Remove trailing whitespace

This commit is contained in:
j883376
2013-05-06 13:07:41 -04:00
parent 7a93966158
commit ffcff4aea1
548 changed files with 16397 additions and 16398 deletions
+15 -15
View File
@@ -17,7 +17,7 @@ public:
uint16 level;
uint32 time_last_on;
uint32 zone_id;
//fields from `guild_members`
uint32 guild_id;
uint8 rank;
@@ -34,13 +34,13 @@ class BaseGuildManager {
public:
BaseGuildManager();
virtual ~BaseGuildManager();
//this must be called before doing anything else with this object
void SetDatabase(Database *db) { m_db = db; }
bool LoadGuilds();
bool RefreshGuild(uint32 guild_id);
//guild edit actions.
uint32 CreateGuild(const char* name, uint32 leader_char_id);
bool DeleteGuild(uint32 guild_id);
@@ -48,7 +48,7 @@ public:
bool SetGuildMOTD(uint32 guild_id, const char* motd, const char *setter);
bool SetGuildURL(uint32 GuildID, const char* URL);
bool SetGuildChannel(uint32 GuildID, const char* Channel);
//character edit actions
bool SetGuildLeader(uint32 guild_id, uint32 leader_char_id);
bool SetGuild(uint32 charid, uint32 guild_id, uint8 rank);
@@ -59,7 +59,7 @@ public:
bool GetBankerFlag(uint32 CharID);
bool SetTributeFlag(uint32 charid, bool enabled);
bool SetPublicNote(uint32 charid, const char *note);
//queries
bool GetCharInfo(const char *char_name, CharGuildInfo &into);
bool GetCharInfo(uint32 char_id, CharGuildInfo &into);
@@ -82,19 +82,19 @@ public:
uint32 NumberInGuild(uint32 guild_id);
// bool GetGuildRanks(uint32 guildeqid, GuildRanks_Struct* gr);
// bool EditGuild(uint32 guild_id, uint8 ranknum, GuildRankLevel_Struct* grl);
uint8 *MakeGuildList(const char *head_name, uint32 &length) const; //make a guild list packet, returns ownership of the buffer.
static const char *const GuildActionNames[_MaxGuildAction];
uint32 DoesAccountContainAGuildLeader(uint32 AccountID);
protected:
//the methods which must be defined by base classes.
virtual void SendGuildRefresh(uint32 guild_id, bool name, bool motd, bool rank, bool relation) = 0;
virtual void SendCharRefresh(uint32 old_guild_id, uint32 guild_id, uint32 charid) = 0;
virtual void SendRankUpdate(uint32 CharID) = 0;
virtual void SendGuildDelete(uint32 guild_id) = 0;
uint32 DBCreateGuild(const char* name, uint32 leader_char_id);
bool DBDeleteGuild(uint32 guild_id);
bool DBRenameGuild(uint32 guild_id, const char* name);
@@ -110,9 +110,9 @@ protected:
bool DBSetPublicNote(uint32 charid, const char *note);
bool _RunQuery(char *&query, int len, const char *errmsg);
// void DBSetPublicNote(uint32 guild_id,char* charname, char* note);
bool LocalDeleteGuild(uint32 guild_id);
class RankInfo {
public:
RankInfo();
@@ -133,12 +133,12 @@ protected:
//tribute is not in here on purpose, since it is only valid in world!
RankInfo ranks[GUILD_MAX_RANK+1];
};
std::map<uint32, GuildInfo *> m_guilds; //we own the pointers in this map
void ClearGuilds(); //clears internal structure
Database *m_db; //we do not own this
bool _StoreGuildDB(uint32 guild_id);
GuildInfo *_CreateGuild(uint32 guild_id, const char *guild_name, uint32 account_id, uint8 minstatus, const char *guild_motd, const char *motd_setter, const char *Channel, const char *URL);
uint32 _GetFreeGuildID();