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https://github.com/EQEmu/Server.git
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Remove trailing whitespace
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+28
-28
@@ -547,7 +547,7 @@ struct BuffRemoveRequest_Struct
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struct PetBuff_Struct {
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/*000*/ uint32 petid;
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/*004*/ uint32 spellid[BUFF_COUNT];
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/*104*/ uint32 unknown700;
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/*104*/ uint32 unknown700;
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/*108*/ uint32 unknown701;
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/*112*/ uint32 unknown702;
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/*116*/ uint32 unknown703;
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@@ -867,7 +867,7 @@ struct PlayerProfile_Struct
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/*0116*/ uint32 level; // Level of player (might be one byte)
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/*0120*/ BindStruct binds[5]; // Bind points (primary is first, home city is fifth)
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/*0220*/ uint32 deity; // deity
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/*0224*/ uint32 guild_id;
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/*0224*/ uint32 guild_id;
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/*0228*/ uint32 birthday; // characters bday
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/*0232*/ uint32 lastlogin; // last login or zone time
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/*0236*/ uint32 timePlayedMin; // in minutes
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@@ -1906,7 +1906,7 @@ struct AdventureFinish_Struct{
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};
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struct Weblink_Struct{
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/*000*/ char weblink[1];
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/*000*/ char weblink[1];
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/*004*/
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};
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@@ -2040,22 +2040,22 @@ struct Illusion_Struct_Old {
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struct QuestReward_Struct
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{
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/*000*/ uint32 from_mob; // ID of mob awarding the client
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/*004*/ uint32 unknown004;
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/*008*/ uint32 unknown008;
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/*012*/ uint32 unknown012;
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/*016*/ uint32 unknown016;
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/*020*/ uint32 unknown020;
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/*004*/ uint32 unknown004;
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/*008*/ uint32 unknown008;
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/*012*/ uint32 unknown012;
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/*016*/ uint32 unknown016;
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/*020*/ uint32 unknown020;
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/*024*/ uint32 silver; // Gives silver to the client
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/*028*/ uint32 gold; // Gives gold to the client
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/*032*/ uint32 platinum; // Gives platinum to the client
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/*036*/ uint32 unknown036;
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/*040*/ uint32 unknown040;
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/*044*/ uint32 unknown044;
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/*048*/ uint32 unknown048;
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/*052*/ uint32 unknown052;
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/*056*/ uint32 unknown056;
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/*060*/ uint32 unknown060;
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/*064*/ uint32 unknown064;
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/*036*/ uint32 unknown036;
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/*040*/ uint32 unknown040;
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/*044*/ uint32 unknown044;
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/*048*/ uint32 unknown048;
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/*052*/ uint32 unknown052;
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/*056*/ uint32 unknown056;
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/*060*/ uint32 unknown060;
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/*064*/ uint32 unknown064;
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/*068*/
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};
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@@ -2760,7 +2760,7 @@ struct BarterSearchRequest_Struct {
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struct BuyerItemSearchLinkRequest_Struct {
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/*000*/ uint32 Action; // 0x00000015
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/*004*/ uint32 ItemID;
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/*004*/ uint32 ItemID;
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/*008*/ uint32 Unknown008;
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/*012*/ uint32 Unknown012;
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};
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@@ -3435,7 +3435,7 @@ struct MerchantList{
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uint32 item;
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int16 faction_required;
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int8 level_required;
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uint16 alt_currency_cost;
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uint16 alt_currency_cost;
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};
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struct TempMerchantList{
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uint32 npcid;
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@@ -4195,7 +4195,7 @@ struct RespawnWindow_Struct {
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/**
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* Shroud spawn. For others shrouding, this has their spawnId and
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* spawnStruct.
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*
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*
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* Length: 586
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* OpCode: OP_Shroud
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*/
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@@ -4650,7 +4650,7 @@ struct GroupMakeLeader_Struct
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//any items come after in much the same way adventure merchant items do except there is no theme included
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#define ALT_CURRENCY_OP_POPULATE 8
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#define ALT_CURRENCY_OP_UPDATE 7
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//Server -> Client
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//Populates the initial Alternate Currency Window
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struct AltCurrencyPopulateEntry_Struct
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@@ -4681,7 +4681,7 @@ struct AltCurrencyUpdate_Struct {
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/*084*/ uint32 unknown084; //seen 0
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};
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//Client -> Server
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//Client -> Server
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//When an item is selected while the alt currency merchant window is open
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struct AltCurrencySelectItem_Struct {
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/*000*/ uint32 merchant_entity_id;
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@@ -4711,7 +4711,7 @@ struct AltCurrencySelectItem_Struct {
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//eg: "I will give you no doubloons for a cloth cap."
