Remove trailing whitespace

This commit is contained in:
j883376
2013-05-06 13:07:41 -04:00
parent 7a93966158
commit ffcff4aea1
548 changed files with 16397 additions and 16398 deletions
+25 -25
View File
@@ -621,7 +621,7 @@ struct CharCreate_Struct
{
/*0000*/ uint32 class_;
/*0004*/ uint32 haircolor;
/*0008*/ uint32 beard;
/*0008*/ uint32 beard;
/*0012*/ uint32 beardcolor;
/*0016*/ uint32 gender;
/*0020*/ uint32 race;
@@ -845,7 +845,7 @@ struct PlayerProfile_Struct
/*04160*/ uint32 INT; // Intelligence - 3c 00 00 00 - 60
/*04164*/ uint32 AGI; // Agility - 5f 00 00 00 - 95
/*04168*/ uint32 WIS; // Wisdom - 46 00 00 00 - 70
/*04172*/ uint8 unknown04172[28]; //
/*04172*/ uint8 unknown04172[28]; //
/*04200*/ uint8 face; // Player face
/*04201*/ uint8 unknown02264[147]; // was [175]
/*04348*/ uint32 spell_book[MAX_PP_SPELLBOOK]; // List of the Spells in spellbook 480 = 60 pages [1920]
@@ -967,7 +967,7 @@ struct PlayerProfile_Struct
/*22448*/ uint32 level3; // SoF looks at the level here to determine how many leadership AA you can bank.
/*22452*/ uint32 showhelm; // 0=no, 1=yes
/*22456*/ uint32 RestTimer;
/*22460*/ uint8 unknown19584[1028]; // ***Placeholder (2/13/2007) was[1028]or[940]or[1380] - END of Struct
/*22460*/ uint8 unknown19584[1028]; // ***Placeholder (2/13/2007) was[1028]or[940]or[1380] - END of Struct
/*23488*/
};
@@ -1223,7 +1223,7 @@ struct Consider_Struct{
/*012*/ uint32 level; // Level
/*016*/ uint8 pvpcon; // Pvp con flag 0/1
/*017*/ uint8 unknown017[3]; //
/*020*/
/*020*/
};
/*
@@ -1346,14 +1346,14 @@ struct PlayerPositionUpdateClient_Struct
/*0012*/ float y_pos; // y coord (1st loc value)
/*0016*/ signed delta_heading:10; // change in heading
unsigned padding0036:10; // animation
unsigned padding0016:12; // ***Placeholder
unsigned padding0016:12; // ***Placeholder
/*0020*/ float delta_x; // Change in x
/*0024*/ float delta_y; // Change in y
/*0028*/ float z_pos; // z coord (3rd loc value)
/*0032*/ float delta_z; // Change in z
/*0036*/ unsigned animation:10; // ***Placeholder
/*0036*/ unsigned animation:10; // ***Placeholder
unsigned heading:12; // Directional heading
unsigned padding0037:10; // ***Placeholder
unsigned padding0037:10; // ***Placeholder
/*0040*/
};
@@ -1900,7 +1900,7 @@ struct AdventureLeaderboard_Struct
/*008*/ uint32 success;
/*012*/ uint32 failure;
/*016*/ uint32 our_rank;
/*020*/
/*020*/
};
/*struct Item_Shop_Struct {
@@ -1925,15 +1925,15 @@ struct Illusion_Struct { //size: 256
/*079*/ uint8 unknown079; //
/*080*/ uint32 face; //
/*084*/ uint8 hairstyle; // Some Races don't change Hair Style Properly in SoF
/*085*/ uint8 haircolor; //
/*086*/ uint8 beard; //
/*087*/ uint8 beardcolor; //
/*088*/ float size; //
/*085*/ uint8 haircolor; //
/*086*/ uint8 beard; //
/*087*/ uint8 beardcolor; //
/*088*/ float size; //
/*092*/ uint8 unknown092[148];
/*240*/ uint32 unknown240; // Removes armor?
/*244*/ uint32 drakkin_heritage; //
/*248*/ uint32 drakkin_tattoo; //
/*252*/ uint32 drakkin_details; //
/*244*/ uint32 drakkin_heritage; //
/*248*/ uint32 drakkin_tattoo; //
/*252*/ uint32 drakkin_details; //
/*256*/
};
@@ -2291,7 +2291,7 @@ struct BookRequest_Struct {
/*0000*/ uint32 window; // where to display the text (0xFFFFFFFF means new window).
/*0004*/ uint32 invslot; // The inventory slot the book is in. Not used, but echoed in the response packet.
/*0008*/ uint32 type; // 0 = Scroll, 1 = Book, 2 = Item Info. Possibly others
/*0012*/ uint32 unknown0012;
/*0012*/ uint32 unknown0012;
/*0016*/ uint16 unknown0016;
/*0018*/ char txtfile[8194];
};
@@ -2392,7 +2392,7 @@ struct Door_Struct
/*0054*/ uint8 unknown0054[4]; // 00 00 00 00
/*0060*/ uint8 doorId; // door's id #
/*0061*/ uint8 opentype;
/*0062*/ uint8 state_at_spawn;
/*0062*/ uint8 state_at_spawn;
/*0063*/ uint8 invert_state; // if this is 1, the door is normally open
/*0064*/ uint32 door_param; // normally ff ff ff ff (-1)
/*0068*/ uint32 unknown0068; // 00 00 00 00
@@ -2694,7 +2694,7 @@ struct Tracking_Struct_New {
struct Track_Struct_New {
uint16 entityid; // Entity ID
uint16 unknown002; // 00 00
uint32 unknown004; //
uint32 unknown004; //
uint8 level; // level of mob
uint8 unknown009; // 01 maybe type of mob? player/npc?
char name[1]; // name of mob
@@ -3893,7 +3893,7 @@ struct ItemBodyStruct
uint32 icon;
uint8 unknown1;
uint8 unknown2;
uint32 BenefitFlag;
uint32 BenefitFlag;
uint8 tradeskills;
int8 CR;
int8 DR;
@@ -3963,7 +3963,7 @@ struct ItemBodyStruct
uint32 FactionMod4;
int32 FactionAmt4;
//int16 unknown14;
};
struct AugSlotStruct
@@ -3998,9 +3998,9 @@ struct ItemTertiaryBodyStruct
uint8 no_transfer;
uint16 expendablearrow;
uint32 unknown8;
uint32 unknown9;
uint32 unknown10;
uint32 unknown8;
uint32 unknown9;
uint32 unknown10;
uint32 unknown11;
uint8 unknown12;
uint8 unknown13;
@@ -4205,7 +4205,7 @@ struct AltCurrencySellItem_Struct {
};
struct MercenaryGrade_Struct {
uint32 GradeCountEntry;
uint32 GradeCountEntry;
};
// Used by MercenaryListEntry_Struct
@@ -4267,7 +4267,7 @@ struct MercenaryData_Struct {
// [OPCode: 0x6537] On Live as of April 2 2012 [Server->Client]
// Should be named OP_MercenaryDataResponse, but the current opcode using that name should be renamed first
// Size varies if mercenary is hired or if browsing Mercenary Merchant
// This may also be the response for Client->Server 0x0327 (size 0) packet On Live as of April 2 2012
// This may also be the response for Client->Server 0x0327 (size 0) packet On Live as of April 2 2012
struct MercenaryDataUpdate_Struct {
/*0000*/ int32 MercStatus; // Seen 0 with merc and -1 with no merc hired
/*0004*/ uint32 MercCount; // Seen 1 with 1 merc hired and 0 with no merc hired