mirror of
https://github.com/EQEmu/Server.git
synced 2026-08-27 19:07:57 +00:00
Implemented SPA 482 SE_Skill_Base_Damage_Mod (#1474)
* Implemented SPA 482 SE_Skill_Base_Damage_Mod Implemented SPA 482 SE_Skill_Base_Damage_Mod Modifies base melee damage by skill Base: pct Limit: skill(-1=ALL), max: none * Update spell_effects.cpp fix to remove unknown spa message
This commit is contained in:
@@ -442,6 +442,7 @@ struct StatBonuses {
|
||||
int32 HitChanceEffect[EQ::skills::HIGHEST_SKILL + 2]; //Spell effect Chance to Hit, straight percent increase
|
||||
int32 DamageModifier[EQ::skills::HIGHEST_SKILL + 2]; //i
|
||||
int32 DamageModifier2[EQ::skills::HIGHEST_SKILL + 2]; //i
|
||||
int32 DamageModifier3[EQ::skills::HIGHEST_SKILL + 2]; //i
|
||||
int32 MinDamageModifier[EQ::skills::HIGHEST_SKILL + 2]; //i
|
||||
int32 ProcChance; // ProcChance/10 == % increase i = CombatEffects
|
||||
int32 ProcChanceSPA; // ProcChance from spell effects
|
||||
|
||||
Reference in New Issue
Block a user