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https://github.com/EQEmu/Server.git
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Remove trailing whitespace
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@@ -621,7 +621,7 @@ struct CharCreate_Struct
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{
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/*0000*/ uint32 class_;
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/*0004*/ uint32 haircolor;
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/*0008*/ uint32 beard;
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/*0008*/ uint32 beard;
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/*0012*/ uint32 beardcolor;
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/*0016*/ uint32 gender;
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/*0020*/ uint32 race;
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@@ -845,7 +845,7 @@ struct PlayerProfile_Struct
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/*04160*/ uint32 INT; // Intelligence - 3c 00 00 00 - 60
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/*04164*/ uint32 AGI; // Agility - 5f 00 00 00 - 95
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/*04168*/ uint32 WIS; // Wisdom - 46 00 00 00 - 70
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/*04172*/ uint8 unknown04172[28]; //
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/*04172*/ uint8 unknown04172[28]; //
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/*04200*/ uint8 face; // Player face
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/*04201*/ uint8 unknown02264[147]; // was [175]
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/*04348*/ uint32 spell_book[MAX_PP_SPELLBOOK]; // List of the Spells in spellbook 480 = 60 pages [1920]
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@@ -967,7 +967,7 @@ struct PlayerProfile_Struct
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/*22448*/ uint32 level3; // SoF looks at the level here to determine how many leadership AA you can bank.
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/*22452*/ uint32 showhelm; // 0=no, 1=yes
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/*22456*/ uint32 RestTimer;
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/*22460*/ uint8 unknown19584[1028]; // ***Placeholder (2/13/2007) was[1028]or[940]or[1380] - END of Struct
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/*22460*/ uint8 unknown19584[1028]; // ***Placeholder (2/13/2007) was[1028]or[940]or[1380] - END of Struct
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/*23488*/
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};
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@@ -1223,7 +1223,7 @@ struct Consider_Struct{
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/*012*/ uint32 level; // Level
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/*016*/ uint8 pvpcon; // Pvp con flag 0/1
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/*017*/ uint8 unknown017[3]; //
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/*020*/
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/*020*/
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};
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/*
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@@ -1346,14 +1346,14 @@ struct PlayerPositionUpdateClient_Struct
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/*0012*/ float y_pos; // y coord (1st loc value)
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/*0016*/ signed delta_heading:10; // change in heading
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unsigned padding0036:10; // animation
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unsigned padding0016:12; // ***Placeholder
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unsigned padding0016:12; // ***Placeholder
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/*0020*/ float delta_x; // Change in x
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/*0024*/ float delta_y; // Change in y
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/*0028*/ float z_pos; // z coord (3rd loc value)
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/*0032*/ float delta_z; // Change in z
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/*0036*/ unsigned animation:10; // ***Placeholder
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/*0036*/ unsigned animation:10; // ***Placeholder
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unsigned heading:12; // Directional heading
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unsigned padding0037:10; // ***Placeholder
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unsigned padding0037:10; // ***Placeholder
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/*0040*/
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};
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@@ -1900,7 +1900,7 @@ struct AdventureLeaderboard_Struct
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/*008*/ uint32 success;
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/*012*/ uint32 failure;
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/*016*/ uint32 our_rank;
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/*020*/
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/*020*/
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};
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/*struct Item_Shop_Struct {
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@@ -1925,15 +1925,15 @@ struct Illusion_Struct { //size: 256
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/*079*/ uint8 unknown079; //
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/*080*/ uint32 face; //
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/*084*/ uint8 hairstyle; // Some Races don't change Hair Style Properly in SoF
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/*085*/ uint8 haircolor; //
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/*086*/ uint8 beard; //
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/*087*/ uint8 beardcolor; //
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/*088*/ float size; //
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/*085*/ uint8 haircolor; //
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/*086*/ uint8 beard; //
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/*087*/ uint8 beardcolor; //
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/*088*/ float size; //
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/*092*/ uint8 unknown092[148];
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/*240*/ uint32 unknown240; // Removes armor?
