Implemented SPA 482 SE_Skill_Base_Damage_Mod (#1474)

* Implemented SPA 482 SE_Skill_Base_Damage_Mod

Implemented SPA 482 SE_Skill_Base_Damage_Mod

Modifies base melee damage by skill
Base: pct Limit: skill(-1=ALL), max: none

* Update spell_effects.cpp

fix to remove unknown spa message
This commit is contained in:
KayenEQ
2021-07-29 18:55:06 -04:00
committed by GitHub
parent 7e85224202
commit fee8772bb6
5 changed files with 42 additions and 1 deletions
+1
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@@ -442,6 +442,7 @@ struct StatBonuses {
int32 HitChanceEffect[EQ::skills::HIGHEST_SKILL + 2]; //Spell effect Chance to Hit, straight percent increase
int32 DamageModifier[EQ::skills::HIGHEST_SKILL + 2]; //i
int32 DamageModifier2[EQ::skills::HIGHEST_SKILL + 2]; //i
int32 DamageModifier3[EQ::skills::HIGHEST_SKILL + 2]; //i
int32 MinDamageModifier[EQ::skills::HIGHEST_SKILL + 2]; //i
int32 ProcChance; // ProcChance/10 == % increase i = CombatEffects
int32 ProcChanceSPA; // ProcChance from spell effects