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https://github.com/EQEmu/Server.git
synced 2026-06-09 22:20:24 +00:00
Remove trailing whitespace
This commit is contained in:
+212
-212
@@ -20,226 +20,226 @@
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const char* GetEQClassName(uint8 class_, uint8 level) {
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switch(class_) {
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case WARRIOR:
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if (level >= 70)
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return "Vanquisher";
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else if (level >= 65)
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case WARRIOR:
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if (level >= 70)
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return "Vanquisher";
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else if (level >= 65)
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return "Overlord"; //Baron-Sprite: LEAVE MY CLASSES ALONE.
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else if (level >= 60)
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return "Warlord";
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else if (level >= 55)
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return "Myrmidon";
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else if (level >= 51)
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return "Champion";
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else
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return "Warrior";
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else if (level >= 60)
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return "Warlord";
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else if (level >= 55)
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return "Myrmidon";
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else if (level >= 51)
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return "Champion";
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else
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return "Warrior";
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case CLERIC:
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if (level >= 70)
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return "Prelate";
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else if (level >= 65)
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return "Archon";
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else if (level >= 60)
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return "High Priest";
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else if (level >= 55)
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return "Templar";
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else if (level >= 51)
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return "Vicar";
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else
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return "Cleric";
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case PALADIN:
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if (level >= 70)
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return "Lord";
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else if (level >= 65)
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return "Lord Protector";
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else if (level >= 60)
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return "Crusader";
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else if (level >= 55)
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return "Knight";
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else if (level >= 51)
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return "Cavalier";
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else
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return "Paladin";
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if (level >= 70)
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return "Prelate";
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else if (level >= 65)
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return "Archon";
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else if (level >= 60)
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return "High Priest";
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else if (level >= 55)
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return "Templar";
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else if (level >= 51)
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return "Vicar";
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else
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return "Cleric";
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case PALADIN:
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if (level >= 70)
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return "Lord";
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else if (level >= 65)
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return "Lord Protector";
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else if (level >= 60)
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return "Crusader";
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else if (level >= 55)
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return "Knight";
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else if (level >= 51)
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return "Cavalier";
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else
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return "Paladin";
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case RANGER:
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if (level >= 70)
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return "Plainswalker";
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else if (level >= 65)
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return "Forest Stalker";
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else if (level >= 60)
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return "Warder";
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else if (level >= 55)
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return "Outrider";
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else if (level >= 51)
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return "Pathfinder";
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else
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return "Ranger";
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if (level >= 70)
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return "Plainswalker";
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else if (level >= 65)
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return "Forest Stalker";
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else if (level >= 60)
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return "Warder";
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else if (level >= 55)
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return "Outrider";
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else if (level >= 51)
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return "Pathfinder";
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else
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return "Ranger";
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case SHADOWKNIGHT:
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if (level >= 70)
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return "Scourge Knight";
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else if (level >= 65)
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return "Dread Lord";
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else if (level >= 60)
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return "Grave Lord";
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else if (level >= 55)
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return "Revenant";
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else if (level >= 51)
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return "Reaver";
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else
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return "Shadowknight";
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if (level >= 70)
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return "Scourge Knight";
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else if (level >= 65)
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return "Dread Lord";
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else if (level >= 60)
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return "Grave Lord";
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else if (level >= 55)
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return "Revenant";
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else if (level >= 51)
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return "Reaver";
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else
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return "Shadowknight";
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case DRUID:
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if (level >= 70)
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return "Natureguard";
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else if (level >= 65)
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return "Storm Warden";
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else if (level >= 60)
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return "Hierophant";
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else if (level >= 55)
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return "Preserver";
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else if (level >= 51)
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return "Wanderer";
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else
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return "Druid";
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if (level >= 70)
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return "Natureguard";
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else if (level >= 65)
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return "Storm Warden";
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else if (level >= 60)
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return "Hierophant";
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else if (level >= 55)
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return "Preserver";
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else if (level >= 51)
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return "Wanderer";
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else
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return "Druid";
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case MONK:
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if (level >= 70)
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return "Stone Fist";
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else if (level >= 65)
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return "Transcendent";
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else if (level >= 60)
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return "Grandmaster";
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else if (level >= 55)
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return "Master";
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else if (level >= 51)
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return "Disciple";
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else
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return "Monk";
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case BARD:
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if (level >= 70)
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if (level >= 70)
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return "Stone Fist";
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else if (level >= 65)
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return "Transcendent";
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else if (level >= 60)
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return "Grandmaster";
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else if (level >= 55)
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return "Master";
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else if (level >= 51)
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return "Disciple";
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else
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return "Monk";
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case BARD:
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if (level >= 70)
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return "Performer";
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else if (level >= 65)
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return "Maestro";
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else if (level >= 60)
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return "Virtuoso";
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else if (level >= 55)
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return "Troubadour";
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else if (level >= 51)
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return "Minstrel";
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else
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return "Bard";
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case ROGUE:
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if (level >= 70)
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return "Nemesis";
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else if (level >= 65)
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return "Deceiver";
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else if (level >= 60)
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return "Assassin";
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else if (level >= 55)
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return "Blackguard";
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else if (level >= 51)
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return "Rake";
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else
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return "Rogue";
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case SHAMAN:
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if (level >= 70)
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else if (level >= 65)
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return "Maestro";
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else if (level >= 60)
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return "Virtuoso";
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else if (level >= 55)
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return "Troubadour";
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else if (level >= 51)
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return "Minstrel";
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else
