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[Cleanup] Fix #spawn command NPCs having 0 health (#3371)
# Notes - NPCs when spawned with this command have 0 health by default, requiring operators to manually edit their health if they're using this NPC as an NPC in their hub.
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+28
-11
@@ -2,19 +2,36 @@
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void command_spawn(Client *c, const Seperator *sep)
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{
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if (sep->arg[1][0] != 0) {
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Client *client = entity_list.GetClientByName(sep->arg[1]);
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if (client) {
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c->Message(Chat::White, "You cannot spawn a mob with the same name as a character!");
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return;
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}
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}
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NPC *npc = NPC::SpawnNPC(sep->argplus[1], c->GetPosition(), c);
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if (!npc) {
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const auto arguments = sep->argnum;
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if (!arguments) {
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c->Message(Chat::White, "Usage: #spawn [Name]");
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c->Message(
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Chat::White,
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"Format: #spawn name race level material hp gender class priweapon secweapon merchantid bodytype - spawns a npc those parameters."
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"Optional Usage: #spawn [Name] [Race] [Level] [Texture] [Health] [Gender] [Class] [Primary Model] [Secondary Model] [Merchant ID] [Body Type]"
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);
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c->Message(
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Chat::White,
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"Name Format: NPCFirstname_NPCLastname - All numbers in a name are stripped and \"_\" characters become a space."
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);
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c->Message(
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Chat::White,
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"Note: Using \"-\" for gender will autoselect the gender for the race. Using \"-\" for HP will use the calculated maximum HP."
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);
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return;
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}
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const auto* m = entity_list.GetClientByName(sep->arg[1]);
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if (m) {
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c->Message(Chat::White, "You cannot spawn a mob with the same name as a character!");
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return;
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}
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const auto* n = NPC::SpawnNPC(sep->argplus[1], c->GetPosition(), c);
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if (!n) {
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c->Message(Chat::White, "Usage: #spawn [Name]");
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c->Message(
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Chat::White,
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"Optional Usage: #spawn [Name] [Race] [Level] [Texture] [Health] [Gender] [Class] [Primary Model] [Secondary Model] [Merchant ID] [Body Type]"
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);
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c->Message(
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Chat::White,
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