{
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/*0654*/ uint8 equip_chest2; // This is Texture for NPCs
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/*0654*/ uint8 mount_color; // This should be merged into 1 field, "texture"
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@@ -599,7 +599,7 @@ struct CharCreate_Struct
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{
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/*0000*/ uint32 class_;
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/*0004*/ uint32 haircolor;
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/*0008*/ uint32 beard;
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/*0008*/ uint32 beard;
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/*0012*/ uint32 beardcolor;
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/*0016*/ uint32 gender;
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/*0020*/ uint32 race;
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@@ -1200,7 +1200,7 @@ struct Consider_Struct{
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/*012*/ uint32 level; // Level
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/*016*/ uint8 pvpcon; // Pvp con flag 0/1
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/*017*/ uint8 unknown017[3]; //
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/*020*/
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/*020*/
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};
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/*
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@@ -1874,7 +1874,7 @@ struct AdventureLeaderboard_Struct
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/*008*/ uint32 success;
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/*012*/ uint32 failure;
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/*016*/ uint32 our_rank;
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/*020*/
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/*020*/
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};
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/*struct Item_Shop_Struct {
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@@ -1899,15 +1899,15 @@ struct Illusion_Struct { //size: 256
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/*079*/ uint8 unknown079; //
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/*080*/ uint32 face; //
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/*084*/ uint8 hairstyle; // Some Races don't change Hair Style Properly in SoF
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/*085*/ uint8 haircolor; //
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/*086*/ uint8 beard; //
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/*087*/ uint8 beardcolor; //
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/*088*/ float size; //
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/*085*/ uint8 haircolor; //
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/*086*/ uint8 beard; //
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/*087*/ uint8 beardcolor; //
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/*088*/ float size; //
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/*092*/ uint8 unknown092[148];
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/*240*/ uint32 unknown240; // Removes armor?
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/*244*/ uint32 drakkin_heritage; //
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/*248*/ uint32 drakkin_tattoo; //
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/*252*/ uint32 drakkin_details; //
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/*244*/ uint32 drakkin_heritage; //
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/*248*/ uint32 drakkin_tattoo; //
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/*252*/ uint32 drakkin_details; //
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/*256*/
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};
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@@ -2225,7 +2225,7 @@ struct BookRequest_Struct {
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/*0000*/ uint32 window; // where to display the text (0xFFFFFFFF means new window).
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/*0004*/ uint32 invslot; // The inventory slot the book is in. Not used, but echoed in the response packet.
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/*0008*/ uint32 type; // 0 = Scroll, 1 = Book, 2 = Item Info. Possibly others
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/*0012*/ uint32 unknown0012;
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/*0012*/ uint32 unknown0012;
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/*0016*/ uint16 unknown0016;
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/*0018*/ char txtfile[8194];
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};
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@@ -2326,7 +2326,7 @@ struct Door_Struct
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/*0054*/ uint8 unknown0054[4]; // 00 00 00 00
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/*0060*/ uint8 doorId; // door's id #
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/*0061*/ uint8 opentype;
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/*0062*/ uint8 state_at_spawn;
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/*0062*/ uint8 state_at_spawn;
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/*0063*/ uint8 invert_state; // if this is 1, the door is normally open
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/*0064*/ uint32 door_param; // normally ff ff ff ff (-1)
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/*0068*/ uint32 unknown0068; // 00 00 00 00
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@@ -2591,7 +2591,7 @@ struct Tracking_Struct_New {
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struct Track_Struct_New {
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uint16 entityid; // Entity ID
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uint16 unknown002; // 00 00
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uint32 unknown004; //
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uint32 unknown004; //
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uint8 level; // level of mob
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uint8 unknown009; // 01 maybe type of mob? player/npc?
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char name[1]; // name of mob
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@@ -3750,7 +3750,7 @@ struct ItemBodyStruct
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uint32 icon;
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uint8 unknown1;
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uint8 unknown2;
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uint32 BenefitFlag;
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uint32 BenefitFlag;
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uint8 tradeskills;
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int8 CR;
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int8 DR;
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@@ -3819,7 +3819,7 @@ struct ItemBodyStruct
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int32 FactionAmt3;
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uint32 FactionMod4;
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int32 FactionAmt4;
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};
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struct AugSlotStruct
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@@ -3854,9 +3854,9 @@ struct ItemTertiaryBodyStruct
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uint8 no_transfer;
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uint16 expendablearrow;
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uint32 unknown8;
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uint32 unknown9;
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uint32 unknown10;
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uint32 unknown8;
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uint32 unknown9;
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uint32 unknown10;
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uint32 unknown11;
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uint8 unknown12;
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uint8 unknown13;
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