From feefd7a23b98483028183312890247252f3d55d3 Mon Sep 17 00:00:00 2001 From: "Michael Cook (mackal)" Date: Fri, 17 Jan 2020 17:30:38 -0500 Subject: [PATCH] Update default NPC:NPCGatePercent value to something more live like --- common/ruletypes.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/common/ruletypes.h b/common/ruletypes.h index 3de392d45..dab1d02e1 100644 --- a/common/ruletypes.h +++ b/common/ruletypes.h @@ -519,7 +519,7 @@ RULE_INT(NPC, NPCToNPCAggroTimerMin, 500, "") RULE_INT(NPC, NPCToNPCAggroTimerMax, 6000, "") RULE_BOOL(NPC, UseClassAsLastName, true, "Uses class archetype as LastName for npcs with none") RULE_BOOL(NPC, NewLevelScaling, true, "Better level scaling, use old if new formulas would break your server") -RULE_INT(NPC, NPCGatePercent, 5, "% at which the NPC Will attempt to gate at") +RULE_INT(NPC, NPCGatePercent, 20, "% at which the NPC Will attempt to gate at") RULE_BOOL(NPC, NPCGateNearBind, false, "Will NPC attempt to gate when near bind location?") RULE_INT(NPC, NPCGateDistanceBind, 75, "Distance from bind before NPC will attempt to gate") RULE_BOOL(NPC, NPCHealOnGate, true, "Will the NPC Heal on Gate")