Fix compilation error: change return false to return in void function

Co-authored-by: Valorith <76063792+Valorith@users.noreply.github.com>
This commit is contained in:
copilot-swe-agent[bot] 2026-01-31 04:24:44 +00:00
parent 275eecbdec
commit ff7dbce6f2

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@ -4691,7 +4691,7 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses, bool suppress, uint32 su
} else { } else {
// Reapply visual/state effects for non-client mobs (pets, NPCs, bots) // Reapply visual/state effects for non-client mobs (pets, NPCs, bots)
if (!IsValidSpell(buffs[slot].spellid)) if (!IsValidSpell(buffs[slot].spellid))
return false; return;
const auto& spell = spells[buffs[slot].spellid]; const auto& spell = spells[buffs[slot].spellid];
// Restore nimbus (visual aura) effect before processing individual spell effects, // Restore nimbus (visual aura) effect before processing individual spell effects,
// mirroring Client::ReapplyBuff and bot buff restoration behavior. // mirroring Client::ReapplyBuff and bot buff restoration behavior.