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Split task classes into their own cpp/h files to speed up incremental compilation and make things easier to maintain
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+11
-4
@@ -133,6 +133,11 @@ SET(zone_sources
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special_attacks.cpp
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spell_effects.cpp
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spells.cpp
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task_client_state.cpp
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task_client_state.cpp
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task_goal_list_manager.cpp
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task_manager.cpp
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task_proximity_manager.cpp
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tasks.cpp
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titles.cpp
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tradeskills.cpp
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@@ -151,8 +156,7 @@ SET(zone_sources
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zonedb.cpp
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zone_reload.cpp
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zone_store.cpp
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zoning.cpp
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)
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zoning.cpp)
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SET(zone_headers
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aa.h
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@@ -252,6 +256,10 @@ SET(zone_headers
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spawn2.h
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spawngroup.h
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string_ids.h
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task_client_state.h
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task_goal_list_manager.h
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task_manager.h
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task_proximity_manager.h
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tasks.h
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titles.h
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trap.h
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@@ -265,8 +273,7 @@ SET(zone_headers
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zonedb.h
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zonedump.h
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zone_reload.h
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zone_store.h
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)
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zone_store.h)
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ADD_EXECUTABLE(zone ${zone_sources} ${zone_headers})
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