mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-16 22:58:34 +00:00
Implemented SPA 482 SE_Skill_Base_Damage_Mod (#1474)
* Implemented SPA 482 SE_Skill_Base_Damage_Mod Implemented SPA 482 SE_Skill_Base_Damage_Mod Modifies base melee damage by skill Base: pct Limit: skill(-1=ALL), max: none * Update spell_effects.cpp fix to remove unknown spa message
This commit is contained in:
+1
-1
@@ -825,7 +825,7 @@ typedef enum {
|
||||
//#define SE_Ff_Value_Min 479 //
|
||||
//#define SE_Ff_Value_Max 480 //
|
||||
#define SE_Fc_Cast_Spell_On_Land 481 // Implemented - [FOCUS] Spells cast on target with this Focus Effect will have chance to cause a Spell to be cast if limits met.
|
||||
//#define SE_Skill_Base_Damage_Mod 482 //
|
||||
#define SE_Skill_Base_Damage_Mod 482 // implemented, @OffBonus, modify base melee damage by percent, base: pct, limit: skill(-1=ALL), max: none
|
||||
#define SE_Fc_Spell_Damage_Pct_IncomingPC 483 // Implemented - [FOCUS] modifies incoming spell damage by percent
|
||||
#define SE_Fc_Spell_Damage_Amt_IncomingPC 484 // Implemented - [FOCUS] modifies incoming spell damage by flat amount. Typically adds damage to incoming spells.
|
||||
#define SE_Ff_CasterClass 485 // Implemented - [FOCUS LIMIT] Caster of spell on target with a focus effect that is checked by incoming spells must be specified class.
|
||||
|
||||
Reference in New Issue
Block a user