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/*244*/ uint32 drakkin_heritage; //
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/*248*/ uint32 drakkin_tattoo; //
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/*252*/ uint32 drakkin_details; //
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/*244*/ uint32 drakkin_heritage; //
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/*248*/ uint32 drakkin_tattoo; //
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/*252*/ uint32 drakkin_details; //
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/*256*/
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};
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@@ -2291,7 +2291,7 @@ struct BookRequest_Struct {
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/*0000*/ uint32 window; // where to display the text (0xFFFFFFFF means new window).
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/*0004*/ uint32 invslot; // The inventory slot the book is in. Not used, but echoed in the response packet.
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/*0008*/ uint32 type; // 0 = Scroll, 1 = Book, 2 = Item Info. Possibly others
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/*0012*/ uint32 unknown0012;
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/*0012*/ uint32 unknown0012;
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/*0016*/ uint16 unknown0016;
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/*0018*/ char txtfile[8194];
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};
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@@ -2392,7 +2392,7 @@ struct Door_Struct
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/*0054*/ uint8 unknown0054[4]; // 00 00 00 00
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/*0060*/ uint8 doorId; // door's id #
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/*0061*/ uint8 opentype;
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/*0062*/ uint8 state_at_spawn;
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/*0062*/ uint8 state_at_spawn;
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/*0063*/ uint8 invert_state; // if this is 1, the door is normally open
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/*0064*/ uint32 door_param; // normally ff ff ff ff (-1)
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/*0068*/ uint32 unknown0068; // 00 00 00 00
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@@ -2694,7 +2694,7 @@ struct Tracking_Struct_New {
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struct Track_Struct_New {
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uint16 entityid; // Entity ID
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uint16 unknown002; // 00 00
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uint32 unknown004; //
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uint32 unknown004; //
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uint8 level; // level of mob
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uint8 unknown009; // 01 maybe type of mob? player/npc?
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char name[1]; // name of mob
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@@ -3893,7 +3893,7 @@ struct ItemBodyStruct
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uint32 icon;
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uint8 unknown1;
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uint8 unknown2;
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uint32 BenefitFlag;
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uint32 BenefitFlag;
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uint8 tradeskills;
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int8 CR;
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int8 DR;
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@@ -3963,7 +3963,7 @@ struct ItemBodyStruct
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uint32 FactionMod4;
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int32 FactionAmt4;
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//int16 unknown14;
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};
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struct AugSlotStruct
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@@ -3998,9 +3998,9 @@ struct ItemTertiaryBodyStruct
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uint8 no_transfer;
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uint16 expendablearrow;
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uint32 unknown8;
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uint32 unknown9;
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uint32 unknown10;
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uint32 unknown8;
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uint32 unknown9;
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uint32 unknown10;
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uint32 unknown11;
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uint8 unknown12;
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uint8 unknown13;
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@@ -4205,7 +4205,7 @@ struct AltCurrencySellItem_Struct {
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};
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struct MercenaryGrade_Struct {
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uint32 GradeCountEntry;
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uint32 GradeCountEntry;
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};
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// Used by MercenaryListEntry_Struct
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@@ -4267,7 +4267,7 @@ struct MercenaryData_Struct {
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// [OPCode: 0x6537] On Live as of April 2 2012 [Server->Client]
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// Should be named OP_MercenaryDataResponse, but the current opcode using that name should be renamed first
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// Size varies if mercenary is hired or if browsing Mercenary Merchant
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// This may also be the response for Client->Server 0x0327 (size 0) packet On Live as of April 2 2012
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// This may also be the response for Client->Server 0x0327 (size 0) packet On Live as of April 2 2012
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struct MercenaryDataUpdate_Struct {
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/*0000*/ int32 MercStatus; // Seen 0 with merc and -1 with no merc hired
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/*0004*/ uint32 MercCount; // Seen 1 with 1 merc hired and 0 with no merc hired
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