Implemented SPA 482 SE_Skill_Base_Damage_Mod (#1474)

* Implemented SPA 482 SE_Skill_Base_Damage_Mod

Implemented SPA 482 SE_Skill_Base_Damage_Mod

Modifies base melee damage by skill
Base: pct Limit: skill(-1=ALL), max: none

* Update spell_effects.cpp

fix to remove unknown spa message
This commit is contained in:
KayenEQ
2021-07-29 18:55:06 -04:00
committed by GitHub
parent 7e85224202
commit fee8772bb6
5 changed files with 42 additions and 1 deletions
+1 -1
View File
@@ -825,7 +825,7 @@ typedef enum {
//#define SE_Ff_Value_Min 479 //
//#define SE_Ff_Value_Max 480 //
#define SE_Fc_Cast_Spell_On_Land 481 // Implemented - [FOCUS] Spells cast on target with this Focus Effect will have chance to cause a Spell to be cast if limits met.
//#define SE_Skill_Base_Damage_Mod 482 //
#define SE_Skill_Base_Damage_Mod 482 // implemented, @OffBonus, modify base melee damage by percent, base: pct, limit: skill(-1=ALL), max: none
#define SE_Fc_Spell_Damage_Pct_IncomingPC 483 // Implemented - [FOCUS] modifies incoming spell damage by percent
#define SE_Fc_Spell_Damage_Amt_IncomingPC 484 // Implemented - [FOCUS] modifies incoming spell damage by flat amount. Typically adds damage to incoming spells.
#define SE_Ff_CasterClass 485 // Implemented - [FOCUS LIMIT] Caster of spell on target with a focus effect that is checked by incoming spells must be specified class.