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return "Bard";
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case ROGUE:
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if (level >= 70)
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return "Nemesis";
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else if (level >= 65)
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return "Deceiver";
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else if (level >= 60)
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return "Assassin";
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else if (level >= 55)
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return "Blackguard";
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else if (level >= 51)
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return "Rake";
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else
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return "Rogue";
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case SHAMAN:
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if (level >= 70)
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return "Soothsayer";
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else if (level >= 65)
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return "Prophet";
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else if (level >= 60)
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return "Oracle";
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else if (level >= 55)
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return "Luminary";
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else if (level >= 51)
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return "Mystic";
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else
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return "Shaman";
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case NECROMANCER:
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if (level >= 70)
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return "Wraith";
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else if (level >= 65)
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return "Arch Lich";
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else if (level >= 60)
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return "Warlock";
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else if (level >= 55)
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return "Defiler";
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else if (level >= 51)
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return "Heretic";
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else
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return "Necromancer";
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case WIZARD:
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if (level >= 70)
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return "Grand Arcanist";
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else if (level >= 65)
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return "Arcanist";
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else if (level >= 60)
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return "Sorcerer";
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else if (level >= 55)
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return "Evoker";
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else if (level >= 51)
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return "Channeler";
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else
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return "Wizard";
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case MAGICIAN:
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if (level >= 70)
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return "Arch Magus";
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else if (level >= 65)
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return "Arch Convoker";
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else if (level >= 60)
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return "Arch Mage";
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else if (level >= 55)
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return "Conjurer";
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if (level >= 51)
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return "Elementalist";
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else
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return "Magician";
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case ENCHANTER:
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if (level >= 70)
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return "Bedazzler";
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else if (level >= 65)
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return "Coercer";
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else if (level >= 60)
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return "Phantasmist";
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else if (level >= 55)
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return "Beguiler";
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else if (level >= 51)
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return "Illusionist";
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else
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return "Enchanter";
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case BEASTLORD:
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if (level >= 70)
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return "Wildblood";
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else if (level >= 65)
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return "Feral Lord";
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else if (level >= 60)
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return "Savage Lord";
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else if (level >= 55)
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return "Animist";
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else if (level >= 51)
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return "Primalist";
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else
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return "Beastlord";
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case BERSERKER:
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if (level >= 70)
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return "Ravager";
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else if (level >= 65)
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return "Fury";
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else if (level >= 60)
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return "Rager";
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else if (level >= 55)
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return "Vehement";
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else if (level >= 51)
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return "Brawler";
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else
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return "Berserker";
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case BANKER:
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if (level >= 70)
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return "Master Banker";
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else if (level >= 65)
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return "Elder Banker";
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else if (level >= 60)
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return "Oldest Banker";
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else if (level >= 55)
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return "Older Banker";
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else if (level >= 51)
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return "Old Banker";
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else
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else if (level >= 65)
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return "Prophet";
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else if (level >= 60)
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return "Oracle";
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else if (level >= 55)
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return "Luminary";
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else if (level >= 51)
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return "Mystic";
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else
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return "Shaman";
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case NECROMANCER:
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if (level >= 70)
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return "Wraith";
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else if (level >= 65)
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return "Arch Lich";
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else if (level >= 60)
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return "Warlock";
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else if (level >= 55)
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return "Defiler";
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else if (level >= 51)
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return "Heretic";
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else
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return "Necromancer";
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case WIZARD:
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if (level >= 70)
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return "Grand Arcanist";
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else if (level >= 65)
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return "Arcanist";
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else if (level >= 60)
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return "Sorcerer";
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else if (level >= 55)
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return "Evoker";
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else if (level >= 51)
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return "Channeler";
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else
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return "Wizard";
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case MAGICIAN:
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if (level >= 70)
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return "Arch Magus";
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else if (level >= 65)
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return "Arch Convoker";
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else if (level >= 60)
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return "Arch Mage";
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else if (level >= 55)
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return "Conjurer";
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if (level >= 51)
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return "Elementalist";
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else
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return "Magician";
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case ENCHANTER:
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if (level >= 70)
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return "Bedazzler";
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else if (level >= 65)
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return "Coercer";
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else if (level >= 60)
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return "Phantasmist";
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else if (level >= 55)
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return "Beguiler";
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else if (level >= 51)
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return "Illusionist";
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else
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return "Enchanter";
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case BEASTLORD:
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if (level >= 70)
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return "Wildblood";
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else if (level >= 65)
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return "Feral Lord";
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else if (level >= 60)
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return "Savage Lord";
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else if (level >= 55)
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return "Animist";
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else if (level >= 51)
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return "Primalist";
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else
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return "Beastlord";
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case BERSERKER:
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if (level >= 70)
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return "Ravager";
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else if (level >= 65)
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return "Fury";
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else if (level >= 60)
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return "Rager";
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else if (level >= 55)
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return "Vehement";
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else if (level >= 51)
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return "Brawler";
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else
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return "Berserker";
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case BANKER:
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if (level >= 70)
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return "Master Banker";
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else if (level >= 65)
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return "Elder Banker";
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else if (level >= 60)
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return "Oldest Banker";
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else if (level >= 55)
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return "Older Banker";
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else if (level >= 51)
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return "Old Banker";
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else
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return "Banker";
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case WARRIORGM:
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return "Warrior Guildmaster";
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