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Custom changes.
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@@ -378,6 +378,8 @@ const char *GetClassIDName(uint8 class_id, uint8 level)
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return "Berserker Guildmaster";
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case MERCHANT:
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return "Merchant";
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case DISCORD_MERCHANT:
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return "Discord Merchant";
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case ADVENTURERECRUITER:
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return "Adventure Recruiter";
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case ADVENTUREMERCHANT:
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@@ -388,6 +390,18 @@ const char *GetClassIDName(uint8 class_id, uint8 level)
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return "Tribute Master";
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case GUILD_TRIBUTE_MASTER:
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return "Guild Tribute Master";
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case GUILD_BANKER:
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return "Guild Banker";
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case NORRATHS_KEEPERS_MERCHANT:
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return "Radiant Crystal Merchant";
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case DARK_REIGN_MERCHANT:
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return "Radiant Crystal Merchant";
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case FELLOWSHIP_MASTER:
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return "Fellowship Master";
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case ALT_CURRENCY_MERCHANT:
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return "Alternate Currency Merchant";
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case MERCERNARY_MASTER:
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return "Mercenary Liaison";
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default:
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return "Unknown";
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}
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@@ -61,6 +61,7 @@
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#define CORPSE_CLASS 62 // only seen on Danvi's Corpse in Akheva so far..
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#define TRIBUTE_MASTER 63
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#define GUILD_TRIBUTE_MASTER 64 // not sure
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#define GUILD_BANKER 66
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#define NORRATHS_KEEPERS_MERCHANT 67
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#define DARK_REIGN_MERCHANT 68
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#define FELLOWSHIP_MASTER 69
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@@ -497,6 +497,12 @@ RULE_INT(Combat, LevelToStopACTwinkControl, 50, "Level to stop armorclass twink
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RULE_BOOL(Combat, ClassicNPCBackstab, false, "True disables npc facestab - NPCget normal attack if not behind")
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RULE_BOOL(Combat, UseNPCDamageClassLevelMods, true, "Uses GetClassLevelDamageMod calc in npc_scale_manager")
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RULE_BOOL(Combat, UseExtendedPoisonProcs, false, "Allow old school poisons to last until characrer zones, at a lower proc rate")
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RULE_BOOL(Combat, CustomScaling, false, "Use Custom Scaling.")
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RULE_REAL(Combat, CustomScalingMeleeMitigation, 2500.0, "Custom Melee Mitigation Scaling (AGI / VALUE)")
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RULE_REAL(Combat, CustomScalingMeleeDamage, 100.0, "Custom Melee Damage Scaling (STR / VALUE)")
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RULE_REAL(Combat, CustomScalingSkillDamage, 100.0, "Custom Skill Damage Scaling (DEX / VALUE)")
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RULE_REAL(Combat, CustomScalingSpellDamage, 100.0, "Custom Spell Damage Scaling (INT / VALUE)")
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RULE_REAL(Combat, CustomScalingSpellHealing, 100.0, "Custom Spell Healing Scaling (WIS / VALUE)")
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RULE_CATEGORY_END()
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RULE_CATEGORY(NPC)
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