Custom changes.

This commit is contained in:
Alex
2020-08-03 23:14:39 -04:00
parent 98340751b0
commit ff7c3aff92
14 changed files with 190 additions and 20 deletions
+14
View File
@@ -378,6 +378,8 @@ const char *GetClassIDName(uint8 class_id, uint8 level)
return "Berserker Guildmaster";
case MERCHANT:
return "Merchant";
case DISCORD_MERCHANT:
return "Discord Merchant";
case ADVENTURERECRUITER:
return "Adventure Recruiter";
case ADVENTUREMERCHANT:
@@ -388,6 +390,18 @@ const char *GetClassIDName(uint8 class_id, uint8 level)
return "Tribute Master";
case GUILD_TRIBUTE_MASTER:
return "Guild Tribute Master";
case GUILD_BANKER:
return "Guild Banker";
case NORRATHS_KEEPERS_MERCHANT:
return "Radiant Crystal Merchant";
case DARK_REIGN_MERCHANT:
return "Radiant Crystal Merchant";
case FELLOWSHIP_MASTER:
return "Fellowship Master";
case ALT_CURRENCY_MERCHANT:
return "Alternate Currency Merchant";
case MERCERNARY_MASTER:
return "Mercenary Liaison";
default:
return "Unknown";
}
+1
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@@ -61,6 +61,7 @@
#define CORPSE_CLASS 62 // only seen on Danvi's Corpse in Akheva so far..
#define TRIBUTE_MASTER 63
#define GUILD_TRIBUTE_MASTER 64 // not sure
#define GUILD_BANKER 66
#define NORRATHS_KEEPERS_MERCHANT 67
#define DARK_REIGN_MERCHANT 68
#define FELLOWSHIP_MASTER 69
+6
View File
@@ -497,6 +497,12 @@ RULE_INT(Combat, LevelToStopACTwinkControl, 50, "Level to stop armorclass twink
RULE_BOOL(Combat, ClassicNPCBackstab, false, "True disables npc facestab - NPCget normal attack if not behind")
RULE_BOOL(Combat, UseNPCDamageClassLevelMods, true, "Uses GetClassLevelDamageMod calc in npc_scale_manager")
RULE_BOOL(Combat, UseExtendedPoisonProcs, false, "Allow old school poisons to last until characrer zones, at a lower proc rate")
RULE_BOOL(Combat, CustomScaling, false, "Use Custom Scaling.")
RULE_REAL(Combat, CustomScalingMeleeMitigation, 2500.0, "Custom Melee Mitigation Scaling (AGI / VALUE)")
RULE_REAL(Combat, CustomScalingMeleeDamage, 100.0, "Custom Melee Damage Scaling (STR / VALUE)")
RULE_REAL(Combat, CustomScalingSkillDamage, 100.0, "Custom Skill Damage Scaling (DEX / VALUE)")
RULE_REAL(Combat, CustomScalingSpellDamage, 100.0, "Custom Spell Damage Scaling (INT / VALUE)")
RULE_REAL(Combat, CustomScalingSpellHealing, 100.0, "Custom Spell Healing Scaling (WIS / VALUE)")
RULE_CATEGORY_END()
RULE_CATEGORY(NPC)