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https://github.com/EQEmu/Server.git
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Remove trailing whitespace
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+40
-40
@@ -16,7 +16,7 @@
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef EQ_CONSTANTS_H
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#define EQ_CONSTANTS_H
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#define EQ_CONSTANTS_H
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#include "skills.h"
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@@ -170,7 +170,7 @@ typedef enum {
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_eaMaxAppearance
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} EmuAppearance;
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/*
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/*
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** Diety List
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*/
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#define DEITY_UNKNOWN 0
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@@ -190,11 +190,11 @@ typedef enum {
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#define DEITY_TUNARE 215
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//Guessed:
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#define DEITY_BERT 201
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#define DEITY_BERT 201
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#define DEITY_RODCET 212
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#define DEITY_VEESHAN 216
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// msg_type's for custom usercolors
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// msg_type's for custom usercolors
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#define MT_Say 256
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#define MT_Tell 257
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#define MT_Group 258
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@@ -435,33 +435,33 @@ typedef enum {
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#define STAT_HASTE 19
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#define STAT_DAMAGE_SHIELD 20
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/**
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* Recast timer types. Used as an off set to charProfileStruct timers.
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*/
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enum RecastTypes
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{
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RecastTimer0 = 0,
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RecastTimer1,
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WeaponHealClickTimer, // 2
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MuramiteBaneNukeClickTimer, // 3
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RecastTimer4,
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DispellClickTimer, // 5 (also click heal orbs?)
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EpicTimer, // 6
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OoWBPClickTimer, // 7
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VishQuestClassItemTimer, // 8
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HealPotionTimer, // 9
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RecastTimer10,
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RecastTimer11,
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RecastTimer12,
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RecastTimer13,
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RecastTimer14,
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RecastTimer15,
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RecastTimer16,
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RecastTimer17,
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RecastTimer18,
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ModRodTimer // 19
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/**
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* Recast timer types. Used as an off set to charProfileStruct timers.
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*/
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enum RecastTypes
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{
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RecastTimer0 = 0,
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RecastTimer1,
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WeaponHealClickTimer, // 2
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MuramiteBaneNukeClickTimer, // 3
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RecastTimer4,
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DispellClickTimer, // 5 (also click heal orbs?)
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EpicTimer, // 6
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OoWBPClickTimer, // 7
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VishQuestClassItemTimer, // 8
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HealPotionTimer, // 9
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RecastTimer10,
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RecastTimer11,
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RecastTimer12,
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RecastTimer13,
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RecastTimer14,
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RecastTimer15,
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RecastTimer16,
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RecastTimer17,
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RecastTimer18,
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ModRodTimer // 19
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};
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enum GroupUpdateAction
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{
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GUA_Joined = 0,
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@@ -593,7 +593,7 @@ enum InventorySlot
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////////////////////////
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// Equip slots
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////////////////////////
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SLOT_CHARM = 0,
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SLOT_EAR01 = 1,
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SLOT_HEAD = 2,
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@@ -616,38 +616,38 @@ enum InventorySlot
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SLOT_FEET = 19,
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SLOT_WAIST = 20,
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SLOT_AMMO = 21,
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////////////////////////
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// All other slots
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////////////////////////
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SLOT_PERSONAL_BEGIN = 22,
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SLOT_PERSONAL_END = 29,
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SLOT_CURSOR = 30,
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SLOT_CURSOR_END = (int16)0xFFFE, // Last item on cursor queue
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// Cursor bag slots are 331->340 (10 slots)
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// Personal Inventory Slots
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// Slots 1 through 8 are slots 22->29
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// Inventory bag slots are 251->330 (10 slots per bag)
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// Tribute slots are 400-404? (upper bound unknown)
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// storing these in worn item's map
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// Bank slots
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// Bank slots 1 through 16 are slots 2000->2015
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// Bank bag slots are 2031->2190
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// Shared bank slots
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// Shared bank slots 1 through 2 are slots 2500->2501
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// Shared bank bag slots are 2531->2550
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// Trade session slots
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// Trade slots 1 through 8 are slots 3000->3007
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// Trade bag slots are technically 0->79 when passed to client,
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// but in our code, we treat them as slots 3100->3179
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// Slot used in OP_TradeSkillCombine for world tradeskill containers
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SLOT_TRADESKILL = 1000,
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SLOT_AUGMENT = 1001,
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