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//Probably also sends amounts somewhere
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struct AltCurrencySelectItemReply_Struct {
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/*000*/ uint32 unknown000;
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/*000*/ uint32 unknown000;
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/*004*/ uint8 unknown004; //0xff
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/*005*/ uint8 unknown005; //0xff
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/*006*/ uint8 unknown006; //0xff
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@@ -4839,7 +4839,7 @@ struct Membership_Entry_Struct
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{
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/*000*/ uint32 purchase_id; // Seen 1, then increments 90287 to 90300
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/*004*/ uint32 bitwise_entry; // Seen 16 to 65536 - Skips 4096
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/*008*/
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/*008*/
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};
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struct Membership_Setting_Struct
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@@ -4847,7 +4847,7 @@ struct Membership_Setting_Struct
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/*000*/ uint32 setting_index; // 0, 1, or 2
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/*004*/ uint32 setting_id; // 0 to 21
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/*008*/ int32 setting_value; // All can be 0, 1, or -1
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/*012*/
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/*012*/
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};
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struct Membership_Details_Struct
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@@ -4891,7 +4891,7 @@ struct MercenaryList_Struct {
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/*0045*/ uint32 MercUnk02; // Unknown (normally see 1, but sometimes 2 or 0)
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/*0049*/ uint32 StanceCount; // Iterations of MercenaryStance_Struct - Normally 2 to 4 seen
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/*0053*/ int32 MercUnk03; // Unknown (always 0 at merchant) - Seen on active merc: 93 a4 03 77, b8 ed 2f 26, 88 d5 8b c3, and 93 a4 ad 77
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/*0057*/ uint8 MercUnk04; // Seen 1
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/*0057*/ uint8 MercUnk04; // Seen 1
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/*0058*/ char MercName[1]; // Null Terminated Mercenary Name (00 at merchants)
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};
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@@ -4913,7 +4913,7 @@ struct MercenaryListEntry_Struct {
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/*0045*/ uint32 MercUnk02; // Unknown (normally see 1, but sometimes 2 or 0)
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/*0049*/ uint32 StanceCount; // Iterations of MercenaryStance_Struct - Normally 2 to 4 seen
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/*0053*/ int32 MercUnk03; // Unknown (always 0 at merchant) - Seen on active merc: 93 a4 03 77, b8 ed 2f 26, 88 d5 8b c3, and 93 a4 ad 77
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/*0057*/ uint8 MercUnk04; // Seen 1
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/*0057*/ uint8 MercUnk04; // Seen 1
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/*0058*/ char MercName[1]; // Null Terminated Mercenary Name (00 at merchants)
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/*0000*/ MercenaryStance_Struct Stances[MAX_MERC_STANCES]; // Count Varies, but hard set to 5 max for now - From dbstr_us.txt - 1^24^Passive^0, 2^24^Balanced^0, etc (1 to 9 as of April 2012)
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};
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@@ -4953,7 +4953,7 @@ struct MercenaryData_Struct {
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/*0045*/ uint32 MercUnk02; // Unknown (normally see 1, but sometimes 2 or 0)
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/*0049*/ uint32 StanceCount; // Iterations of MercenaryStance_Struct - Normally 2 to 4 seen
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/*0053*/ int32 MercUnk03; // Unknown (always 0 at merchant) - Seen on active merc: 93 a4 03 77, b8 ed 2f 26, 88 d5 8b c3, and 93 a4 ad 77
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/*0057*/ uint8 MercUnk04; // Seen 1
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/*0057*/ uint8 MercUnk04; // Seen 1
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/*0058*/ char MercName[64]; // Null Terminated Mercenary Name (00 at merchants)
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/*0000*/ MercenaryStance_Struct Stances[MAX_MERC_STANCES]; // Count Varies, but hard set to 2 for now - From dbstr_us.txt - 1^24^Passive^0, 2^24^Balanced^0, etc (1 to 9 as of April 2012)
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/*0000*/ uint32 MercUnk05; // Seen 1 - Extra Merc Data field that differs from MercenaryListEntry_Struct
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@@ -4963,7 +4963,7 @@ struct MercenaryData_Struct {
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// [OPCode: 0x6537] On Live as of April 2 2012 [Server->Client]
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// Should be named OP_MercenaryDataResponse, but the current opcode using that name should be renamed first
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// Size varies if mercenary is hired or if browsing Mercenary Merchant
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// This may also be the response for Client->Server 0x0327 (size 0) packet On Live as of April 2 2012
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// This may also be the response for Client->Server 0x0327 (size 0) packet On Live as of April 2 2012
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struct MercenaryDataUpdate_Struct {
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/*0000*/ int32 MercStatus; // Seen 0 with merc and -1 with no merc hired
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/*0004*/ uint32 MercCount; // Seen 1 with 1 merc hired and 0 with no merc hired
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