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* Renamed rule to enable modern AA scaling to be consistent with the other related rules.
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@@ -406,7 +406,7 @@ void Client::AddEXP(uint32 in_add_exp, uint8 conlevel, bool resexp) {
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uint32 aaexp = 0;
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// if using modernAA and this character has AA XP enabled.
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if (RuleB(Character, UseModernAAExperienceScale) && add_aaxp > 0)
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if (RuleB(Character, ModernAAScalingEnabled) && add_aaxp > 0)
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{
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aaexp = ScaleAAXPBasedOnCurrentAATotal(GetAAPoints(), add_aaxp, aatotalmod);
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}
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